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=== Auto Battle === | === Auto Battle === | ||
:You might be thinking, "Alright, I should just lower the BP Cost of all of my favorite units so I can use their skills more!". While this line of thinking is fine, this is not necessarily true. As you progress with the game you will realize how much use is placed on the '''Auto Battle''' feature, particularly '''Full Auto'''. This is more of a late-game situation, but the gist of it is you would manipulate the BP cost of all of your skills to have the most efficient Auto Battle experience for faster farming. For beginners, you're perfectly fine with lowering the BP of your favorite Skills to maximize their usage | :You might be thinking, "Alright, I should just lower the BP Cost of all of my favorite units so I can use their skills more!". While this line of thinking is fine, this is not necessarily true. As you progress with the game you will realize how much use is placed on the '''Auto Battle''' feature, particularly '''Full Auto'''. This is more of a late-game situation, but the gist of it is you would manipulate the BP cost of all of your skills to have the most efficient Auto Battle experience for faster farming. For beginners, you're perfectly fine with lowering the BP of your favorite Skills to maximize their usage. | ||
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== Passive Skills == | == Passive Skills == | ||
Each Style comes equipped with various bonuses that are obtained from leveling up. The chart below showcases them: | Each Style comes equipped with various bonuses that are obtained from leveling up. The chart below showcases them: | ||
{| class=" | {| class="article-table" | ||
!Level | !Level | ||
!Bonus | !Bonus | ||
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These are unique to each Style and heavily alter their combat abilities. These are passive skills that are always active, and contribute to either Offensive, Defensive or Support based effects. For example, '''Breath of Life''' gives you a small chance to recover HP, while '''Fighting Instinct''' boosts your main stat when landing an attack. When you obtain a new Style, the first skill is active already, and through leveling the Style at the Dojo the remaining activate.[[File:Master-level.jpg|left|thumb|250x250px]] | These are unique to each Style and heavily alter their combat abilities. These are passive skills that are always active, and contribute to either Offensive, Defensive or Support based effects. For example, '''Breath of Life''' gives you a small chance to recover HP, while '''Fighting Instinct''' boosts your main stat when landing an attack. When you obtain a new Style, the first skill is active already, and through leveling the Style at the Dojo the remaining activate.[[File:Master-level.jpg|left|thumb|250x250px]] | ||
=== Master Level === | === Master Level === | ||
As you level Styles you will notice you obtain '''Master Level'''. This increases your Skill/Spell damage for the respective element typing as well as '''OD Damage''' when in Overdrive. The | As you level Styles you will notice you obtain '''Master Level'''. This increases your Skill/Spell damage for the respective element typing as well as '''OD Damage''' when in Overdrive. The growth for these is exponential, requiring significantly more EXP as levels increase. |