Patrick inputting Battle Commands Arts are the collective term for attacks and spells in SaGa Frontier 2 . Arts are learnt through the constant use of weapons and Anima (spells), or by manually inputting battle commands in a Duel. Any Art that has been used can be equipped to any character you currently have in your party, dependent on their weapons/equipment.
Each Art has its own "spark" level which determines how difficult it is to learn, and how strong the enemy has to be before you learn it. In general, the harder or more powerful the Art, the stronger the enemy needs to be in order to learn it. A character's Skill Level in a given weapon/Anima does not affect how easy it is to learn. Skill Levels only affect how powerful an Art is, and how likely it is to Spark new Arts or cause Status Effects.
Arts are broken down into three separate categories: Weapon Arts, Spell Arts and Hybrid Arts .
Weapon Arts [ edit ]
The most common type of Art, Weapon Arts require only the use of a weapon. Weapon Arts are arranged by Weapon Type and consume WP when used.
Martial [ edit ]
Name
Commands
WP
Power
Notes
Punch
Punch
1
3
Basic martial attack
Karate Punch
Ready - Punch
2
9
Counter
--
-
10
React to attack, negate damage
Backhand
Feint - Punch
3
15
Cannot be evaded
Rotation Kick
Charge - Kick
3
21
Bear Paw
Charge - Grab
4
24
Brawl
Punch - Kick - Punch
4
27
Ogre Run
--
4
32
Party battle only, Line area
Crush Beat
Charge - Punch - Punch
4
35
Bonus vs Rock monsters
Heart Breaker
Focus - Grab - Punch
5
38
+ Cripple
Arm Hammer
Charge - Charge - Punch
5
45
Chance to miss
Kick Rush
Kick - Kick - Kick
5
49
Corkscrew
Charge - Focus - Punch
6
51
Somersault
Charge - Kick - Kick
5
54
Triangle Kick
Feint - Kick - Kick
6
57
Cannot be evaded
Sumo Throw
Punch - Grab - Kick
8
60
+ Cripple
Kitchen Sink
Charge - Feint - Kick
7
62
Morale down
Rolling Thunder
Focus - Punch - Punch - Punch
9
64
Tumbler
Feint - Grab - Charge - Grab
9
72
+ Cripple
Cascade Rising
Focus - Kick - Kick - Kick
10
79
Dragon Revolution
Feint - Grab - Kick - Punch
10
85
Cannot be learnt by commands
KAMIKAZE
Charge - Charge - Charge - Grab
10
90
Lose 1 LP per use
Eradication
Punch - Punch - Kick - Kick
10
99
Deathblow
Note: Ogre Run and Dragon Revolution cannot be learnt in a Duel. They can only be learnt at the end of a battle.
Name
Commands
WP
Power
Notes
Deflect
--
-
-
React to attack, negate damage
Slash
Slash
1
9
Basic sword attack
Double Slash
Cleave - Cleave
2
21
Cross Slash
Slash - Backslash
3
25
Bonus vs. Undead
Strike Slash
Feint - Slash
3
27
+ Cripple
Running Slash
Feint - Backslash
3
33
Mist Double
Feint - Cleave - Slash
3
34
Smash
Charge - Cleave
4
37
May fail
Final Letter
Backslash - Cleave - Backslash
6
39
Deathblow
Dead End
Cleave - Backslash - Slash
7
42
Deathblow
Double Stroke
Ready - Backslash - Backslash
4
44
Cross Break
Charge - Cleave - Cleave
5
46
Slice & Dice
Slash - Backslash - Cleave
5
49
Dragon Tail
Feint - Slash - Backslash
5
50
Head Cracker
Ready - Charge - Slash
6
52
Bonus vs. Insects
Aftervision
--
7
55
All opponents
Heaven & Hell
Charge - Slash - Backslash
6
55
+ Cripple
Head Wind
Feint - Cleave - Backslash
7
59
Bull Crush
Charge - Charge - Cleave
8
63
May fail
No Moment
Ready - Ready - Ready - Slash
8
66
Cannot be evaded
Blade Spray
Ready - Charge - Charge - Backslash
9
71
Small fan area
Bear Crush
Charge - Charge - Charge - Cleave
10
80
May fail
Multi-Way
Slash - Backslash - Cleave - Slash
