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Editing Laura

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When Laura asks Henri if he has a place to go, he says he remembers visiting the [[Festival of Regina Leone]] in [[Vaftom]] when he was younger. Laura, now alone after the death of her husband, decides to escort the boy to Vaftom, claiming her hometown of [[Gadeira]] is on the way and she can stop for a visit.
When Laura asks Henri if he has a place to go, he says he remembers visiting the [[Festival of Regina Leone]] in [[Vaftom]] when he was younger. Laura, now alone after the death of her husband, decides to escort the boy to Vaftom, claiming her hometown of [[Gadeira]] is on the way and she can stop for a visit.


As the two stop in [[Wanda]], they meet [[Judy (Unlimited Saga)|Judy]] who is searching for her mother. Henri invites Judy to accompany them. After Judy compares Laura to her mother, Laura complains to herself that she has become a babysitter for children now that Henri and Judy are both under her care. On the road to Longshank, where they will be able to board a ship to Vaftom, Laura continues to protect Henri from the bandits that are constantly attacking him.
As the two stop in [[Wanda]], they meet [[Judy]] who is searching for her mother. Henri invites Judy to accompany them. After Judy compares Laura to her mother, Laura complains to herself that she has become a babysitter for children now that Henri and Judy are both under her care. On the road to Longshank, where they will be able to board a ship to Vaftom, Laura continues to protect Henri from the bandits that are constantly attacking him.


In Longshank, Laura meets a young woman named [[Michelle]] who is complaining of being cursed. When Laura and Henri board the ship to Vaftom, they encounter Michelle again as they hear a scream from another part of the boat. Michelle claims that something terrible must be happening on the boat because she is there, again complaining that her existence is bad luck. Laura tells Michelle that people can create their own destiny, and encourages Michelle to help with the problems on the boat instead of complaining about them. Together, Laura, Henri, Michelle, and Judy deal with the ghosts haunting the boat and fend off a group of bandits who are still after Henri.
In Longshank, Laura meets a young woman named [[Michelle]] who is complaining of being cursed. When Laura and Henri board the ship to Vaftom, they encounter Michelle again as they hear a scream from another part of the boat. Michelle claims that something terrible must be happening on the boat because she is there, again complaining that her existence is bad luck. Laura tells Michelle that people can create their own destiny, and encourages Michelle to help with the problems on the boat instead of complaining about them. Together, Laura, Henri, Michelle, and Judy deal with the ghosts haunting the boat and fend off a group of bandits who are still after Henri.
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<center><table cellspacing="0" cellpadding="0"><tr><td>
<center><table cellpadding=0 cellspacing=0><tr><td>
{| style="" width="50%" cellspacing="3" cellpadding="15" align="center"
{|style=width="50%" align="center" cellpadding="15" cellspacing="3"
! style="width:75px; background-color:lime; -moz-border-radius:15px;" |[[Growth Panel#Support Panels|Defuse]]<br />L1
!style="width:75px; background-color:lime; -moz-border-radius:15px;"|[[Growth Panel#Support Panels|Defuse]]<br />L1
! style="width:75px; background-color:grey; -moz-border-radius:15px;" |
!style="width:75px; background-color:grey; -moz-border-radius:15px;"|
|}
|}
</td></tr><tr><td>
</td></tr><tr><td>
{| style="" width="50%" cellspacing="3" cellpadding="15" align="center"
{|style=width="50%" align="center" cellpadding="15" cellspacing="3"
! style="width:75px; background-color:grey; -moz-border-radius:15px;" |
!style="width:75px; background-color:grey; -moz-border-radius:15px;"|
! style="width:75px; background-color:pink; -moz-border-radius:15px;" |[[Growth_Panel#Weapon_Panels|Dagger Arts]] L3
!style="width:75px; background-color:pink; -moz-border-radius:15px;"|[[Growth_Panel#Weapon_Panels|Dagger Arts]] L3
! style="width:75px; background-color:lime; -moz-border-radius:15px;" |[[Growth_Panel#Support_Panels|Aura]]<br />L1
!style="width:75px; background-color:lime; -moz-border-radius:15px;"|[[Growth_Panel#Support_Panels|Aura]]<br />L1
|}
|}
</td></tr><tr><td>
</td></tr><tr><td>
{| style="" width="50%" cellspacing="3" cellpadding="15" align="center"
{|style=width="50%" align="center" cellpadding="15" cellspacing="3"
! style="width:75px; background-color:lime; -moz-border-radius:15px;" |[[Growth_Panel#Support_Panels|Locksmith]] L1
!style="width:75px; background-color:lime; -moz-border-radius:15px;"|[[Growth_Panel#Support_Panels|Locksmith]] L1
! style="width:75px; background-color:lime; -moz-border-radius:15px;" |[[Growth_Panel#Support_Panels|Eavesdrop]] L1
!style="width:75px; background-color:lime; -moz-border-radius:15px;"|[[Growth_Panel#Support_Panels|Eavesdrop]] L1
|}
|}
</td></tr></table></center>
</td></tr></table></center>


