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SaGa 2: Hihou Densetsu/Items

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This list of items in Final Fantasy Legend II shows all of the items, including weapons and armor, and their various attributes.

Other robot stat modifier - For weapons and shields, this column also indicates which stat can be trained if a human or mutant uses the weapon or shield.

Damage multiplier / fixed damage / healing - "x fixed" means that the item attempts to deal x damage minus the target's defense (if applicable). "x/y healing" means the item heals x HP outside battle and y HP inside battle.

x% y block/reflect - After the item is used, each attempt of an attack of type y by the opposing party will have an x% probability of being blocked/reflected.

Item table[edit]

Item type Name Uses Price Robot HP modifier Other robot stat modifier Damage multiplier / fixed damage / healing Target Other effects and attributes
Axe Hammer 50 50 9 Str +2 Str x6 One enemy
Sword Long 50 400 18 Str +4 Str x7 One enemy
Axe Axe 50 1400 27 Str +6 Str x8 One enemy
Sword Battle 50 3200 36 Str +8 Str x9 One enemy
Sword Katana 50 6800 45 Str +10 Str x10 One enemy
Sword Gold 50 11000 63 Str +14 Str x11 One enemy
Sword Coral 40 26000 99 Str +22 Str x13 One enemy Effective against insects
Axe Ogre 40 26000 99 Str +22 Str x13 One enemy Effective against spirits
Sword Dragon 40 36000 117 Str +26 Str x14 One enemy Effective against big reptiles
Sword Sun 40 50000 144 Str +32 Str x15 One enemy Effective against undead
Sword Flame 40 17000 81 Str +18 Str x12 One enemy Fire elemental
Sword Ice 40 17000 81 Str +18 Str x12 One enemy Ice elemental
Axe Thunder 40 17000 81 Str +18 Str x12 One enemy Thunder elemental
Sword Defend 40 36000 117 Def +26 Str x14 One enemy 80% Melee block
Axe Rune 40 36000 45 0 Str x12 One enemy 100% magic reflect
Sword Rapier 50 400 18 Agl +4 Agl x7 One enemy
Sword Sabre 50 3200 36 Agl +8 Agl x9 One enemy
Knife Catclaw 50 26000 99 Agl +22 Agl x13 One enemy
Sword Vampic 30 50 9 0 Mana x6 One enemy Absorbs 25% of damage dealt; ineffective against O-Para; effects are reversed against undead
Sword Glass 1 50000 144 Str +32 1000+ fixed One enemy Ignores defense and O-Weapon
Sword Revenge 40 6800 45 Str +10 0 Self Counters attacks with MStr x5 or 2x damage taken + MStr, where MStr is Str / 2 if the user is poisoned and Str otherwise
Bow Bow 50 50 9 Agl +2 50 fixed One enemy Ranged attack; 60% hit rate
Bow Gold 50 6800 45 Agl +10 320 fixed One enemy Ranged attack; 164% hit rate
Shield Bronze 50 50 9 Def +2 0 Allies 50% melee and petrification block
Shield Silver 50 1400 27 Def +6 0 Allies 60% melee and petrification block
Shield Gold 50 6800 45 Def +10 0 Allies 70% melee and petrification block
Shield Flame 30 17000 81 Def +18 0 Allies 80% melee and petrification block; O-Ice barrier
Shield Ice 30 17000 81 Def +18 0 Allies 80% melee and petrification block; O-Fire barrier
Shield Dragon 30 36000 117 Def +26 0 Allies 90% melee and petrification block; O-Fire, O-Ice, O-Thunder, O-Poison barriers
Potion Cure 4 50 9 0 40/20 healing One ally
Potion X-Cure 4 300 9 0 150/50 healing One ally
Potion Curse 4 300 9 0 0 One ally Heals Curs status
Potion EyeDrop 4 200 9 0 0 One ally Heals Blnd status
Misc Abacus 30 5000 9 0 Str x10 One enemy
Sword XCalibr Unlimited 50000 144 Str +32 max(Str, 70) x15 Enemy group Ranged attack; never misses
Bow Samurai 30 36000 117 Agl +26 1000 fixed Enemy group Ranged attack; never misses
Magic Cure 30 6800 45 Mana +0 (Caster's mana + target's mana) x4 One ally
Magic Prayer 30 6800 45 Mana +0 Mana x13 One enemy Damages undead only
Magic Fire 30 6800 45 Mana +0 Mana x10 Enemy group Fire elemental
Magic Ice 30 6800 45 Mana +0 Mana x10 Enemy group Ice elemental
Magic Thunder 30 6800 45 Mana +0 Mana x10 Enemy group Thunder elemental
Magic Fog 30 6800 45 Mana +0 Mana x10 Enemy group Poison elemental
Magic Sleep 30 6800 45 Mana +0 0 Enemy group Induces Sleep status

External links[edit]