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Classes (Minstrel Song)
The Class System, or just Classes for short, are an important gameplay element in Romancing SaGa: Minstrel Song.
Each playable character can equip a "Class", via the Skill Mentor in towns, which will give them bonuses in battle, along with raising key battle and field skills. Classes cost jewels to learn and upgrade, up to Level 5, each providing greater benefits to the user. Some Classes come pre-equipped on characters (see individual character profiles), but most are available from the Skill Mentors. Some "Legendary" Classes will not appear at all unless you have already levelled up all the relevant skills, and then you may only switch/equip them in specific locations.
Basic Classes[edit]
These are the basic Classes available from most locations, which require the least amount of jewels to unlock/level.
Name | Weapon | Magic | Field | Locations | Effect |
---|---|---|---|---|---|
Ascetic |
Staff, Martial Arts |
Terrology | -- | Northpoint, Uso, Weston, Jelton, Godongo | Resist Physical ailments |
Blacksmith | Club | Pyrology | Gathering | Bruelle, Eugenstadt, Jelton | Resist Willpower ailments, Better mining Ores |
Craftsman | Short Sword | Cosmology | Strategy | Almost everywhere | -1 to DP/LP consumption sometimes |
Entertainer |
Long Sword, Martial Arts |
-- | Covert | Every region | Decrease enemy combo rate |
Frontier Guard |
Foil, Long Sword, Shield | -- | -- | Crystal City, Altours, Yeoville, N.Estamir | Reduce enemy ambush |
Geckling Knight |
2-Handed Axe, Lance, Martial Arts | -- | -- | Godongo | Increase counter rate |
Herbalist | -- | Terrology | Gathering, Survival | Northpoint, Uso, Taralian Camp, Weiserheim, Tarmitta | Find better Herbs |
Pioneer | Hand Axe, Club | -- | Gathering | Northpoint, Uso, Gato's Village, Weston, Godongo | Recover+ to Willpower ailments |
Pirate | Foil, Hand Axe | Hydrology | -- | Northpoint, Jelton, Pirate Coast, Godongo | Act faster in battle |
Ranger | Bow | Terrology | Search | Melvir, Loban, Tarmitta | Reduce BP consumption |
Swordsman | Foil, Long Sword, 2-Handed Sword | -- | -- | All mainland regions | Increase Attack Mode damage |
Thief | Foil | -- | Search, Strategy | S.Estamir, Jelton, Pirate Coast | Increase "Find Chest/Treasure" range |
Trader | -- | -- | Strategy, Survival, Trading | All regions but "Frontier" | Ability to trade items with monsters |
Valhallan Warrior |
Hand Axe, 2-Handed Sword | -- | Survival | Gato's Village | Recover+ to Physical ailments |
Advanced Classes[edit]
Intermediate level of Classes, requiring more jewels and skills to unlock, but offering greater benefits to the user.
(2-H) - Two-Handed weapon, (T) - Train only, (C) - Change/Equip only, (+) - Increase
Name | Weapon | Magic | Field | Locations | Effect |
---|---|---|---|---|---|
Assassin | Short Sword | Illusion, Sorcery | Covert, Trading | Ettinham (T), S.Estamir (C) | Increase ambush chance |
Castle Knight |
Long Sword, Great Sword, 2-H Sword, Pole Arm, Shield | -- | -- | Mirsaburg, Eugenstadt | Deflect for an attacked ally+ |
Draconite | Great Sword, 2-H Sword, Katana | Pyrology, Illusion, Bewitchery | -- | Ettinham (T), Pirate Coast (C) | Damage+ Atk/DEF Mode, Speed+ Trick mode |
Estamirian Rebel |
Scimitar, Katana, Martial Arts | Illusion | Search | N.Estamir, S.Estamir | Status ailment chance+ |
Hunter | Scimitar, Hand Axe, Bow | Terrology | Search | Northpoint, Uso, Taralian Camp, Gato's Village | Aerial attack hit-rate+ |
Imperial Knight |
Foil, Great Sword, 2-H Axe, Shield | Cosmology | -- | Melvir, Loban, Bruelle | Increase Combo with previous action |
Imperial Marine |
Short Sword, Scimitar, Hand Axe | Aerology | Survival | Melvir, Bruelle | Increase Combo with next action |
Imperial Scholar |
-- | Hydrology, Aerology, Illusion, Cosmology | Trading | Melvir, Loban | Combine 2 spells into a Fusion spell |
Kjar Sentinel |
Lance, Bow | Hydrology, Demonology | Covert | S.Estamir, Tarmitta | Aerial attacks+ |
Martial Artist |
Scimitar, Katana, Staff, Pole Arm, Bow, Martial Arts | -- | -- | Weston, Jelton, Pirate Coast | Surge & Reverse rate+ |
Red Mage* | -- | Pyrology, Aerology, Demonology, Sorcery, Necromancy | -- | Ettinham (T), Weiserheim (C) | Sorcery & Necromancy spells+ |
Rosalian Lancer |
Short Sword, Pole Arm, Bow | Bewitchery | Search | Crystal City, Altours, Yeoville | Act faster in Trick Mode |
Rosalian Mage |
Club, Staff | Hydrology, Demonology, Bewitchery | -- | Crystal City, Altours, N.Estamir | Combine 3 spells into a Fusion spell |
Rosalian Officer |
Long Sword, Club, Lance, Shield | Bewitchery | -- | Crystal City, Yeoville, N.Estamir |
DEF+ (DEF mode DEF++) |
Wizard | Staff | Pyrology, Aerology, Demonology, Cosmology | -- | Mirsaburg, Weiserheim | Cast Spells more effectively |
* Only the Red Mage can make use of the Necromancy abilities
Legendary Classes[edit]
Highest tier of Classes, which requires all the skills to be Level 3+ before unlocking. Grants a DP/LP reduction for weapon techniques/spells in the class by 2. (No change to this effect for higher level of Class)
Name | Weapon | Magic | Field | Locations* |
---|---|---|---|---|
Bard | Foil, Long Sword, Bow | Demonology, Cosmology | Search, Trading | Ettinham, Melvir |
Cleric | Club, Staff, Martial Arts | Hyrdology, Terrology, Cosmology | Gathering | Ettinham, Crystal City |
Fortuneteller | Club | Hydrology, Aerology, Illusion, Bewitchery | Search, Gathering | Ettinham, Tarmitta |
Master | Scimitar, Club, Katana, Pole Arm, Martial Arts | Bewitchery | Covert | Ettinham, Jelton |
Rogue | Foil, Short Sword, Scimitar, Bow | -- | Strategy, Covert, Trading | Ettinham, S.Estamir |
Shaman | Long Sword, Scimitar, Hand Axe, Shield | Pyrology, Aerology, Demonology | -- | Ettinham, Yeoville |
Sorcerer | Staff | Pyrology, Hydrology, Aerology, Terrology, Illusion, Demonology | Ettinham, Weiserheim | |
Templar | Long Sword, 2-H Sword, Lance | Cosmology, Bewitchery | Search, Survival | Ettinham, N.Estamir |
Warrior | Great Sword, Hance Axe, 2-H Sword, 2-H Axe, Lance, Shield | -- | Survival | Ettinham, Mirsaburg |
* All locations listed are only able to change/equip the Class