===Initial equipment===
===Initial equipment===
{| style="height: 268px; width: 360px" cellspacing="1" cellpadding="1" border="1"
{| border="1" cellpadding="1" cellspacing="1" style="height: 268px; width: 360px"
| style="text-align: center; width: 80px;" |Weapon
| style="text-align: center; width: 80px;"|Weapon
| style="text-align: center; width: 150px;" | ----
| style="text-align: center; width: 150px;"| ----
|-
|-
| style="text-align: center; width: 80px;" |Weapon
| style="text-align: center; width: 80px;"|Weapon
| style="text-align: center; width: 150px;" | Fang Knife: Fang, 16 ATK, 40 DUR
| style="text-align: center; width: 150px;"| Fang Knife: Fang, 16 ATK, 40 DUR
|-
|-
| style="text-align: center; width: 80px;" |Accessory
| style="text-align: center; width: 80px;"|Accessory
| style="text-align: center; width: 150px;" | Bestial Armlet: Carnelian, 50 DUR
| style="text-align: center; width: 150px;"| Bestial Armlet: Carnelian, 50 DUR
|-
|-
| style="text-align: center; width: 80px;" |Accessory
| style="text-align: center; width: 80px;"|Accessory
| style="text-align: center; width: 150px;" | Scale Amulet: Scale, 50 DUR
| style="text-align: center; width: 150px;"| Scale Amulet: Scale, 50 DUR
|-
|-
| style="text-align: center; width: 80px;" |Headgear
| style="text-align: center; width: 80px;"|Headgear
| style="text-align: center; width: 150px;" | -----
| style="text-align: center; width: 150px;"| -----
|-
|-
| style="text-align: center; width: 80px;" |Body
| style="text-align: center; width: 80px;"|Body
| style="text-align: center; width: 150px;" | Leather Suit: Fur, 9 DEF
| style="text-align: center; width: 150px;"| Leather Suit: Fur, 9 DEF
|-
|-
| style="text-align: center; width: 80px;" |Leggings
| style="text-align: center; width: 80px;"|Leggings
| style="text-align: center; width: 150px;" | Boots: Snakeskin, 3 DEF
| style="text-align: center; width: 150px;"| Boots: Snakeskin, 3 DEF
|}
|}


