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Difference between revisions of "Formation System"
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== Formation System == | == Formation System == | ||
[[Romancing SaGa 2]] has a total of 18 different formations available to you, each with it's own benefits / mechanics. | [[Romancing SaGa 2]] has a total of 18 different formations available to you, each with it's own benefits / mechanics. | ||
In the beginning of the game, you start off with free fight and imperial cross. Free Fight is the standard formation for when you're being attacked from behind or when you encounter an enemy while running. | In the beginning of the game, you start off with free fight and imperial cross. Free Fight is the standard formation for when you're being attacked from behind or when you encounter an enemy while running. | ||
New formations can be researched in the dojo area (upper right hand corner of the castle) when you talk to the drill sergeant with a non-standard character as emperor. (meaning, your emperor is not from the standard imperial warrior set) | New formations can be researched in the dojo area (upper right hand corner of the castle) when you talk to the drill sergeant with a non-standard character as emperor. (meaning, your emperor is not from the standard imperial warrior set) | ||
Formation properties are only active when your entire team is standing. If one of your characters is knocked out, you lose the formation properties and instead have the formation properties of free fight until the knocked out character is revived. | Formation properties are only active when your entire team is standing. If one of your characters is knocked out, you lose the formation properties and instead have the formation properties of free fight until the knocked out character is revived. | ||
Keep note, the attack % value are test values and not values extracted from the code itself. Enemy targeting in this game is handled separately via an enemy behavior flag along with position data. So while the formation might make it less likely for a character to get targeted by an attack, enemy behavior data might change the actual chance. (i.e. some enemies will focus on the emperor, others might focus on high HP characters, etc) | Keep note, the attack % value are test values and not values extracted from the code itself. Enemy targeting in this game is handled separately via an enemy behavior flag along with position data. So while the formation might make it less likely for a character to get targeted by an attack, enemy behavior data might change the actual chance. (i.e. some enemies will focus on the emperor, others might focus on high HP characters, etc) | ||
== Formation Data == | == Formation Data == | ||
=== Free Fight === | === Free Fight === | ||
{| class=" | {| class="wikitable" | ||
!Layout | !Layout | ||
!Position | !Position | ||
Line 23: | Line 22: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
| | | | ||
| | | | ||
Line 79: | Line 78: | ||
=== Imperial Cross === | === Imperial Cross === | ||
{| class=" | {| class="wikitable" | ||
!Layout | !Layout | ||
!Position | !Position | ||
Line 89: | Line 88: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
| | | | ||
| | | | ||
Line 122: | Line 121: | ||
|1 | |1 | ||
|7 | |7 | ||
| | |Not easily targeted | ||
| rowspan="5" | | | rowspan="5" | | ||
* Starting formation | * Starting formation | ||
Line 129: | Line 128: | ||
|2 | |2 | ||
|3 | |3 | ||
|Speed - 2 | |Speed - 2 <br> Hard to be targeted <br> Auto-defend until turn | ||
Hard to be targeted | |||
Auto-defend until turn | |||
|- | |- | ||
|3 | |3 | ||
|66 | |66 | ||
|Speed - 1 | |Speed - 1 <br> Very easily targeted <br> Auto-defend after turn | ||
Very | |||
Auto-defend after turn | |||
|- | |- | ||
|4 | |4 | ||
Line 151: | Line 144: | ||
=== Imperial Arrow === | === Imperial Arrow === | ||
{| class=" | {| class="wikitable" | ||
!Layout | !Layout | ||
!Position | !Position | ||
Line 161: | Line 154: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
| | | | ||
| | | | ||
Line 196: | Line 189: | ||
|<nowiki>+1 speed, defend after action</nowiki> | |<nowiki>+1 speed, defend after action</nowiki> | ||
| rowspan="5" | | | rowspan="5" | | ||
* Learned | * Learned through Imperial Guard as emperor | ||
* Attacks are now even more focused on position 3 | * Attacks are now even more focused on position 3 | ||
|- | |- | ||
Line 217: | Line 210: | ||
=== Phoenix === | === Phoenix === | ||
{| class=" | {| class="wikitable" | ||
!Layout | !Layout | ||
!Position | !Position | ||
