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Editing Nereid

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Gender: Female<br />Race: Water elemental<br />Like all other elementals, she heals when the prevailing magic in the environment fits with her own. Intuitively, that would be water. She is, surprisingly enough, not the best caster in terms of raw power, but with water magic, that's actually not all that relevant once it gets beyond a certain point.<br />She comes with a mellow ring, which gives you a +32 to status and fire defenses, and immunity to cold defense. (the upside is also that this is an accessory, which means it frees up your other equipment slots)
Gender: Female<br />Race: Water elemental<br />Like all other elementals, she heals when the prevailing magic in the environment fits with her own. Intuitively, that would be water. She is, surprisingly enough, not the best caster in terms of raw power, but with water magic, that's actually not all that relevant once it gets beyond a certain point.<br />She comes with a mellow ring, which gives you a +32 to status and fire defenses, and immunity to cold defense. (the upside is also that this is an accessory, which means it frees up your other equipment slots)


By in large, most Nereids are type 15, which makes them the sorceror subtype in terms of glimmering. In the early stages, this will be all you have access to in terms of glimmering mace techs. As the game progresses, you will have to rely on other means to spark the stronger techs.<br />
By in large, most Nereids are type 15, which makes them the sorceror subtype in terms of tech sparking. In the early stages, this will be all you have access to in terms of sparking mace techs. As the game progresses, you will have to rely on other means to spark the stronger techs.<br />




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