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1249 - Construction of Hahn Nova

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Construction of Hahn Nova (1249) is the # 15th scenario of Gustave XIII in SaGa Frontier 2.

"Gustave constructs a new city"

Timeline[edit]

Preceeded: Gustave's Reunion

Unlocks: The Firebrand Tragedy, At the Mines (Collapse) (Wil)*

(* If "At the Mines (1244)" (Wil) has been completed and there are less than 3 hitherto completed scenarios on the world map)

Objective[edit]

The architect commissioned to plan the new capital is nervous and uptight; Gustave intends to examine his plans for the city. The architect explains the intended layout of the districts with the help of a map.

The Palace, already completed, is fronted by the Commons. Three outlying districts still need to be completed. You can select either a Blacksmith distrcit, Shopping district or Entertainment district.

Select one of the 3 regions and choose which type of district you would like it to become (you can choose the same district more than once). When all 3 districts are finalised the scenario is completed and the architect can breathe a sigh of relief.

The decisions you make here will be reflected in the scenario "To Gustave's Stronghold (1305)" (Wil)

(now i will try to explain what are the changes, my apologies for some grammar error or not using the appropriate therm, this thing is important and is better than nothing (Francolitoy))

Changes on Gustave´s Stronghold (1305)[edit]

You have the 3 districts to build the city and 3 places to put them,its not the same putting the blakcsmith on South or North, they sold differents things, its the same with the Shopping district, but a little different with the Entertainment District.

Now lets list what sells on the Districts

Blacksmith District (South)[edit]

Steel Sword

Paladin Sword (50 Steel Wpn)

Steel Dagger

Gauntlet

Steel Greaves

Field Suit (Steel Full Body Armor 34)

Knight Shield

Blacksmith District (East)[edit]

Steel Spear

Paladin Spear (54 Steel Wpn)

Steel Dagger

Gauntlet

Steel Greaves

Field Suit

Knight Shield

Blacksmith District (North)[edit]

Steel Bow

Paladin Bow (56 Steel Wpn)

Steel Dagger

Steel Greaves

Brigandine

Steel Armor (26 Steel Armor)

Knight Shield

Shopping District (South)[edit]

Warlord Shield (Evasion 30 Can evade melee/ranged atk)

(The rest of the things are junk im gonna list it once because its the same junk on east and north)

Cross Branch

Rock Heart

Fire Charm

Blue Water

Wind Shell

Beast Amulet

Shopping District (East)[edit]

Reinforced Suit (Armor Def 40 SP Enhance 00 Steel Full Body Armor)

(The same junk named before)

Shopping District (North)[edit]

Warlord Armor (Armor Def 31 SP Enhance 00 Steel Armor)

(The same junk named before)

Entertainment District[edit]

like the rest of the Districts its a little different, this district its the same if you put them on South East or North, in this district there is one guy that sells some random stuff for 100CR. The more the Entertainment Districts you have the different things that the random stuff can give (almost all the things are junk), if you put 2 or more Entertainment Districts the guy that sells random stuff from the Previous Entertainment District you putted doesnt sell anything but "Upgrades" the next one. if you have 3 Entertainment Districts Gustave Says that is Brillant and the one that makes the city its promoted to mayor (but i cant see any advantage to this)

the North Entertainment District haves a guy that gives something (PoketStation) i dont know what it gives

Having 1 Entertainment District (Any place)[edit]

Blue Ore

Green Ore

Red Ore

Steel Amulet

Demongrass Fang

Mushroom Tear

Hyper Steel (Armor def 0 SP Enhance 0 Steel is said to resist Anima)

Having 2 Entertainment District (Any place)[edit]

Blue Ore

Green Ore

Red Ore

Steel Amulet

Demongrass Fang

Green Glass

Bone Breastplate

Having 3 Entertainment District (Any place)[edit]

Blue Ore

Green Ore

Red Ore

Devil´s Tear

Bone Breastplate

Pop Shoes (Armor Def 8?)

Dead Stone (Armor Def 2 Sp Enhance 2 Nulls Deathblow)

Notes[edit]

  • This scenario plays out as a mostly cinematic progression of event, with little input from the player.
  • You can choose to make each district whatever you want, using any district more than once if you desire.