===Making parameters===
===Making parameters===
{| cellspacing="1" cellpadding="1" border="1"
{| border="1" cellpadding="1" cellspacing="1"
| style="text-align: center; width: 100px;" |Strength
| style="text-align: center; width: 100px;"|Strength
| style="text-align: center; width: 50px;" |4
| style="text-align: center; width: 50px;"|4
| style="text-align: center; width: 100px;" |Fire
| style="text-align: center; width: 100px;"|Fire
| style="text-align: center; width: 50px;" |4
| style="text-align: center; width: 50px;"|4
|-
|-
| style="text-align: center; width: 100px;" |Skill
| style="text-align: center; width: 100px;"|Skill
| style="text-align: center; width: 50px;" |1
| style="text-align: center; width: 50px;"|1
| style="text-align: center; width: 100px;" |Earth
| style="text-align: center; width: 100px;"|Earth
| style="text-align: center; width: 50px;" |2
| style="text-align: center; width: 50px;"|2
|-
|-
| style="text-align: center; width: 100px;" |Spirit
| style="text-align: center; width: 100px;"|Spirit
| style="text-align: center; width: 50px;" |4
| style="text-align: center; width: 50px;"|4
| style="text-align: center; width: 100px;" |Metal
| style="text-align: center; width: 100px;"|Metal
| style="text-align: center; width: 50px;" |1
| style="text-align: center; width: 50px;"|1
|-
|-
| style="text-align: center; width: 100px;" |Magic
| style="text-align: center; width: 100px;"|Magic
| style="text-align: center; width: 50px;" |2
| style="text-align: center; width: 50px;"|2
| style="text-align: center; width: 100px;" |Water
| style="text-align: center; width: 100px;"|Water
| style="text-align: center; width: 50px;" |1
| style="text-align: center; width: 50px;"|1
|-
|-
| style="text-align: center; width: 100px;" |Endurance
| style="text-align: center; width: 100px;"|Endurance
| style="text-align: center; width: 50px;" |3
| style="text-align: center; width: 50px;"|3
| style="text-align: center; width: 100px;" |Wood
| style="text-align: center; width: 100px;"|Wood
| style="text-align: center; width: 50px;" |1
| style="text-align: center; width: 50px;"|1
|}
|}
===Initial parameters===
===Initial parameters===
{| cellspacing="1" cellpadding="1" border="1"
{| border="1" cellpadding="1" cellspacing="1"
| style="text-align: center; width: 100px;" |Strength
| style="text-align: center; width: 100px;"|Strength
| style="text-align: center; width: 50px;" |12
| style="text-align: center; width: 50px;"|12
| style="text-align: center; width: 100px;" |Fire
| style="text-align: center; width: 100px;"|Fire
| style="text-align: center; width: 50px;" |7
| style="text-align: center; width: 50px;"|7
|-
|-
| style="text-align: center; width: 100px;" |Skill
| style="text-align: center; width: 100px;"|Skill
| style="text-align: center; width: 50px;" |10
| style="text-align: center; width: 50px;"|10
| style="text-align: center; width: 100px;" |Earth
| style="text-align: center; width: 100px;"|Earth
| style="text-align: center; width: 50px;" |10
| style="text-align: center; width: 50px;"|10
|-
|-
| style="text-align: center; width: 100px;" |Spirit
| style="text-align: center; width: 100px;"|Spirit
| style="text-align: center; width: 50px;" |11
| style="text-align: center; width: 50px;"|11
| style="text-align: center; width: 100px;" |Metal
| style="text-align: center; width: 100px;"|Metal
| style="text-align: center; width: 50px;" |4
| style="text-align: center; width: 50px;"|4
|-
|-
| style="text-align: center; width: 100px;" |Magic
| style="text-align: center; width: 100px;"|Magic
| style="text-align: center; width: 50px;" |10
| style="text-align: center; width: 50px;"|10
| style="text-align: center; width: 100px;" |Water
| style="text-align: center; width: 100px;"|Water
| style="text-align: center; width: 50px;" |6
| style="text-align: center; width: 50px;"|6
|-
|-
| style="text-align: center; width: 100px;" |Endurance
| style="text-align: center; width: 100px;"|Endurance
| style="text-align: center; width: 50px;" |8
| style="text-align: center; width: 50px;"|8
| style="text-align: center; width: 100px;" |Wood
| style="text-align: center; width: 100px;"|Wood
| style="text-align: center; width: 50px;" |5
| style="text-align: center; width: 50px;"|5
|-
|-
| style="vertical-align: top; text-align: center;" |Hit Points
| style="vertical-align: top; text-align: center;"|Hit Points
| style="vertical-align: top; text-align: center;" |125
| style="vertical-align: top; text-align: center;"|125
| style="vertical-align: top; text-align: center;" |Weight
| style="vertical-align: top; text-align: center;"|Weight
| style="vertical-align: top; text-align: center;" |56 kg
| style="vertical-align: top; text-align: center;"|56 kg
|}
|}
===Constant parameters===
===Constant parameters===
{| cellspacing="1" cellpadding="1" border="1"
{| border="1" cellpadding="1" cellspacing="1"
| style="text-align: center; width: 100px;" |HP Recovery
| style="text-align: center; width: 100px;"|HP Recovery
| style="text-align: center; width: 50px;" |B
| style="text-align: center; width: 50px;"|B
|-
|-
| style="text-align: center; width: 100px;" |Life Points
| style="text-align: center; width: 100px;"|Life Points
| style="text-align: center; width: 50px;" |15
| style="text-align: center; width: 50px;"|15
|}
|}


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When playing as Laura, you can recruit the following chactaters:
When playing as Laura, you can recruit the following chactaters:
*'''[[Henri]]'''''-''' '''''The prince of [[Escata]]. Joins the team automatically when the game starts.
*'''[[Henri]]'''''-''' '''''The prince of [[Escata]]. Joins the team automatically when the game starts.
*'''[[Judy (Unlimited Saga)|Judy]]'''- A little witch looking for her family. Can be found at an Inn in [[Wanda]].
*'''[[Judy]]'''- A little witch looking for her family. Can be found at an Inn in [[Wanda]].
*'''[[Michelle]]'''- A girl that seems cursed and followed by bad luck. She can be found at the [[Longshank]] Inn, when going onboard the ship, she'll join the team.
*'''[[Michelle]]'''- A girl that seems cursed and followed by bad luck. She can be found at the [[Longshank]] Inn, when going onboard the ship, she'll join the team.
*'''[[Francis]]'''- A knight who serves as Henri's bodyguard. Joins the team after the events in [[Vaftom]].
*'''[[Francis]]'''- A knight who serves as Henri's bodyguard. Joins the team after the events in [[Vaftom]].

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