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Roles
From SaGa Wiki
Revision as of 13:05, September 8, 2010 by gkOverbend (talk) (Added table and simplified text formatting.)
Roles are a special gameplay element in SaGa Frontier 2. A "Role" can be assigned to any one character at a time (with the exception of Solo Action) and it affects various stats or abilities in battle. The following table lists the 28 Roles available in the game.
Name | Target(s) | Description | Unlocked by |
---|---|---|---|
Ace | Self | Increases chance of comboing with the previous attacker | Cordelia |
Bandwagon | Self | Increases chance of comboing with the following attacker | Eleanor |
Blitz | Self | Weapon & Hybrid Arts damage +25%, shield block & evasion rate -75% | Meythia |
Cannonball | Self | Speed +20% | Gustave XIII (age 15) |
Commander | Other allies | All Arts damage +9%, shield block & evasion rate +50% | Nebelstern |
Counter | Self | Increases probability of “Counter” and “Reaction Shot” by 20% | Diana |
Decoy | Self | Character becomes focus of most enemy attacks | Sargon |
Defense | Other allies | Defense +10% | Raymond |
Diplomat | All | Increases success of “Call a truce” and “Mercy please!” by 20% | Greta |
Diversion | All enemies | Lower’s enemy Combo Attack probability | Primiera |
Dodge | Self | Doubles shield block and defensive actions' activation rate | Ventarbre |
Getaway | All | Increases success of “Flee” and “Escape” by 20% | Roberto |
Heavy Atk | Self | Weapon & Hybrid Arts damage +12% | William, Watts |
Heavy Spell | Self | Spell Arts damage +25% | Narcisse |
Intimidate | All | Increases success of “Drive away”, “Leave” and “Let go” by 20% | Tyler |
Leader | All allies | Speed +10% | Gustave XIII (age 28) |
Marskman | Self | Bow and Hybrid Bow Arts damage +37% | Labelle |
Perplexion | All enemies | Spell Arts power -20% | Ginny Knights |
Preemptive | All enemies | Halves enemy chance of first strike (also after failed negotiations) | Julia |
Protean | Self | SP Regen +1 | Cielmer |
Recovery | Self | Doubles effectiveness of HP recovering Arts | Nina |
Scout | All | Combat order maintained | Wil Knights |
Solo Action | Self | Increases chance of learning new Arts, decreases chance of comboing | Default Role |
Spell Atk | Self | Spell Arts damage +50%, Defense -20% | Gustaf |
Support | Other allies | All Arts damage +12% | Kelvin |
Versatile | Self | Accuracy +75% | Rich Knights |
WALL | Self | Defense +20% | Patrick |
War God | Self | All Arts damage +50%, WP/SP Regen becomes 0 | Johan |