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List of Spells and Abilities from SaGa 2

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Spells and abilities are special powers that Espers can learn through the experience of battle. They come in a wide range of classes such as healing, offense and support. Depending on which abilities they learn, an Esper can either be a force to be reckoned with or a liability, so it is important to know what their abilities are and have them retain the right abilities. Monsters are also capable of using many of the abiltiies listed, but they cannot learn new abilities unless they change their class. All Robots come with the Null Poison/Paralysis ability and it is unique to their class.

Esper Learning[edit]

Espers can learn up to four abilities. Once they have four abilities, the one that is placed the lowest on their skill list can randomly be replaced with a new skill. Switching around skills is the best way to learn all of the skills needed. Espers have a chance to learn an ability once per battle in lieu of gaining a stat increase. What ability they learn is determined by which enemies they fight. All monsters have a hidden level that ranges from 1 to 10. Abilities are also ranked in this fashion. So the only skills available for an Esper to learn will be based on the level of the monster being checked against the ability list with the corresponding number.

Example:
Jugaur is defeated by an Esper, the game will check to see if the Esper will gain a stat. If the algorithm fails, it will then check to see if they will gain an ability instead. The game checks to see that the enemy has a hidden level of 1, it then cross checks this with a table of abilities available. The Esper learns Cure since it it also a Level 1 ability.
Later, the Esper defeats the boss Ashura. His level is 7. If the Esper were to learn an ability, it would be cross checked against the ability table, but in this case, the ability can be anything from Level 1 abilities like Cure up to Level 7 abilities like Resist Physical. This means that while higher level monsters can teach much more powerful abilities, it may become much more difficult to gain the one wanted

Espers can also learn weaknesses like Weak to Fire as a support skill. They can still be removed by placing them at the bottom of their skill list and having the Esper learn a new ability. Espers can also learn multples of the same ability, so they can have three different sets of Cure spells if the player chooses.

List of Spells and Abilities[edit]

Healing[edit]

Name FFL name Uses Damage formula Level Description
Cure 15x (Caster's Magic + Ally's Magic] x10HP 1 Heals one ally
Recovery Heal 30x None 6 Restores Status for one Ally

Offensive[edit]

Name FFL Name Uses Damage Formula Level Target Description
Fire Fire 15x Magic x 10 1 Group Hits a Group with Fire Magic

Can be boosted with Magi

Ice Ice 15x Magic x 10 1 Group Hits a Group with Ice Magic

Can be boosted with Magi

Flame Flame 15x Magic x 10 None All Hits all enemies with Fire Magic

Can be boosted with Magi

Starting ability for Female Esper

Cannot be re-learned

Cold Air Blizzard 15x Magic x 10 None All Hits all enemies with Ice Magic

Can be boosted with Magi

Starting ability for Male Esper

Cannot be re-learned

Thunder Thunder 15x Magic x 10 2 Group Hits a Group with Thunder Magic

Can be boosted with Magi

Drain Touch Touch 15x 8 One Damages one enemy and restores a % of damage as health

Some enemies will not give HP even after taking damage.

Undead class enemies will reverse damage.

Psycho Blast P-Blast 15x Magic x 10 9 All Hits all enemies with non-elemental damage
Flare Flare 5x Magic x 13 10 All Hits all enemies with non-elemental damage
Self-Destruct Explode 1x Instant Death 6 All Kills Caster and destroys all non-boss enemies.

Status Effect[edit]

Name FFL Name Uses Level Target Description
Electric Shock Blitz 15x 3 Group Lowers enemy groups Agility
Curse Eye Gaze 15x 4 Group Paralyze a group enemies
Stone Gaze StoneGaze 15x 5 Group Petrify a group of enemies
Temptation Charm 15x 7 Group Confuse a group of enemies
Hypnosis Hypnos 15x 7 Group Confuse a group of enemies

Special[edit]

Name FFL Name Uses Level

Target

Description

Steal Steal 10x 3 All Steals Money from all enemies
Touch & Stone StoneSkin 15x 4 Single Counter an attack with Petrify
Teleport Teleport 30x 8 Non-Battle Warps party to any previously visited location
Kagebunshin (Shadow Double) Mirror 15x 9 Single Reflects back single target spells back to enemy.
Vigilance Warning Passive 1 Party Lowers chance of enemy surprise attacks on party
Surprise Attack Surprise Passive 5 Party Raises chance of surprise attack on enemies.

Passive Defense[edit]

Name

FFL Name

Level

Description

Null-Poison O-Poison 1 Immunity to Poison
Null-Paralysis O-Para 2 Immunity to Paralysis
Null-Posion/Paralysis O-PA/PO Innate Immunity to Poison and Paralysis

Robot Class only

Null-Quake O-Quake 2 Immunity to Quake magic
Weak-Fire X-Fire 3 Weak to Fire based attacks
Weak-Ice X-Ice 4 Weak to Ice based attacks
Weak-Thunder X-Thunder 4 Weak to Thunder based attacks
Null-Petrify O-Stone 5 Immunity to Petrification
Resist Physical O-Weapon 7 Take less damage from Physical Based attacks
Null-Element O-Damage 8 Immune to Elemental Magic (Fire, Ice, Thunder, Poison, and Quake)
Null-Status O-Change 9 Immune to all Status Effects (Poison, Paralysis, Sleep, Petrification, Confusion, and Charm)
Null-All O-All 10 Immune to both Elemental Magic and Status Effects.

Gallery[edit]