Welcome to the SaGa Wiki! We have moved off Fandom very recently, so things are still being set up around here. Please note that some images did not successfully transfer, and will need to be manually reuploaded or replaced.


Note: Keep in mind that once you have an account, you must wait one day and make 5 edits to become autoconfirmed. This allows you to skip questions while editing, to create new articles, and to upload images.

1247 - Tycoon Wil

From SaGa Wiki
Revision as of 11:51, May 29, 2011 by gkProtector Wind (talk)
Jump to navigationJump to search

Tycoon Wil (1247) is the # 7th scenario of Wil Knights' side of the story in SaGa Frontier 2.

"Weissland, said to be the birthplace of Spell Arts. Wil discovers something incredible here..."


Timeline

Preceeded: Beyond Grand Valley, Landing (Gustave)*

Unlocks: Anima Faith Fiasco, Johan the Assassin (Gustave)*

(* If there are less than 3 hitherto completed scenarios on the world map)

Objective

Characters

Notable Items

  • Beast Lance - Beast Quell, 36 ATK, Beast (1 SP)
  • Night Medallion - Beast Quell, Regenerate (3 SP), Immune to Sleep
  • Hyper Water - Water Tool, Water (2 SP), Water-resistant, Increase Heat defence

Notable Enemies

  • Megalith Beast (boss) - 30,000 HP, 100 LP, Resistant to Cold. Unbeatable; whittle down it's HP until you can escape

Notes

  • By returning during the Weissland side-quest you can re-fight the Megalith Beast, which is a great enemy to strengthen your party against, as well as learn new Arts from.