13
88
Name
Command
WP
Power
Notes
Slash
Slash
1
12
Basic axe attack
Tomahawk
Charge - Throw
2
17
Heel Crush
Focus - Backslash
2
19
Quick Down
Hyper Hammer
Charge - Backslash
3
24
Wood Cutter
Charge - Charge - Slash
4
27
Bonus vs. Plants
Fake Out
Feint - Backslash - Slash
3
34
Cannot be evaded
Skull Crush
Focus - Charge - Slash
4
40
Bonus vs. Skeletons, Psyche Down
Axel Turn
Ready - Charge - Backslash
5
44
Ogre Crossing
Ready - Backslash - Backslash
4
49
Sky Drive
Charge - Feint - Throw
5
53
Yo-Yo
Focus - Charge - Throw - Throw
7
55
Megahit
Ready - Charge - Slash
6
60
May fail
Wheel Grind
Feint - Slash - Slash - Slash
5
61
Flash Trinity
Ready - Slash - Slash - Backslash
8
70
Sky Rendezvous
Throw - Throw - Focus - Throw
9
73
Tornado Divide
Backslash - Backslash - Charge - Slash
12
91
Bonus vs. Plants, May fail
Name
Command
WP
Power
Notes
Shadow Bind
Feint - Focus - Shoot
3
-
+ Cripple
Reaction Shot
--
-
10
React to attack, negate damage & overcomes defence
Shoot
Shoot
1
10
Basic bow attack, may fail
Random Shot
--
2
12
May fail
Aim Shot
Focus - Shoot
3
18
Arrow Rain
--
4
32
All opponents, delayed effect
Mind Break
Focus - Feint - Quickshot
5
36
Psyche down, may fail
Sidewinder
Focus - Focus - Shoot
4
44
Bonus vs. Frogs
Shadow Slayer
Shoot - Focus - Quickshot
6
49
Deathblow
Thousand Needles
Quickshot - Quickshot - Shoot
6
52
Rapid Fire
Charge - Quickshot - Quickshot - Quickshot
7
55
Hi-Speed Arrow
Charge - Focus - Focus - Quickshot
7
64
Cannot be evaded
Crystal Prism
Quickshot - Shoot - Quickshot - Shoot
9
84
Deathblow
Name
Command
WP
Power
Notes
Windmill
--
-
-
React to attack, negate damage
Thrust
Thrust
1
14
Basic spear attack
Swing & Stab
Backslash - Thrust
2
18
Double Thrust
Thrust - Thrust
2
22
Lawnmower
Backslash - Backslash
4
27
Bonus vs. Plants, + Cripple
Rush
Chrage - Thrust
3
32
Skewer
Charge - Charge - Thrust
4
36
Wave Thrust
Backslash - Thrust - Thrust
5
43
Wide Swing
--
5
47
Large circle area, + Cripple
Brain Shaker
Focus - Feint - Thrust
4
51
Psyche down
Aiming
Focus - Focus - Thrust
5
55
Cannot be evaded, overcomes defence
Squash
Feint - Backslash - Thrust
6
57
Shining Arm
Charge - Feint - Thrust
8
63
Cannot be evaded
Heavenly Strike
Backslash - Backslash - Thrust - Thrust
10
65
Beast Lightning
Ready - Focus - Backslash - Thrust
9
69
Magic down
Thousand Cross
Thrust - Thrust - Thrust - Thrust
12
80
Bonus vs. Undead
Fearless Triple
Feint - Backslash - Backslash - Thrust
14
88
Name
Command
WP
Power
Notes
Block
--
-
-
React to attack, negate damage
Beat
Beat
1
8
Basic staff attack
Roll Beat
Swing - Swing
2
10
Cannot be evaded, user Psyche Up
Heart Beat
Focus - Beat
3
14
+ Cripple
Lobster Slayer
Swing - Feint - Swing
4
28
Bonus vs. Crabs
Bone Crush
Focus - Charge - Beat
4
31
Bonus vs. Skeletons, Morale Down
Head Splitter
Focus - Focus - Beat
4
34
Psyche Down
Gong Beat
Ready - Charge - Swing
6
42
Painful Beat
Ready - Focus - Beat
5
45
Rock Crush
Charge - Beat - Beat - Beat
7
50
Bonus vs. Rock monsters
Turtle Killer
Charge - Focus - Focus - Beat
10
61
Cannot be evaded, Defence Down
Grand Slam
--
8
74
All opponents, Cannot be evaded, delayed effect
Time & Tide
Feint - Focus - Beat - Beat
14
77
Cannot be evaded, Deathblow
Spell Arts [ edit ]
Spell Arts are, as the name implies, the magical form of Arts and require the use of various forms of Anima and SP. Spell Arts are arranged by Anima type and can be either offensive, defensive or recovery.
