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Difference between revisions of "List of Spells and Abilities from SaGa 2"

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Spells and abilities are special powers that Espers can learn through the experience of battle. They come in a wide range of classes such as healing, offense and support. Depending on which abilities they learn, an Esper can either be a force to be reckoned with or a liability, so it is important to know what their abilities are and have them retain the right abilities. Monsters are also capable of using many of the abiltiies listed, but they cannot learn new abilities unless they change their class. All Robots come with the Null Poison/Paralysis ability and it is unique to their class.
Spells and abilities are special powers that Espers can learn through the experience of battle. They come in a wide range of classes such as healing, offense and support. Depending on which abilities they learn, an Esper can either be a force to be reckoned with or a liability, so it is important to know what their abilities are and have them retain the right abilities. Monsters are also capable of using many of the abiltiies listed, but they cannot learn new abilities unless they change their class. All Robots come with the Null Poison/Paralysis ability and it is unique to their class.
==Esper Learning==
==Esper Learning==
Espers can learn up to four abilities. Once they have four abilities, the one that is placed the lowest on their skill list can randomely be replaced with a new skill. Switching around skills is the best way to learn all of the skills needed. Espers have a chance to learn an ability once per battle in lieu of gaining a stat increase. What ability they learn is determined by which enemies they fight. All monsters have a hidden level that ranges from 1 to 10. Abilities are also ranked in this fashion. So the only skills available for an Esper to learn will be based on the level of the monster being checked against the ability list with the corresponding number.
Espers can learn up to four abilities. Once they have four abilities, the one that is placed the lowest on their skill list can randomly be replaced with a new skill. Switching around skills is the best way to learn all of the skills needed. Espers have a chance to learn an ability once per battle in lieu of gaining a stat increase. What ability they learn is determined by which enemies they fight. All monsters have a hidden level that ranges from 1 to 10. Abilities are also ranked in this fashion. So the only skills available for an Esper to learn will be based on the level of the monster being checked against the ability list with the corresponding number.


: Example:
: Example:
:: ''Jugaur is defeated by an Esper, the game will check to see if the Esper will gain a stat. If the algorithm fails, it will then check to see if they will gain an ability instead. The game checks to see that the enemy has a hidden level of 1, it then cross checks this with a table of abilities available. The Esper learns Cure since it it also a Level 1 ability.''
:: ''Later, the Esper defeats the boss Ashura. His level is 7. If the Esper were to learn an ability, it would be cross checked against the ability table, but in this case, the ability can be anything from Level 1 abilities like Cure up to Level 7 abilities like Resist Physical. This means that while higher level monsters can teach much more powerful abilities, it may become much more difficult to gain the one wanted''


: Jugaur is defeated by an Esper, the game will check to see if the Esper will gain a stat. If the algorithm fails, it will then check to see if they will gain an ability instead. The game checks to see that the enemy has a hidden level of 1, it then cross checks this with a table of abilities available. The Esper learns Cure since it it also a Level 1 ability.
Espers can also learn weaknesses like Weak to Fire as a support skill. They can still be removed by placing them at the bottom of their skill list and having the Esper learn a new ability. Espers can also learn multples of the same ability, so they can have three different sets of Cure spells if the player chooses.
 
: Later, the Esper defeats the boss Ashura. His level is 7. If the Esper were to learn an ability, it would be ross checked against the ability table, but in this case, the ability can be anything from Level 1 abilites like Cure up to Level 7 abilities like Resist Physical. This means that while higher level monsters can teach much more powerful abilities, it may become much more difficult to gain the one wanted.
 
Espers can also learn weaknesses like Weak to Fire as a support skill. They can still be removed by placing them at the bottom of their skill list and having the esper learn a new ability. Espers can also learn multples of the same ability, so they can have three different sets of Cure spells if the player chooses.
==List of Spells and Abilities==
==List of Spells and Abilities==
===Healing===
===Healing===
{| class="article-table"
!Name
!FFL name
!Uses
!Damage formula
!Level
!Description
|-
|Cure
|
|15x
|(Caster's Magic + Ally's Magic] x10HP
|1
|Heals one ally
|-
|Recovery
|Heal
|30x
|None
|6
|Restores Status for one Ally
|}
===Offensive===
===Offensive===
{| class="article-table"
!Name
!FFL Name
!Uses
!Damage Formula
!Level
!Target
!Description
|-
|Fire
|Fire
|15x
|Magic x 10
|1
|Group
|Hits a Group with Fire Magic
Can be boosted with Magi
|-
|Ice
|Ice
|15x
|Magic x 10
|1
|Group
|Hits a Group with Ice Magic
Can be boosted with Magi
|-
|Flame
|Flame
|15x
|Magic x 10
|None
|All
|Hits all enemies with Fire Magic
Can be boosted with Magi
Starting ability for Female Esper
Cannot be re-learned
|-
|Cold Air
|Blizzard
|15x
|Magic x 10
|None
|All
|Hits all enemies with Ice Magic
Can be boosted with Magi
Starting ability for Male Esper
Cannot be re-learned
|-
|Thunder
|Thunder
|15x
|Magic x 10
|2
|Group
|Hits a Group with Thunder Magic
Can be boosted with Magi
|-
|Drain Touch
|Touch
|15x
|
|8
|One
|Damages one enemy and restores a % of damage as health
Some enemies will not give HP even after taking damage.
Undead class enemies will reverse damage.
|-
|Psycho Blast
|P-Blast
|15x
|Magic x 10
|9
|All
|Hits all enemies with non-elemental damage
|-
|Flare
|Flare
|5x
|Magic x 13
|10
|All
|Hits all enemies with non-elemental damage
|-
|Self-Destruct
|Explode
|1x
|Instant Death
|6
|All
|Kills Caster and destroys all non-boss enemies.
|}
===Status Effect===
===Status Effect===
{| class="article-table"
!Name
!FFL Name
!Uses
!Level
!Target
!Description
|-
|Electric Shock
|Blitz
|15x
|3
|Group
|Lowers enemy groups Agility
|-
|Curse Eye
|Gaze
|15x
|4
|Group
|Paralyze a group enemies
|-
|Stone Gaze
|StoneGaze
|15x
|5
|Group
|Petrify a group of enemies
|-
|Temptation
|Charm
|15x
|7
|Group
|Confuse a group of enemies
|-
|Hypnosis
|Hypnos
|15x
|7
|Group
|Confuse a group of enemies
|}
===Other===
===Other===
{| class="article-table"
!Name
!FFL Name
!Uses
!Level
!
!
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|}
===Support===
===Support===
{| class="article-table"
!
!
!
!
|-
|
|
|
|
|-
|
|
|
|
|-
|
|
|
|
|}
==Gallery==
==Gallery==

