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Wil Knights
William Knights | |
First scenario | Wil's Departure - 1235 |
Gender | Male |
Age | 15 - 86 |
SaGa Frontier 2 Character |
Wil Knights (ウィル) is one of the 2 main protagonists in SaGa Frontier 2 and the father of Rich. Born into a digger family rich in tradition the death of Wil's parents result in him moving to Westia to live with his aunt and uncle. At the age of 15 Wil leaves Westia to become a famous digger in his own right. After setting out, he soon stumbles across the infamous digger Alexei Sergein and stories of a mysterious Quell called the Egg, which leads him on a personal quest to discover the true story behind his parent's deaths.
At 27 he returns from the frozen wastes of Weissland, earning himself the title of "Tycoon Wil". His exploits here become widely known as his greatest achievement, all the while still pursuing his personal quest for the Egg. With the help of his grandaughter Ginny Knights, he finally succeeds at the age of 86.
Scenario History
Scenario Name | Year | Age |
Wil's Departure | 1235 | 15 |
Desert Megalith | 1236 | 16 |
Infiltrate! Alexei Gang | 1238 | 18 |
Showdown! Alexei | 1239 | 19 |
At the Mines | 1244 | 24 |
Beyond Grand Valley | 1246 | 26 |
Tycoon Wil | 1247 | 27 |
At the Mines (Collapse) | 1251 | 31 |
Anima Faith Fiasco | 1256 | 36 |
Wil vs. Egg | 1257 | 37 |
Pursuing the Egg | 1305 | 85 |
To Gustave's Stronghold | 1305 | 85 |
Battle of South Moundtop | 1305 | 85 |
Into the Northern Continent | 1306 | 86 |
The Last Megalith | 1306 | 86 |
Gameplay
Wil starts the game with proficiency in Staff Weapons, as well as Flame, Tree, Stone, and Water elements. Combined with his low HP and WP, it is recommended to build Wil as a mage type character in the game due to his knack with Magic Arts.
Try to use duels to learn as many spell arts as you can, and equip him in ways to take advantage of his four starting elements. Focus on making him a support unit with Spell Arts like Life Water and Stone Armor before branching out into offense spells like Bushfire and Water Hammer. Once stronger staff weapons become available, Wil can start being more of an all-rounder in combat, though it's possible to do so earlier if you raise his ranks with other weapons early enough.
Though he starts off rather fragile compared to other characters, Wil's large number of playable missions gives him the opportunity to become one of the games strongest characters if developed well.
Wil works best with supporting or magic focused Roles such as Recover, Support, and Leader.
Starting Equipment
- Sapling Staff
- Buckler
- Hat
- Leather Armor
- Fur Boots
Trivia
- The player can determine whom the mother of Rich Knights shall be. If the player does not take Cordelia for the "Infiltrate! Alexei Gang" quest, then she will become his future wife. If the player takes Cordelia, then she will die and Labelle will become Wil's wife. The authors admit that they originally did intend to make Labelle the canonical wife of Wil, but with how little development time Labelle was given in the story, it's no surprise that most fans of the game can only imagine Cordelia to be alongside Wil.