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Gustave XIII is the former prince of [[Thermes]], and successor to the throne of Gustave XII. He is exiled by his father when, at the age of 7, he fails the Firebrand Ceremony due to an inability to ignite a sword through manifestation of his Anima. His mother, [[Queen Sophie]], unsuccessfully tries to prevent Gustave XIII's banishment. She and Gustave XIII are banished from the castle by Gustave XII and are forced to live in the slums of Thermes, and are forbidden to leave for Nohl.
Gustave XIII is the former prince of [[Thermes]], and successor to the throne of Gustave XII. He is exiled by his father when, at the age of 7, he fails the Firebrand Ceremony due to an inability to ignite a sword through manifestation of his Anima. His mother, [[Queen Sophie]], unsuccessfully tries to prevent Gustave XIII's banishment. She and Gustave XIII are banished from the castle by Gustave XII and are forced to live in the slums of Thermes, and are forbidden to leave for Nohl.


[[Master Cielmer]] asks Gustave XII for permission to leave the King's Employ and to depart Thermes. His request is granted. Cielmer uses this opportunity to sneak Gustav XIII and the Queen to [[Gruegel]]. Gustave will set neither foot nor sights on Thermes, Finney, or Merchmin for another 20 years. Shortly after the death of his mother and his conquering [[Wide]], Gustave hears of the death of his father and heads to the Finney kingdom to take the throne. He gives the throne to his brother [[Philippe]]. Gustave dies at the age of 49 in one of his forts.
[[Master Cielmer]] asks Gustave XII for permission to leave the King's Employ and to depart Thermes. His request is granted. Cielmer uses this opportunity to sneak Gustav XIII and the Queen to [[Gruegel]]. Gustave will set neither foot nor sights on Thermes, Finney, or Merchmin for another 20 years. Shortly after the death of his mother and his conquering [[Wide]], Gustave hears of the death of his father and heads to the Finney kingdom to take the throne. He gives the throne to his brother [[Philippe]. Gustave dies at the age of 49 in one of his forts.


The secondary playable storyline in the game is that of [[Wil Knights]], and his journey to learn the secrets of the soul-stealing entity known as '[[The Egg]]'. Wil's story spans three generations of his family, and is intertwined within the storyline of Gustave XIII. As Wil gets older his son [[Rich Knights]] continues his father's quest for the Egg. Fourteen years after Rich disappears while chasing a mysterious girl called [[Misty]], thought to be in possession of the Egg, Rich's daughter Virginia (or '[[Ginny]]') follows in the footsteps of her family to seek out adventure, and the truth.
The secondary playable storyline in the game is that of [[Wil Knights]], and his journey to learn the secrets of the soul-stealing entity known as '[[The Egg]]'. Wil's story spans three generations of his family, and is intertwined within the storyline of Gustave XIII. As Wil gets older his son [[Rich Knights]] continues his father's quest for the Egg. Fourteen years after Rich disappears while chasing a mysterious girl called [[Misty]], thought to be in possession of the Egg, Rich's daughter Virginia (or '[[Ginny]]') follows in the footsteps of her family to seek out adventure, and the truth.
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==Development==
==Development==
''SaGa Frontier 2'' was first announced in a September 1998 issue of the Japanese PlayStation magazine, where Square claimed the game would be taking a stylistic departure from the original ''[[SaGa Frontier]]'' released one year earlier, as well as confirming the title's release for spring 1999.A representative from the company stated that they would be abandoning the CG full-motion videos and computer-style graphics of the previous title to focus on a more traditional, hand-drawn look. The game's art style was achieved by using hand-drawn and painted artwork produced on a canvas that would be scanned and digitized to produce the game's backgrounds and character sprites. Many of the game's towns, locations, and characters draw heavily from medieval Germanic influence, with much of the story taking place within a fictional timeframe similar to the 13th century. New features not seen in the previous ''SaGa Frontier'' title include compatibility with the PlayStation's DualShock analog controller and [[SaGa_Frontier_2_Pocketstation|Pocketstation peripheral]] device for accessing additional content. Series creator Akitoshi Kawazu served as project director, with the game's promotional character art drawn by [[Tomomi Kobayashi]], who had previously contributed artwork for ''SaGa Frontier'' and ''[[Romancing SaGa]]''.
''SaGa Frontier 2'' was first announced in a September 1998 issue of the Japanese PlayStation magazine, where Square claimed the game would be taking a stylistic departure from the original ''[[SaGa Frontier]]'' released one year earlier, as well as confirming the title's release for spring 1999.A representative from the company stated that they would be abandoning the CG full-motion videos and computer-style graphics of the previous title to focus on a more traditional, hand-drawn look. The game's art style was achieved by using hand-drawn and painted artwork produced on a canvas that would be scanned and digitized to produce the game's backgrounds and character sprites. Many of the game's towns, locations, and characters draw heavily from medieval Germanic influence, with much of the story taking place within a fictional timeframe similar to the 13th century. New features not seen in the previous ''SaGa Frontier'' title include compatibility with the PlayStation's DualShock analog controller and [[[SaGa_Frontier_2_Pocketstation|Pocketstation peripheral]] device for accessing additional content. Series creator Akitoshi Kawazu served as project director, with the game's promotional character art drawn by [[Tomomi Kobayashi]], who had previously contributed artwork for ''SaGa Frontier'' and ''[[Romancing SaGa]]''.


The North American version was announced at the 1999 Electronic Entertainment Expo in Los Angeles by Squaresoft. In January 2000, the game was released in that region by Square Electronic Arts, and was made available in the PAL region the following March. A promotional movie for ''SaGa Frontier 2'' was included on the Squaresoft 2000 Collector's CD Vol. 3, which was packaged with the initial North American release.
The North American version was announced at the 1999 Electronic Entertainment Expo in Los Angeles by Squaresoft. In January 2000, the game was released in that region by Square Electronic Arts, and was made available in the PAL region the following March. A promotional movie for ''SaGa Frontier 2'' was included on the Squaresoft 2000 Collector's CD Vol. 3, which was packaged with the initial North American release.

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