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Roles
Roles are the class system of SaGa Frontier 2.
A "Role" can be assigned to any one character at a time (with the exception of "Solo Action") and it affects various stats or abilities in battle. Roles are unlocked at various points in the story, as well as when new characters join your party. You can assign Roles from the "Battle Style" sub-option from the options screen.
Roles can be Passive (Scout), Aggressive (Blitz, Diversion), Support (Defense, Support) or Diplomatic (Intimidate, Preemptive), and can be used to drastically alter battles in your favor depending on location and current enemies.
The following table lists the 28 Roles available in the game, their affect in battle, and who begins with the Role:
Name | Target(s) | Description | Unlocked by |
---|---|---|---|
Ace | Self | Increases chance of comboing with the previous attacker | Cordelia |
Bandwagon | Self | Increases chance of comboing with the following attacker | Eleanor |
Blitz | Self | Weapon & Hybrid Arts damage +25%, shield block & evasion rate -75% | Meythia |
Cannonball | Self | Speed +20% | Gustave XIII (age 15) |
Commander | Other allies | All Arts damage +9%, shield block & evasion rate +50% | Nebelstern |
Counter | Self | Increases probability of “Counter” and “Reaction Shot” by 20% | Diana |
Decoy | Self | Character becomes focus of most enemy attacks | Sargon |
Defense | Other allies | Defense +10% | Raymond |
Diplomat | All | Increases success of “Call a truce” and “Mercy please!” by 20% | Greta |
Diversion | All enemies | Lower’s enemy Combo Attack probability | Primiera |
Dodge | Self | Doubles shield block and defensive actions' activation rate | Ventarbre |
Getaway | All | Increases success of “Flee” and “Escape” by 20% | Roberto |
Heavy Atk | Self | Weapon & Hybrid Arts damage +12% | William, Watts |
Heavy Spell | Self | Spell Arts damage +25% | Narcisse |
Intimidate | All | Increases success of “Drive away”, “Leave” and “Let go” by 20% | Tyler |
Leader | All allies | Speed +10% | Gustave XIII (age 28) |
Marskman | Self | Bow and Hybrid Bow Arts damage +37% | Labelle |
Perplexion | All enemies | Spell Arts power -20% | Ginny Knights |
Preemptive | All enemies | Halves enemy chance of first strike (also after failed negotiations) | Julia |
Protean | Self | SP Regen +1 | Cielmer |
Recovery | Self | Doubles effectiveness of HP recovering Arts | Nina |
Scout | All | Combat order maintained | Wil Knights |
Solo Action | Self | Increases chance of learning new Arts, decreases chance of comboing | Default Role |
Spell Atk | Self | Spell Arts damage +50%, Defense -20% | Gustaf |
Support | Other allies | All Arts damage +12% | Kelvin |
Versatile | Self | Accuracy +75% | Rich Knights |
WALL | Self | Defense +20% | Patrick |
War God | Self | All Arts damage +50%, WP/SP Regen becomes 0 | Johan |
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