Line 227: | Line 220: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
|2 | |2 | ||
| | | | ||
Line 284: | Line 277: | ||
=== Lightning === | === Lightning === | ||
{| class=" | {| class="wikitable" | ||
!Layout | !Layout | ||
!Position | !Position | ||
Line 296: | Line 289: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
2 | 2 | ||
Line 354: | Line 347: | ||
=== Desert Fox === | === Desert Fox === | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
Layout | Layout | ||
Line 369: | Line 362: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
! | ! | ||
Line 402: | Line 395: | ||
|1 | |1 | ||
|50 | |50 | ||
|Speed + 1, | |Speed + 1, bonus to melee damage, defend after action, counter proc % x 2 | ||
| rowspan="5" | | | rowspan="5" | | ||
* Learned through Desert Guard as Emperor | * Learned through Desert Guard as Emperor | ||
Line 424: | Line 417: | ||
=== Amazon Strike === | === Amazon Strike === | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
Layout | Layout | ||
Line 439: | Line 432: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
! | ! | ||
Line 475: | Line 468: | ||
| rowspan="5" | | | rowspan="5" | | ||
* Learned by Amazon | * Learned by Amazon | ||
* Highly melee focused | * Highly melee focused | ||
|- | |- | ||
|2 | |2 | ||
Line 495: | Line 488: | ||
=== Hunter Shift === | === Hunter Shift === | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
Layout | Layout | ||
Line 510: | Line 503: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
! | ! | ||
Line 565: | Line 558: | ||
=== Whirlwind === | === Whirlwind === | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
<span>Layout</span> | <span>Layout</span> | ||
Line 580: | Line 573: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
! | ! | ||
Line 635: | Line 628: | ||
=== Holy Wall === | === Holy Wall === | ||
{| class=" | {| class="wikitable" | ||
!<span>Layout</span> | !<span>Layout</span> | ||
! | ! | ||
Line 649: | Line 642: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
| | | | ||
|2 | |2 | ||
Line 705: | Line 698: | ||
=== Power Raise === | === Power Raise === | ||
{| class=" | {| class="wikitable" | ||
!<span>Layout</span> | !<span>Layout</span> | ||
! | ! | ||
Line 719: | Line 712: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
!2 | !2 | ||
Line 775: | Line 768: | ||
=== Rapid Stream === | === Rapid Stream === | ||
{| class=" | {| class="wikitable" | ||
!<span>Layout</span> | !<span>Layout</span> | ||
! | ! | ||
Line 789: | Line 782: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
! | ! | ||
Line 849: | Line 842: | ||
=== Mu Fence === | === Mu Fence === | ||
{| class=" | {| class="wikitable" | ||
!<span>Layout</span> | !<span>Layout</span> | ||
! | ! | ||
Line 863: | Line 856: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
! | ! | ||
Line 921: | Line 914: | ||
|} | |} | ||
=== Dragon === | === Dragon Stance === | ||
{| class=" | {| class="wikitable" | ||
!<span>Layout</span> | !<span>Layout</span> | ||
! | ! | ||
Line 936: | Line 929: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
!2 | !2 | ||
Line 984: | Line 977: | ||
|4 | |4 | ||
|8 | |8 | ||
| | |Not easily targeted | ||
|- | |- | ||
|5 | |5 | ||
Line 992: | Line 985: | ||
=== Free Fight - 1 === | === Free Fight - 1 === | ||
{| class=" | {| class="wikitable" | ||
!<span>Layout</span> | !<span>Layout</span> | ||
! | ! | ||
Line 1,006: | Line 999: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
!4 | !4 | ||
Line 1,063: | Line 1,056: | ||
=== Goblin Attack === | === Goblin Attack === | ||
{| class=" | {| class="wikitable" | ||
!<span>Layout</span> | !<span>Layout</span> | ||
! | ! | ||
Line 1,077: | Line 1,070: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
!2 | !2 | ||
Line 1,133: | Line 1,126: | ||
=== Sudden Decree === | === Sudden Decree === | ||
{| class=" | {| class="wikitable" | ||
!<span>Layout</span> | !<span>Layout</span> | ||
! | ! | ||
Line 1,147: | Line 1,140: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
! | ! | ||
Line 1,201: | Line 1,194: | ||
=== Opportunist (need to get proper name for ninja formation) === | === Opportunist (need to get proper name for ninja formation) === | ||
{| class=" | {| class="wikitable" | ||
!<span>Layout</span> | !<span>Layout</span> | ||
! | ! | ||
Line 1,215: | Line 1,208: | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" | | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
! | ! |
Latest revision as of 01:13, January 9, 2022
Formation System[edit]
Romancing SaGa 2 has a total of 18 different formations available to you, each with it's own benefits / mechanics.
