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Difference between revisions of "SaGa Frontier 2 Arts"

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Hybrid Arts are a combination of Weapon and Spell Arts, using both a weapon and Anima. As these Arts are a combination they can deal large amounts of damage, or heal characters. Hybrid Arts are also arranged by Weapon Type.
Hybrid Arts are a combination of Weapon and Spell Arts, using both a weapon and Anima. As these Arts are a combination they can deal large amounts of damage, or heal characters. Hybrid Arts are also arranged by Weapon Type.
*Sword
{| border="1" cellpadding="1" cellspacing="1" style="width: 696px; height: 101px;"
| style="text-align: center;"|'''Name'''
| style="text-align: center;"|'''Commands'''
| style="text-align: center;"|'''SP'''
| style="text-align: center;"|'''Power'''
| style="text-align: center;"|'''Special Notes'''
|-
| style="text-align: center;"|Thunder Blade
| style="text-align: center;"|Water - Backslash - Cleave
| style="text-align: center;"|6
| style="text-align: center;"|50
| style="text-align: center;"| --
|-
| style="text-align: center;"|Tornado Blade
| style="text-align: center;"|Automatically learnt by [http://saga.wikia.com/wiki/Johan Johan]
| style="text-align: center;"|7
| style="text-align: center;"|74
| style="text-align: center;"|Large Circle area
|-
| style="text-align: center;"|Gale Blade
| style="text-align: center;"|Tree - Cleave - Cleave - Cleave
| style="text-align: center;"|10
| style="text-align: center;"|94
| style="text-align: center;"| --
|}
*Axe
{| border="1" cellpadding="1" cellspacing="1" style="width: 696px; height: 58px;"
| style="text-align: center;"|'''Name'''
| style="text-align: center;"|'''Commands'''
| style="text-align: center;"|'''SP'''
| style="text-align: center;"|'''Power'''
| style="text-align: center;"|'''Special Notes'''
|-
| style="text-align: center;"|Fire Wheel
| style="text-align: center;"|Flame - Charge - Throw
| style="text-align: center;"|5
| style="text-align: center;"|45
| style="text-align: center;"| --
|}
*Bow
{| border="1" cellpadding="1" cellspacing="1" style="width: 695px; height: 199px;"
| style="text-align: center;"|'''Name'''
| style="text-align: center;"|'''Commands'''
| style="text-align: center;"|'''SP'''
| style="text-align: center;"|'''Power'''
| style="text-align: center;"|'''Special Notes'''
|-
| style="text-align: center;"|Poison Arrow
| style="text-align: center;"|Water - Shoot
| style="text-align: center;"|4
| style="text-align: center;"|25
| style="text-align: center;"|Poison
|-
| style="text-align: center;"|Bird Hunter
| style="text-align: center;"|Flame - Shoot
| style="text-align: center;"|2
| style="text-align: center;"|31
| style="text-align: center;"|Bonus vs Flying
|-
| style="text-align: center;"|Flame Bird
| style="text-align: center;"|Flame - Beast - Shoot
| style="text-align: center;"|9
| style="text-align: center;"|33
| style="text-align: center;"| + Recover HP
|-
| style="text-align: center;"|Death Shot
| style="text-align: center;"|Tree - Flame - Shoot
| style="text-align: center;"|4
| style="text-align: center;"|42
| style="text-align: center;"|Deathblow
|-
| style="text-align: center;"|Spark Shot
| style="text-align: center;"|Flame - Quickshot - Quickshot
| style="text-align: center;"|7
| style="text-align: center;"|51
| style="text-align: center;"| --
|-
| style="text-align: center;"|Windbreaker
| style="text-align: center;"|Tree - Charge - Charge - Shoot
| style="text-align: center;"|8
| style="text-align: center;"|60
| style="text-align: center;"| --
|-
| style="text-align: center;"|Spectral Shot
| style="text-align: center;"|Beast - Beast - Beast - Quickshot
| style="text-align: center;"|9
| style="text-align: center;"|66
| style="text-align: center;"| --
|}
*Spear
{| border="1" cellpadding="1" cellspacing="1" style="width: 696px; height: 101px;"
| style="text-align: center;"|'''Name'''
| style="text-align: center;"|'''Commands'''
| style="text-align: center;"|'''SP'''
| style="text-align: center;"|'''Power'''
| style="text-align: center;"|'''Special Notes'''
|-
| style="text-align: center;"|Snake Blast
| style="text-align: center;"|Water - Charge - Thrust
| style="text-align: center;"|6
| style="text-align: center;"|72
| style="text-align: center;"|Bonus vs. Frogs
|-
| style="text-align: center;"|Twin Dragon
| style="text-align: center;"|Flame - Water - Thrust - Thrust
| style="text-align: center;"|9
| style="text-align: center;"|90
| style="text-align: center;"| --
|-
| style="text-align: center;"|Jewel Strike
| style="text-align: center;"|Stone - Water - Backslash - Backslash
| style="text-align: center;"|15
| style="text-align: center;"|99
| style="text-align: center;"| --
|}
*Staff
{| border="1" cellpadding="1" cellspacing="1" style="width: 696px; height: 58px;"
| style="text-align: center;"|'''Name'''
| style="text-align: center;"|'''Commands'''
| style="text-align: center;"|'''SP'''
| style="text-align: center;"|'''Power'''
| style="text-align: center;"|'''Special Notes'''
|-
| style="text-align: center;"|Gale Strike
| style="text-align: center;"|Tree - Swing - Swing - Swing
| style="text-align: center;"|7
| style="text-align: center;"|74
| style="text-align: center;"| --
|}

