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SaGa Frontier Magic/Spiritual

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Mind Magic[edit]

Name JP Range Element Add. Effect Notes
Mind Heal 2 Self Restores HP and abnormal status; more recovery with higher INT and WIL.
Spellbound 2 E-1 Paralysis Paralyzes an enemy by casting spell that resembles on of Kanji letters.
Evaporate 2 Self Hides caster, but cancels whenever the user acts.
Life Wave 2 E-1 Energy Attacks with light arrow converted from vitality; more damage with higher WIL and PSY.
Awakening 2 Self Enhances all stats. While effective WP and JP consumption doubles; expires in 4 turns.
  • Both Vanish and Awakening have the same effect as the Hide Rune and Soul Rune except they only affect the user.
  • Rouge is unable to get the gift for Mind Magic. Blue is also unable to acquire the Gift until after his battle with Rouge.

Evil Magic[edit]

Name JP Range Element Add. Effect Notes
Rava Shot 1 E-1 Energy Stun Evil spirit possesses an enemy.
Pain Doubler 1 E-all Casts an evil mind that deals damage equal to the difference between the target's maximum and remaining HP, capped at 666.
Death Curse 4 E-1 Unconscious Makes unconscious by strong curse; failure results in loss of 1 LP.
Sharp Pain 1 E-all Stun Stops the move by making enemy's sense of pain more sensitive.
MagiDefense 1 E-all Energy Magic Attack.
RavaBarrire 1 Self/E-all Cold Raises defense, then attacks.
  • Zozma is the only person who uses Evil Magic.
  • The Gift cannot be obtained by anyone.
  • Both MagiDefense and RaviBarrire are used only by the enemy but are considered Evil Magic because it has the same attack animation.