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==== Enemy Types ====
==== Enemy Types ====
Enemies come with a host of their own resistances and strength, each correlating towards a specific damage type. The damage types are '''Slash, Blunt '''and '''Pierce''' for physical attacks and '''Heat, Cold, Lighting, Sun''' and '''Shadow''' for magic attacks.


====Status Effects====
====Status Effects====
Unlike other games in the genre, some bosses are susceptible to Status Effects. There are many instances of "cheesing" a particularly difficult boss through the use of Status Effects.
{|
!Status
!Effect
|-
|Stun
|Prevents movement for one turn. Stacks with INT and viability depends on AGI. Jammers that have high AGI make great use of stun. No icon appears when it connects but the word “STUN” briefly shows.
|-
|Paralysis
|Not to be confused with Stun. While both conditions stack with INT, Paralysis does not depend on AGI.
When afflicted with paralysis, the style or enemy cannot move for 4 turns. In addition, stars spin around the style or enemy’s head.
|-
|Darkness
|When affected, the style or enemy’s physical attacks have lowered accuracy. Icon shows a grey bar that grows and shortens.
|-
|Charm
|Style or enemies that have been charmed will hit his allies instead of enemies each turn. The affected unit will have a pink heart on top of his head.
|-
|Poison
|When poisoned, the style or enemy suffers damage each turn. The afflicted unit will reek of purple poison bubbles. Damage dealt is based on Max HP of the target.
|-
|Petrify
|When petrified, the style or enemy turns grey and will not move. Must be cured.
|-
|Sleep
|Cannot move while asleep. Wakes up when hit by an attack. The icon shows “zzz” marks.
|-
|Confuse
|Causes the affect style or enemy to perform random actions on his ally.
|-
|Berserk
|Strengthens the style or enemy’s Atk by 25% but will be unable to cast spells.
|}


====Debuffs====
====Debuffs====
Some enemies, particularly bosses, can hit extremely hard, often times needing to have their stats lowered to manageable levels. Debuffs target a specific stat and lower it, with the amount varying based on the text found in-game (specific modifiers can found below). It is important to note that '''debuffs can be stacked, '''from the same source as well as others.
* '''Small Effect '''- 5%
* '''Medium Effect - 10%'''
* '''Large Effect''' - 15%


==Party Creation==
==Party Creation==

Revision as of 03:15, July 16, 2020

Combat Overview

The Basics

Enemy Types

Enemies come with a host of their own resistances and strength, each correlating towards a specific damage type. The damage types are Slash, Blunt and Pierce for physical attacks and Heat, Cold, Lighting, Sun and Shadow for magic attacks.

Status Effects

Unlike other games in the genre, some bosses are susceptible to Status Effects. There are many instances of "cheesing" a particularly difficult boss through the use of Status Effects.

Status Effect
Stun Prevents movement for one turn. Stacks with INT and viability depends on AGI. Jammers that have high AGI make great use of stun. No icon appears when it connects but the word “STUN” briefly shows.
Paralysis Not to be confused with Stun. While both conditions stack with INT, Paralysis does not depend on AGI.

When afflicted with paralysis, the style or enemy cannot move for 4 turns. In addition, stars spin around the style or enemy’s head.

Darkness When affected, the style or enemy’s physical attacks have lowered accuracy. Icon shows a grey bar that grows and shortens.
Charm Style or enemies that have been charmed will hit his allies instead of enemies each turn. The affected unit will have a pink heart on top of his head.
Poison When poisoned, the style or enemy suffers damage each turn. The afflicted unit will reek of purple poison bubbles. Damage dealt is based on Max HP of the target.
Petrify When petrified, the style or enemy turns grey and will not move. Must be cured.
Sleep Cannot move while asleep. Wakes up when hit by an attack. The icon shows “zzz” marks.
Confuse Causes the affect style or enemy to perform random actions on his ally.
Berserk Strengthens the style or enemy’s Atk by 25% but will be unable to cast spells.


Debuffs

Some enemies, particularly bosses, can hit extremely hard, often times needing to have their stats lowered to manageable levels. Debuffs target a specific stat and lower it, with the amount varying based on the text found in-game (specific modifiers can found below). It is important to note that debuffs can be stacked, from the same source as well as others.

  • Small Effect - 5%
  • Medium Effect - 10%
  • Large Effect - 15%

Party Creation

Roles

Re;univerSe has 5 distinct roles that dictate what a unit specializes in.

  • Attackers - These are your DPS units, responsible for one thing and one thing only: killing enemies before they kill you. While lacking in utility they are the strongest party members you can bring along. Sometimes, killing an enemy before it gets an attack off is the better strategy.
  • Jammers - Jammers can inflict debuffs as well as a multitude of status effects to make your life easier. Having trouble on a particular boss? Try paralyzing him for four turns to give yourself some breathing room. Jammers make up for their lack of firepower in utility.
  • Defenders - The 'tanks' of Re;univerSe, absorbing any damage that comes their way. As you unlock formations that give higher aggro towards a specific unit slot, defenders can be placed there to soak up damage intended for another party member. Often coming with passives (such as reduced damage or HP recovery), they are a staple for any team.
  • Support - While Jammers are mostly relegated to debuffs and status inflictions, Support units are responsible for keeping your party alive through healing or other buffs. They can also debuff enemies as well, but their attack is nowhere near Attackers or Jammers.
  • Mage - Mage's can attack, often as well as attackers, but also can provide additional utility such as healing depending on the equipped style. Some magic have the included benefit of status effects attached to them, allowing Mage's to utilize their high INT stat to inflict them.


Typing and Elements

Formations

Formations can help you influence turn order, aggro towards a specific unit and many other things. They are unlocked as you progress the game. An example of two different formations are

  • Speculation - A quick-strike formation that boosts the front line's STR and AGI, while granting the lead character a higher chance to be targeted by enemies.
  • Seer's Focus - A magic based formation that boosts the WIL of the entire party, shielding them from magic attacks, while also increasing the INT of the first member by 50%.

A full list of Formations and their effects can be found here

Skill Inheritance