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Difference between revisions of "1260 - Johan the Assassin"

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'''Johan the Assassin (1260)''' is a scenario on [[Gustave XIII|Gustave's]] side of the story in [[SaGa Frontier 2|''SaGa Frontier 2'']].
'''Johan the Assassin (1260)''' is the # 17th scenario on [[Gustave XIII|Gustave's]] side of the story in [[SaGa Frontier 2|''SaGa Frontier 2'']].
 
<p style="text-align: center;">''"The story of a man who escaped from the assassin group Red Scorpion"''</p>
==Timeline==
Preceeded: [[1250 - The Firebrand Tragedy|The Firebrand Tragedy]], [[1247 - Tycoon Wil|Tycoon Wil]] (Wil)*, [[1256 - Anima Faith Fiasco|Anima Faith Fiasco]] (Wil)*
 
Unlocks: [[1264 - The General's Memories|The General's Memories]]
 
''(* If there are less than 3 hitherto completed scenarios on the world map)''
==Objective==
You will be controlling [[Johan]], a 17 year old assassin from the Red Scorpion group. Cross the log and head to the bottom right corner to trigger a memory.
 
When you regain control circle anti-clockwise to the top-right corner to trigger another memory. After each flashback, continue through the various screens until you are on a grassy field. Head to bottom-left to come across a well in the path. Here Johan meets [[Gustave XIII|Gustave]] and feels strangely content to follow his orders...
==Characters==
*[[Johan]] - Default character
==Notable Items==
*Red Scarf - 1 DEF, Increase Cold defence, Unique accessory equipped on [[Johan]]
*Scorpion Tail - Water Tool, Water (2 SP), Deadly Snake (4 SP), Unique accessory equipped on [[Johan]]
==Notes==
*[[Johan]] comes with the [[SaGa Frontier 2 Arts#Hybrid Arts|Hybrid Sword Art]] "Tornado Blade" automatically learnt.
*Johan's "Red Scarf" accessory is rumoured by some fans to increase the rate of Item Drops from battle, however this has never been properly confirmed or denied.
[[Category:SaGa Frontier 2 quests]]
[[Category:SaGa Frontier 2 quests]]

Latest revision as of 17:31, July 10, 2011

Johan the Assassin (1260) is the # 17th scenario on Gustave's side of the story in SaGa Frontier 2.

"The story of a man who escaped from the assassin group Red Scorpion"

Timeline[edit]

Preceeded: The Firebrand Tragedy, Tycoon Wil (Wil)*, Anima Faith Fiasco (Wil)*

Unlocks: The General's Memories

(* If there are less than 3 hitherto completed scenarios on the world map)

Objective[edit]

You will be controlling Johan, a 17 year old assassin from the Red Scorpion group. Cross the log and head to the bottom right corner to trigger a memory.

When you regain control circle anti-clockwise to the top-right corner to trigger another memory. After each flashback, continue through the various screens until you are on a grassy field. Head to bottom-left to come across a well in the path. Here Johan meets Gustave and feels strangely content to follow his orders...

Characters[edit]

  • Johan - Default character

Notable Items[edit]

  • Red Scarf - 1 DEF, Increase Cold defence, Unique accessory equipped on Johan
  • Scorpion Tail - Water Tool, Water (2 SP), Deadly Snake (4 SP), Unique accessory equipped on Johan

Notes[edit]

  • Johan comes with the Hybrid Sword Art "Tornado Blade" automatically learnt.
  • Johan's "Red Scarf" accessory is rumoured by some fans to increase the rate of Item Drops from battle, however this has never been properly confirmed or denied.