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Difference between revisions of "1235 - Wil's Departure"
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'''Wil's Departure (1235)''' is the first scenario of [[Wil Knights]] side of the story in [[SaGa Frontier 2]]. | '''Wil's Departure (1235)''' is the first scenario of [[Wil Knights]] side of the story in [[SaGa Frontier 2]]. | ||
==Timeline== | ==Timeline== | ||
None | Preceeded: None | ||
* | Unlocks: [[1236 - Desert Megalith|Desert Megalith]], Gustave 15 Years Old (Gustave)*, Reunion (Gustave)* | ||
''(* If there are less than 3 hitherto completed scenarios on the world map)'' | |||
==Objective== | ==Objective== | ||
Search the ruins around [[Westia]] for a Quell and become a famous digger. | Search the ruins around [[Westia]] for a Quell and become a famous digger. | ||
Line 14: | Line 16: | ||
*Kris Knife - ??? Quell sword, Comet Fall Art (8 SP) - Atk 4, WP/SP recover bonus 1, Increase defence to Heat, Cold, Light and electric | *Kris Knife - ??? Quell sword, Comet Fall Art (8 SP) - Atk 4, WP/SP recover bonus 1, Increase defence to Heat, Cold, Light and electric | ||
*Pocket Dragon - Stone Quell | *Pocket Dragon - Stone Quell | ||
*Amber Maleate - Tree + Beast Quell, Woodstock (5 SP) | *Amber Maleate - Tree + Beast Quell, [[SaGa Frontier 2 Arts#Spell Arts|Woodstock]] (5 SP) | ||
*Bone | *Bone | ||
*1000 Crowns | *1000 Crowns | ||
Line 20: | Line 22: | ||
==Notes== | ==Notes== | ||
*It is possible to train indefinitely at the Hahn Nova Ruins. By not collecting any of the 3 Quell items needed to complete the scenario you can return to [[Westia]] at any point to shop and rest in the Inn. | *It is possible to train indefinitely at the Hahn Nova Ruins. By not collecting any of the 3 Quell items needed to complete the scenario you can return to [[Westia]] at any point to shop and rest in the Inn. | ||
*The Blue Skeleton located in the Amber Maleate room is a fairly strong monster able to Spark several Arts | *The Blue Skeleton located in the Amber Maleate room is a fairly strong monster able to Spark several Arts early on in the game. | ||
[[Category:SaGa Frontier 2 quests]] | [[Category:SaGa Frontier 2 quests]] |
Revision as of 14:14, April 26, 2011
Wil's Departure (1235) is the first scenario of Wil Knights side of the story in SaGa Frontier 2.
Timeline
Preceeded: None
Unlocks: Desert Megalith, Gustave 15 Years Old (Gustave)*, Reunion (Gustave)*
(* If there are less than 3 hitherto completed scenarios on the world map)
Objective
Search the ruins around Westia for a Quell and become a famous digger.
Characters
- Wil Knights - Main character
- Cordelia - Recruit from the Inn
- Narcisse - Recruit from the Inn
- Tyler - Joins when you descend to the lower section of the Hahn Nova Ruins
Notable Items
- Kris Knife - ??? Quell sword, Comet Fall Art (8 SP) - Atk 4, WP/SP recover bonus 1, Increase defence to Heat, Cold, Light and electric
- Pocket Dragon - Stone Quell
- Amber Maleate - Tree + Beast Quell, Woodstock (5 SP)
- Bone
- 1000 Crowns
- Rock Axe
Notes
- It is possible to train indefinitely at the Hahn Nova Ruins. By not collecting any of the 3 Quell items needed to complete the scenario you can return to Westia at any point to shop and rest in the Inn.
- The Blue Skeleton located in the Amber Maleate room is a fairly strong monster able to Spark several Arts early on in the game.