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Difference between revisions of "1235 - Wil's Departure"

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gkProtector Wind (talk)
gkProtector Wind (talk)
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'''Wil's Departure (1235)''' is the first scenario of [[Wil Knights]] side of the story in [[SaGa Frontier 2]].
'''Wil's Departure (1235)''' is the first scenario of [[Wil Knights]] side of the story in [[SaGa Frontier 2]].
==Timeline==
==Timeline==
None -> Wil's Departure -> Desert Megalith, Gustave 15 Years Old (Gustave)*, Reunion (Gustave)*
Preceeded: None


*: If there are less than 3 hitherto completed scenarios on the world map
Unlocks: [[1236 - Desert Megalith|Desert Megalith]], Gustave 15 Years Old (Gustave)*, Reunion (Gustave)*
 
''(* If there are less than 3 hitherto completed scenarios on the world map)''
==Objective==
==Objective==
Search the ruins around [[Westia]] for a Quell and become a famous digger.
Search the ruins around [[Westia]] for a Quell and become a famous digger.
Line 14: Line 16:
*Kris Knife - ??? Quell sword, Comet Fall Art (8 SP) - Atk 4, WP/SP recover bonus 1, Increase defence to Heat, Cold, Light and electric
*Kris Knife - ??? Quell sword, Comet Fall Art (8 SP) - Atk 4, WP/SP recover bonus 1, Increase defence to Heat, Cold, Light and electric
*Pocket Dragon - Stone Quell
*Pocket Dragon - Stone Quell
*Amber Maleate - Tree + Beast Quell, Woodstock (5 SP)
*Amber Maleate - Tree + Beast Quell, [[SaGa Frontier 2 Arts#Spell Arts|Woodstock]] (5 SP)
*Bone
*Bone
*1000 Crowns
*1000 Crowns
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==Notes==
==Notes==
*It is possible to train indefinitely at the Hahn Nova Ruins. By not collecting any of the 3 Quell items needed to complete the scenario you can return to [[Westia]] at any point to shop and rest in the Inn.
*It is possible to train indefinitely at the Hahn Nova Ruins. By not collecting any of the 3 Quell items needed to complete the scenario you can return to [[Westia]] at any point to shop and rest in the Inn.
*The Blue Skeleton located in the Amber Maleate room is a fairly strong monster able to Spark several Arts
*The Blue Skeleton located in the Amber Maleate room is a fairly strong monster able to Spark several Arts early on in the game.
[[Category:SaGa Frontier 2 quests]]
[[Category:SaGa Frontier 2 quests]]

Revision as of 14:14, April 26, 2011

Wil's Departure (1235) is the first scenario of Wil Knights side of the story in SaGa Frontier 2.

Timeline

Preceeded: None

Unlocks: Desert Megalith, Gustave 15 Years Old (Gustave)*, Reunion (Gustave)*

(* If there are less than 3 hitherto completed scenarios on the world map)

Objective

Search the ruins around Westia for a Quell and become a famous digger.

Characters

  • Wil Knights - Main character
  • Cordelia - Recruit from the Inn
  • Narcisse - Recruit from the Inn
  • Tyler - Joins when you descend to the lower section of the Hahn Nova Ruins

Notable Items

  • Kris Knife - ??? Quell sword, Comet Fall Art (8 SP) - Atk 4, WP/SP recover bonus 1, Increase defence to Heat, Cold, Light and electric
  • Pocket Dragon - Stone Quell
  • Amber Maleate - Tree + Beast Quell, Woodstock (5 SP)
  • Bone
  • 1000 Crowns
  • Rock Axe

Notes

  • It is possible to train indefinitely at the Hahn Nova Ruins. By not collecting any of the 3 Quell items needed to complete the scenario you can return to Westia at any point to shop and rest in the Inn.
  • The Blue Skeleton located in the Amber Maleate room is a fairly strong monster able to Spark several Arts early on in the game.