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Editing List of Spells and Abilities from SaGa 2

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: Example:
: Example:
:: ''Jugaur is defeated by an Esper, the game will check to see if the Esper will gain a stat. If the algorithm fails, it will then check to see if they will gain an ability instead. The game checks to see that the enemy has a hidden level of 1, it then cross checks this with a table of abilities available. The Esper learns Cure since it it also a Level 1 ability.''
:: ''Jugaur is defeated by an Esper, the game will check to see if the Esper will gain a stat. If the algorithm fails, it will then check to see if they will gain an ability instead. The game checks to see that the enemy has a hidden level of 1, it then cross checks this with a table of abilities available. The Esper learns Cure since it it also a Level 1 ability.''
::
:: ''Later, the Esper defeats the boss Ashura. His level is 7. If the Esper were to learn an ability, it would be cross checked against the ability table, but in this case, the ability can be anything from Level 1 abilities like Cure up to Level 7 abilities like Resist Physical. This means that while higher level monsters can teach much more powerful abilities, it may become much more difficult to gain the one wanted''
:: ''Later, the Esper defeats the boss Ashura. His level is 7. If the Esper were to learn an ability, it would be cross checked against the ability table, but in this case, the ability can be anything from Level 1 abilities like Cure up to Level 7 abilities like Resist Physical. This means that while higher level monsters can teach much more powerful abilities, it may become much more difficult to gain the one wanted''


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==List of Spells and Abilities==
==List of Spells and Abilities==
===Healing===
===Healing===
{| class="wikitable"
{| class="article-table"
!Name
!Name
!FFL name
!FFL name
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===Offensive===
===Offensive===
{| class="wikitable"
{| class="article-table"
!Name
!Name
!FFL Name
!FFL Name
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===Status Effect===
===Status Effect===
{| class="wikitable"
{| class="article-table"
!Name
!Name
!FFL Name
!FFL Name
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|}
|}


===Special===
===Other===
{| class="wikitable"
{| class="article-table"
!Name
!Name
!FFL Name
!FFL Name
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!Level
!Level
!
!
Target
!
!
Description
|-
|-
|Steal
|
|Steal
|
|10x
|
|3
|
|All
|
|Steals Money from all enemies
|
|-
|-
|Touch & Stone
|
|StoneSkin
|
|15x
|
|4
|
|Single
|
|Counter an attack with Petrify
|
|-
|-
|Teleport
|
|Teleport
|
|30x
|
|8
|
|Non-Battle
|
|Warps party to any previously visited location
|
|-
|Kagebunshin (Shadow Double)
|Mirror
|15x
|9
|Single
|Reflects back single target spells back to enemy.
|-
|Vigilance
|Warning
|Passive
|1
|Party
|Lowers chance of enemy surprise attacks on party
|-
|Surprise Attack
|Surprise
|Passive
|5
|Party
|Raises chance of surprise attack on enemies.
|}
|}


===Passive Defense===
===Support===
{| class="wikitable"
{| class="article-table"
!
!
Name
!
!
FFL Name
!
!
Level
!
!
Description
|-
|-
|Null-Poison
|
|O-Poison
|
|1
|
|Immunity to Poison
|
|-
|-
|Null-Paralysis
|
|O-Para
|
|2
|
|Immunity to Paralysis
|
|-
|-
|Null-Posion/Paralysis
|
|O-PA/PO
|
|Innate
|
|Immunity to Poison and Paralysis
|
Robot Class only
|-
|Null-Quake
|O-Quake
|2
|Immunity to Quake magic
|-
|Weak-Fire
|X-Fire
|3
|Weak to Fire based attacks
|-
|Weak-Ice
|X-Ice
|4
|Weak to Ice based attacks
|-
|Weak-Thunder
|X-Thunder
|4
|Weak to Thunder based attacks
|-
|Null-Petrify
|O-Stone
|5
|Immunity to Petrification
|-
|Resist Physical
|O-Weapon
|7
|Take less damage from Physical Based attacks
|-
|Null-Element
|O-Damage
|8
|Immune to Elemental Magic (Fire, Ice, Thunder, Poison, and Quake)
|-
|Null-Status
|O-Change
|9
|Immune to all Status Effects (Poison, Paralysis, Sleep, Petrification, Confusion, and Charm)
|-
|Null-All
|O-All
|10
|Immune to both Elemental Magic and Status Effects.
|}
|}


==Gallery==
==Gallery==

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