Revision as of 03:32, January 7, 2020

Spells and abilities are special powers that Espers can learn through the experience of battle. They come in a wide range of classes such as healing, offense and support. Depending on which abilities they learn, an Esper can either be a force to be reckoned with or a liability, so it is important to know what their abilities are and have them retain the right abilities. Monsters are also capable of using many of the abiltiies listed, but they cannot learn new abilities unless they change their class. All Robots come with the Null Poison/Paralysis ability and it is unique to their class.

Esper Learning

Espers can learn up to four abilities. Once they have four abilities, the one that is placed the lowest on their skill list can randomly be replaced with a new skill. Switching around skills is the best way to learn all of the skills needed. Espers have a chance to learn an ability once per battle in lieu of gaining a stat increase. What ability they learn is determined by which enemies they fight. All monsters have a hidden level that ranges from 1 to 10. Abilities are also ranked in this fashion. So the only skills available for an Esper to learn will be based on the level of the monster being checked against the ability list with the corresponding number.

Example:
Jugaur is defeated by an Esper, the game will check to see if the Esper will gain a stat. If the algorithm fails, it will then check to see if they will gain an ability instead. The game checks to see that the enemy has a hidden level of 1, it then cross checks this with a table of abilities available. The Esper learns Cure since it it also a Level 1 ability.
Later, the Esper defeats the boss Ashura. His level is 7. If the Esper were to learn an ability, it would be cross checked against the ability table, but in this case, the ability can be anything from Level 1 abilities like Cure up to Level 7 abilities like Resist Physical. This means that while higher level monsters can teach much more powerful abilities, it may become much more difficult to gain the one wanted

Espers can also learn weaknesses like Weak to Fire as a support skill. They can still be removed by placing them at the bottom of their skill list and having the Esper learn a new ability. Espers can also learn multples of the same ability, so they can have three different sets of Cure spells if the player chooses.

List of Spells and Abilities

Healing

Name FFL name Uses Damage formula Level Description
Cure 15x (Caster's Magic + Ally's Magic] x10HP 1 Heals one ally
Recovery Heal 30x None 6 Restores Status for one Ally

Offensive

Name FFL Name Uses Damage Formula Level Target Description
Fire Fire 15x Magic x 10 1 Group Hits a Group with Fire Magic

Can be boosted with Magi

Ice Ice 15x Magic x 10 1 Group Hits a Group with Ice Magic

Can be boosted with Magi

Flame Flame 15x Magic x 10 None All Hits all enemies with Fire Magic

Can be boosted with Magi

Starting ability for Female Esper

Cannot be re-learned

Cold Air Blizzard 15x Magic x 10 None All Hits all enemies with Ice Magic

Can be boosted with Magi

Starting ability for Male Esper

Cannot be re-learned

Thunder Thunder 15x Magic x 10 2 Group Hits a Group with Thunder Magic

Can be boosted with Magi

Drain Touch Touch 15x 8 One Damages one enemy and restores a % of damage as health

Some enemies will not give HP even after taking damage.

Undead class enemies will reverse damage.

Psycho Blast P-Blast 15x Magic x 10 9 All Hits all enemies with non-elemental damage
Flare Flare 5x Magic x 13 10 All Hits all enemies with non-elemental damage
Self-Destruct Explode 1x Instant Death 6 All Kills Caster and destroys all non-boss enemies.

Status Effect

Name FFL Name Uses Level Target Description
Electric Shock Blitz 15x 3 Group Lowers enemy groups Agility
Curse Eye Gaze 15x 4 Group Paralyze a group enemies
Stone Gaze StoneGaze 15x 5 Group Petrify a group of enemies
Temptation Charm 15x 7 Group Confuse a group of enemies
Hypnosis Hypnos 15x 7 Group Confuse a group of enemies

Other

Name FFL Name Uses Level

Support

Gallery