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Difference between revisions of "Nina Cochrane"

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== Gameplay ==
== Gameplay ==
Nina is a powerful Spell Art-centric character with low HP and WP, but one of the highest SP rating for her part of the game. She has proficiency with Tree, Stone, and Water Arts, and begins with the Recovery Role, and Water Hammer Spell Art.
Nina is a powerful Spell Art-centric character with low WP and no real weapon proficiency, but one of the highest SP rating for her part of the game as well as very high HP for this point in the game. She has proficiency with Tree, Stone, and Water Arts, and begins with the Recovery Role, and Water Hammer Spell Art.


She is best used as a support mage, who balances defensive and offensive spell arts when needed. Due to the good synergy of her elements, she's an ideal character to use to learn Spell Arts for those elements and it's a good idea to raise her Flame and Tone skills as well to give her access to better offensive spells. While only available for two chapters, she will likely be a powerful ally at this point in the game assuming the player hasn't spent much time developing the rest of the party.  
She is best used as a support mage, who balances defensive and offensive spell arts when needed. Due to the good synergy of her elements, she's an ideal character to use to learn Spell Arts for those elements and it's a good idea to raise her Flame and Tone skills as well to give her access to better offensive spells. While only available for two chapters, she will likely be a powerful ally at this point in the game assuming the player hasn't spent much time developing the rest of the party.  

Revision as of 19:45, April 24, 2018

Aunt Nina
NinaConceptArt.png
First scenario Desert Megalith - 1236
Gender Female
Age 46 - 49
SaGa Frontier 2 Character

Nina Cochrane is a character in SaGa Frontier 2.

Nina, referred to as Aunt Nina, is the sister of Wil Knights' father Henry. She takes care of Wil in Westia after his parents' death, even joining him in some travels to solve the mystery around Alexei Sergein and the Egg.

Nina is quite strong-willed and a proficient spellcaster.

Nina's proficiency in the magic arts serves Wil's fledgling team well. While Nina is still capable of holding her own with weapons, she is best utilized in the back position lobbing spells for attack and healing purposes. She's better at magic compared to Narcisse and makes a viable replacement for the time she's available.

Scenario History

Scenario Name Year Age
Desert Megalith 1236 46
Showdown! Alexei 1239 49

Gameplay

Nina is a powerful Spell Art-centric character with low WP and no real weapon proficiency, but one of the highest SP rating for her part of the game as well as very high HP for this point in the game. She has proficiency with Tree, Stone, and Water Arts, and begins with the Recovery Role, and Water Hammer Spell Art.

She is best used as a support mage, who balances defensive and offensive spell arts when needed. Due to the good synergy of her elements, she's an ideal character to use to learn Spell Arts for those elements and it's a good idea to raise her Flame and Tone skills as well to give her access to better offensive spells. While only available for two chapters, she will likely be a powerful ally at this point in the game assuming the player hasn't spent much time developing the rest of the party.

Her ideal Roles include: Recovery, Heavy Spell, and Support.

Starting Equipment

  • Oak Staff
  • Stone Knife
  • Hat
  • Silk Toga
  • Fur Boots
  • Blue Water

Trivia

  • Nina has a hidden power (not explained in the game), which emerges during the fight with Alexei Sergein's dragons at the Quarry Site. The spell itself resembles that of Megabolt, a ??? Anima spell, and is the only way of winning the fight against the dragons (as the party will be unlikely to defeat the beasts on their own). If the player does not include Nina in the active team, then the dragons will simply defeat the party and a game over occurs.

Gallery