Revision as of 14:10, August 26, 2010

Arts are the collective term for attacks and spells in SaGa Frontier 2. Arts are learnt through the constant use of weapons and Anima (spells), or by manually inputting battle commands in a Duel. Any Art that has been used can be equipped to any character you currently have in your party, dependant on their weapons/equipment.

Each Art has it's own 'spark' level which determines how difficult it is to learn, and how strong the enemy has to be before you learn it. In general, the harder or more powerful the Art the stronger the enemy needs to be in order to learn it. A character's Skill Level in a given weapon/Anima does not affect how easy it is to learn. Skill Levels only affect how powerful an Art is, and how likely it is to Spark new Arts or cause Status Effects.

Arts themselves are broken down into 3 separate categories: Weapon Arts, Spell Arts and Hybrid Arts.

Weapon Arts

The most common type of Art, Weapon Arts require only the use of a weapon. Weapon Arts are arranged by Weapon Type.

Spell Arts

Spell Arts are, as the name implies, the magical form of Arts and require the use of various forms of Anima. Spell Arts are arranged by Anima type and can be either offensive, defensive or recovery.

Hybrid Arts

Hybrid Arts are a combination of Weapon and Spell Arts, using both a weapon and Anima. As these Arts are a combination they can deal large amounts of damage, or heal characters. Hybrid Arts are also arranged by Weapon Type.

  • Sword
Name Commands SP Power Special Notes
Thunder Blade Water - Backslash - Cleave 6 50 --
Tornado Blade Automatically learnt by Johan 7 74 Large Circle area
Gale Blade Tree - Cleave - Cleave - Cleave 10 94 --


  • Axe
Name Commands SP Power Special Notes
Fire Wheel Flame - Charge - Throw 5 45 --


  • Bow
Name Commands SP Power Special Notes
Poison Arrow Water - Shoot 4 25 Poison
Bird Hunter Flame - Shoot 2 31 Bonus vs Flying
Flame Bird Flame - Beast - Shoot 9 33 + Recover HP
Death Shot Tree - Flame - Shoot 4 42 Deathblow
Spark Shot Flame - Quickshot - Quickshot 7 51 --
Windbreaker Tree - Charge - Charge - Shoot 8 60 --
Spectral Shot Beast - Beast - Beast - Quickshot 9 66 --
  • Spear
Name Commands SP Power Special Notes
Snake Blast Water - Charge - Thrust 6 72 Bonus vs. Frogs
Twin Dragon Flame - Water - Thrust - Thrust 9 90 --
Jewel Strike Stone - Water - Backslash - Backslash 15 99 --


  • Staff
Name Commands SP Power Special Notes
Gale Strike Tree - Swing - Swing - Swing 7 74 --