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Unlimited Saga Spells

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Revision as of 13:21, September 29, 2010 by gkOverbend (talk) (→‎Fire Arts)
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Spell Arts are the various magic abilities used in Unlimited Saga. Spell Arts come in 6 different elements and can be offensive, defensive or supportive. They can be cast by using a Familiar (from a characters' Growth Panel) or by learning them permanently from a Magic Tablet. Higher level Familiars and Magic Tablets will have stronger spells on them, but the most powerful Spell Arts can only be created through the use of a Magic Blender Growth Panel (in italics).

Fire Arts

Fire Arts are mainly designed for direct damage and also increasing Strength.


Name Image Description
Fire Veil Fireveil.jpg Fire element up
Detect Aura Detectaura.jpg Lowers enemy's HP defense
Fire Arrows Firearrows.jpg Single target damage
Fire Shield Fireshield.jpg Occasionally cancels ice attacks
Power Surge Powersurge.jpg Increases ally's Strength
Firewall Firewall.jpg Cancels all ice attacks for 1 turn
Corona Corona.jpg Mass damage
Holy Seal Holyseal.jpg Single target damage
Intensity Intensity.jpg Berserk effect
Power Gust Powergust.jpg Mass damage
Moving Firewall File:Movingfirewall.jpg Same as Firewall, but also deals some damage
Crimson Flare Crimsonflare.jpg Single target damage + Blind effect

Water Arts

Water Arts are a mix of healing and offensive spells.

  • Detect Undead - Lower Undead HP defence. Locate Undeads on the field map
  • Water Veil - Water element up
  • Rainbringer - Increases number of "Water" panels in magic reel
  • Bubble Blow - Offensive water spell
  • Purify - Recover ally target HP and remove status effects
  • Water Shield - Block Heat attacks
  • Ice Needle - Mass spell
  • Trickle - Cancel an enemy turn
  • Time Stop
  • Thunderclap - Paralysis effect
  • Ice Nine - Turns all panels in magic reel into "Water"or "Forbidden" element
  • Refresh - Remove status effect

Earth Arts

Earth Arts are largely supportive spells.

  • Detect Animal - Lower HP defence of Beast, Wildling & Giants. Detect animal classes on the field map
  • Earth Veil - Earth element up
  • Boulder - Offensive earth spell
  • Sleep - Sleep effect
  • Build Up - Raise strength and endurance
  • Anti-Fear - Remove mental status effect
  • Animal Charmer - Weakens Beasts, Wildlings & Birds
  • Aegis Shield - Block elements
  • Fear - Fear effect
  • Power Rise - Raises strength
  • Mega Power Rise - Raises strength (lasts longer than Power Rise)
  • Pellet - Mass spell

Wood Arts

Wood Arts are used primarily defensive spells offering increased HP recovery, defence or resistance to attacks.

  • Detect Plantoids - Lower HP defence of plants and insects. Locate plants & insects on the field map.
  • Wood Veil - Wood element up
  • Overgrowth - Increases number of "Wood" panels in magic reel
  • Life Boost - Increase HP recovery rate
  • Recycle - Increase primary weapon durability
  • Missile Guard - Block Pierce attacks
  • Meditation - Raise Spirit & Magic
  • Thunderbringer - Offensive Wood spell
  • Green Requiem - Blackout effect
  • Forest Shield - Block physical attacks
  • Restoration - Fully restores HP & removes mental status effect
  • Holy Lightning

Metal Arts

A mix of support and offense spells.

  • Detect Gold - Lower HP defence of mimics. Locate gold on the field map
  • Metal Veil - Metal element up
  • Magic Lock - Paralysis to Mimics
  • Shock - Mass spell
  • Armor Blessing - Raise armour defence
  • Weapon Blessing - Raise weapon strength
  • Supersonic - Mass spell, Numb effect
  • Mind Lock - Block non-element attacks
  • Detect Treasure - Locate treasure chests/items on the field map
  • Sharpness - Raise bladed weapon strength
  • Gold Thumb - Petrify effect
  • Siren - Mass spell

Forbidden Arts

Forbidden Arts can only be learnt from a Magic Tablet, and are not available via a Familiar. For this reasons Forbidden spells are extremely deadly, dealing both high damage and crippling status effects to enemies.

  • Detect Blood - Reduces enemy Life Protection
  • Seal of the Abyss - Paralysis effect
  • Degeneration - Poison effect
  • Weakness - Lower enemy strength and endurance
  • Spell Magnet - Caster becomes target of enemy spells.
  • Psycho Noise - Mass attack, lowering enemy Spirit, Magic and elements
  • Blaster - Blackout effect
  • Ophion - Cannot deal any HP damage, but high chances of LP damage


See also List of Arts