Name
Commands
SP
Power
Notes
Bushfire
Tree + Flame
6
28
Large circle area
Life Water
Tree - Water
5
30
Recover HP
Sleep
Tree - Tree - Flame
5
--
Small circle area, + Sleep
Needle Shot
Tree - Stone
4
36
Song of Earth
Tree + Tone
8
--
All opponents, + Fear/Confusion
Woodstock
Tree - Beast
5
32
Bonus vs Plants
Name
Commands
SP
Power
Notes
Delta Petra
Stone - Tree
6
50
Fan area, + Petrify
Guard Beast
Stone - Stone - Beast
9
--
Chance to negate damage taken
Magmaxplosion
Stone - Flame
5
38
Small circle area
Stone Armor
Stone - Stone - Stone
4
--
Defence Up
Water Hammer
Stone - Water
5
20
+ Fear/Confusion
Name
Commands
SP
Power
Notes
Firestorm
Flame + Tree
8
66
All opponents
Flame Naga
Flame - Beast
5
40
Small circle area, Bonus vs Frogs
Incineration
Flame - Flame - Tree - Stone
10
75
+Deathblow
Recovery Breath
Flame - Tree
4
--
Remove abnormal status effect
Soul Hymn
Flame + Beast + Tone
16
--
All allies + Regenerate and Morale Up
Name
Commands
SP
Power
Notes
Aqua Viper
Water - Beast
4
18
Line area, Bonus vs Frogs
Call Thunder
Water - Water - Tone
7
60
Heavenly Thunder
Water - Water - Tone - Tree
9
70
Permanence
Water - Water - Stone - Tree
8
--
Prevents abnormal status
Sonic Poison
Water + Tone
5
44
All opponents + Poison
Name
Commands
SP
Power
Notes
Hymnal
Tone - Tree - Beast
11
60
All opponents, Bonus vs Undead
Sonic Burner
Tone + Flame
6
21
Small fan area
Sonic Sanctuary
Tone - Stone
4
--
Magic Up
Spoil Wave
Tone + Water
3
--
Large line area, Psyche down
Stone Memory
Tone - Tone - Stone
7
--
+ Petrify
Name
Commands
SP
Power
Notes
Berserk
Beast - Beast - Beast
3
--
Ally Berserk, Morale Up
Howling Heaven
Beast + Tone
5
32
All opponents, Morale down
Mindscape
Beast + Tree
3
--
All allies, Quick Up
Regenerate
Beast - Beast
3
--
Recover HP each turn
Reviva
Beast - Flame - Flame - Beast
9
--
Auto-Revive if killed
Note: Spells classified as "Anima + Anima" cannot be learnt or used in a Duel. They can only be learnt at the end of a battle providing you have cast a similar type spell. The Anima(s) listed are the different types required to use the Art once it has been learnt.
Hybrid Arts [ edit ]
Hybrid Arts are a combination of Weapon and Spell Arts, using both a weapon and Anima. As these Arts are a combination they can deal large amounts of damage, or heal characters. The power of Hybrid Arts are based on both the weapon and Anima(s) skill levels. Hybrid Arts are also arranged by Weapon Type and consume SP (only) when used.
Name
Commands
SP
Power
Notes
Thunder Blade
Water - Backslash - Cleave
6
50
--
Tornado Blade
Automatically learnt by Johan
7
74
Large circle area
Gale Blade
Tree - Cleave - Cleave - Slash
10
94
--
Name
Commands
SP
Power
Notes
Fire Wheel
Flame - Charge - Throw
5
45
--
Name
Commands
SP
Power
Notes
Poison Arrow
Water - Shoot
4
25
Poison
Bird Hunter
Flame - Shoot
2
31
Bonus vs Flying
Flame Bird
Flame - Beast - Shoot
9
33
User recovers HP
Death Shot
Tree - Flame - Shoot
4
42
Deathblow
Spark Shot
Flame - Quickshot - Quickshot
7
51
--
Windbreaker
Tree - Charge - Charge - Shoot
8
60
--
Spectral Shot
Beast - Beast - Beast - Quickshot
9
66
--
Name
Commands
SP
Power
Notes
Snake Blaster
Water - Charge - Thrust
6
72
Bonus vs Frogs
Twin Dragon
Flame - Water - Thrust - Thrust
9
90
--
Jewel Strike
Stone - Water - Backslash - Backslash
15
99
--
Name
Commands
SP
Power
Notes
Gale Strike
Tree - Swing - Swing - Swing
7
74
--
Note: Failing to successfully learn a Hybrid Art in a Duel by combining commands will often result in its command list becoming a Custom Art for the primary Anima type used.