In the beginning of the game, you start off with free fight and imperial cross. Free Fight is the standard formation for when you're being attacked from behind or when you encounter an enemy while running.
New formations can be researched in the dojo area (upper right hand corner of the castle) when you talk to the drill sergeant with a non-standard character as emperor. (meaning, your emperor is not from the standard imperial warrior set)
Formation properties are only active when your entire team is standing. If one of your characters is knocked out, you lose the formation properties and instead have the formation properties of free fight until the knocked out character is revived.
Keep note, the attack % value are test values and not values extracted from the code itself. Enemy targeting in this game is handled separately via an enemy behavior flag along with position data. So while the formation might make it less likely for a character to get targeted by an attack, enemy behavior data might change the actual chance. (i.e. some enemies will focus on the emperor, others might focus on high HP characters, etc)
Formation Data[edit]
Free Fight[edit]
Layout | Position
Number |
Attack
% |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 20 |
| ||||||||||||||||||||||||||
2 | 20 | ||||||||||||||||||||||||||||
3 | 20 | ||||||||||||||||||||||||||||
4 | 20 | ||||||||||||||||||||||||||||
5 | 20 |
Imperial Cross[edit]
Layout | Position
Number |
Attack
% |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 7 | Not easily targeted |
| |||||||||||||||||||||||||
2 | 3 | Speed - 2 Hard to be targeted Auto-defend until turn | |||||||||||||||||||||||||||
3 | 66 | Speed - 1 Very easily targeted Auto-defend after turn | |||||||||||||||||||||||||||
4 | 13 | ||||||||||||||||||||||||||||
5 | 11 |
Imperial Arrow[edit]
Layout | Position
Number |
Attack
% |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 4 | +1 speed, defend after action |
| |||||||||||||||||||||||||
2 | 1 | ||||||||||||||||||||||||||||
3 | 81 | +1 speed, defend after action | |||||||||||||||||||||||||||
4 | 8 | +1 speed, defend after action | |||||||||||||||||||||||||||
5 | 6 | +1 speed, defend after action |
Phoenix[edit]
Layout | Position
# |
Attack
% |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 70 | Defends before action, counter proc chance doubles |
| |||||||||||||||||||||||||
2 | 10 | speed -1, defend after action, bonus to melee | |||||||||||||||||||||||||||
3 | 10 | speed -1, defend after action, bonus to melee | |||||||||||||||||||||||||||
4 | 5 | speed -1, defend after action, bonus to melee | |||||||||||||||||||||||||||
5 | 5 | speed -1, defend after action, bonus to melee |
Lightning[edit]
Layout | Position
# |
Attack
% |
Notes |
More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 20 |
| ||||||||||||||||||||||||||
2 | 20 | ||||||||||||||||||||||||||||
3 | 20 | ||||||||||||||||||||||||||||
4 | 20 | ||||||||||||||||||||||||||||
5 | 20 |
Desert Fox[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 50 | Speed + 1, bonus to melee damage, defend after action, counter proc % x 2 |
| |||||||||||||||||||||||||
2 | 20 | bonus to melee damage | |||||||||||||||||||||||||||
3 | 20 | bonus to melee damage | |||||||||||||||||||||||||||
4 | 5 | ||||||||||||||||||||||||||||
5 | 5 |
