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''SaGa Frontier 2'' has sold over 675,000 copies in Japan as of December 2004. Famitsu gave the game a high 35 out of 40. Like ''[[SaGa Frontier]]'', the game has been re-released several times over the years, once in 2000 as part of the Square Millennium Collection, again in 2002 as part of the PSOne Books bestseller range, and again in 2004 as a part of Square Enix's Ultimate Hits line.
''SaGa Frontier 2'' has sold over 675,000 copies in Japan as of December 2004. Famitsu gave the game a high 35 out of 40. Like ''[[SaGa Frontier]]'', the game has been re-released several times over the years, once in 2000 as part of the Square Millennium Collection, again in 2002 as part of the PSOne Books bestseller range, and again in 2004 as a part of Square Enix's Ultimate Hits line.


The game received mostly positive reviews upon its release in North America and the PAL region in 2000. GameSpot praised the game's art design in a time when three-dimensional computer graphics were becoming more prominent, stating "the title's relaxed and flowing tones are a pleasant breeze of creativity when compared with most titles' CG, polygons, and pixel-perfect graphics. This unique presentation is ''SaGa Frontier 2''s greatest strength, triumphantly stating: There is still a place for two-dimensional graphics." However, the website felt that the game may alienate fans of the original ''SaGa Frontier'' for taking too many liberties with gameplay and style, and that while players were still free to explore scenarios at their own pace, the game's story itself was more linear than the average ''SaGa'' title. ''SaGa Frontier 2'''s graphics were also praised by IGN who called the game "beautiful" with a "romantic soundtrack that is of the utmost quality. But it isn't too memorable". IGN's biggest problem with the title was its low replay value and weak presentation, which the website felt didn't take full advantage of the PlayStation's CD format by including an opening movie or character voices, ultimately calling it a "slightly above average game". GamePro magazine called attention to the game's "well organized" menu system and responsive control which took advantage of the PlayStation's DualShock analog control sticks, as well as "a solid story that is sure to please role-players and strategy fans alike". The game maintains a 74% average score from aggregate review website GameRankings based on 26 reviews.
The game received mostly positive reviews upon its release in North America and the PAL region in 2000. GameSpot praised the game's art design in a time when three-dimensional computer graphics were becoming more prominent, stating "the title's relaxed and flowing tones are a pleasant breeze of creativity when compared with most titles' CG, polygons, and pixel-perfect graphics. This unique presentation is ''SaGa Frontier 2'''s greatest strength, triumphantly stating: There is still a place for two-dimensional graphics." However, the website felt that the game may alienate fans of the original ''SaGa Frontier'' for taking too many liberties with gameplay and style, and that while players were still free to explore scenarios at their own pace, the game's story itself was more linear than the average ''SaGa'' title. ''SaGa Frontier 2'''s graphics were also praised by IGN who called the game "beautiful" with a "romantic soundtrack that is of the utmost quality. But it isn't too memorable". IGN's biggest problem with the title was its low replay value and weak presentation, which the website felt didn't take full advantage of the PlayStation's CD format by including an opening movie or character voices, ultimately calling it a "slightly above average game". GamePro magazine called attention to the game's "well organized" menu system and responsive control which took advantage of the PlayStation's DualShock analog control sticks, as well as "a solid story that is sure to please role-players and strategy fans alike". The game maintains a 74% average score from aggregate review website GameRankings based on 26 reviews.


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