Amazon Strike[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 30 | Speed +3, defend after action, bonus to melee |
| |||||||||||||||||||||||||
2 | 20 | Speed +1, defend after action, bonus to melee | |||||||||||||||||||||||||||
3 | 20 | Speed +1, defend after action, bonus to melee | |||||||||||||||||||||||||||
4 | 15 | ||||||||||||||||||||||||||||
5 | 15 |
Hunter Shift[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 2 | Speed -1, bonus to ranged attacks |
| |||||||||||||||||||||||||
2 | 29 | Speed +1, defend after action | |||||||||||||||||||||||||||
3 | 29 | Speed +1, defend after action | |||||||||||||||||||||||||||
4 | 2 | ||||||||||||||||||||||||||||
5 | 2 |
Whirlwind[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 10 | Speed +1, defend after action |
| |||||||||||||||||||||||||
2 | 35 | Speed +1, defend after action | |||||||||||||||||||||||||||
3 | 35 | Speed +1, defend after action | |||||||||||||||||||||||||||
4 | 10 | ||||||||||||||||||||||||||||
5 | 10 |
Holy Wall[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 34 |
| ||||||||||||||||||||||||||
2 | 32 | ||||||||||||||||||||||||||||
3 | 32 | ||||||||||||||||||||||||||||
4 | 1 | ||||||||||||||||||||||||||||
5 | 1 |
Power Raise[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 10 | Speed-2, Magic Power bonus |
| |||||||||||||||||||||||||
2 | 20 | ||||||||||||||||||||||||||||
3 | 20 | ||||||||||||||||||||||||||||
4 | 25 | Speed +1, defend after action | |||||||||||||||||||||||||||
5 | 25 | Speed +1, defend after action |
Rapid Stream[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 20 | Speed-2 |
| |||||||||||||||||||||||||
2 | 20 | Speed-2 | |||||||||||||||||||||||||||
3 | 20 | Speed-2 | |||||||||||||||||||||||||||
4 | 20 | Speed-2 | |||||||||||||||||||||||||||
5 | 20 | Speed-2 |
Mu Fence[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 20 | Speed-2, defend before action |
| |||||||||||||||||||||||||
2 | 20 | Speed-2, defend before action | |||||||||||||||||||||||||||
3 | 20 | Speed-2, defend before action | |||||||||||||||||||||||||||
4 | 20 | Speed-2, defend before action | |||||||||||||||||||||||||||
5 | 20 | Speed-2, defend before action |
Dragon Stance[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 28 |
| ||||||||||||||||||||||||||
2 | 18 | ||||||||||||||||||||||||||||
3 | 18 | ||||||||||||||||||||||||||||
4 | 8 | Not easily targeted | |||||||||||||||||||||||||||
5 | 28 |
Free Fight - 1[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 1 |
| ||||||||||||||||||||||||||
2 | 24 | ||||||||||||||||||||||||||||
3 | 25 | ||||||||||||||||||||||||||||
4 | 25 | ||||||||||||||||||||||||||||
5 | 25 |
Goblin Attack[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | 30 | Speed+1, melee and range bonus |
| |||||||||||||||||||||||||
2 | 30 | Speed+1, melee bonus | |||||||||||||||||||||||||||
3 | 20 | Speed+1, melee bonus | |||||||||||||||||||||||||||
4 | 10 | Speed+1, range bonus | |||||||||||||||||||||||||||
5 | 10 | Speed+1, range bonus |
Sudden Decree[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||||||||||||||||||||
Opportunist (need to get proper name for ninja formation)[edit]
Layout |
Position # |
Attack % |
Notes | More Notes | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 | ||||||||||||||||||||||||||||
2 | |||||||||||||||||||||||||||||
3 | |||||||||||||||||||||||||||||
4 | |||||||||||||||||||||||||||||
5 |