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Unlimited Saga Spells

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Revision as of 17:05, September 17, 2010 by gkProtector Wind (talk)
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Spell Arts are the various magic abilities used in Unlimited Saga. Spell Arts come in 6 different elements and can be offensive, defensive or supportive. They can be cast by using a Familiar (from a characters' Growth Panel) or by learning them permanently from a Magic Tablet. Higher level Familiars and Magic Tablets will have stronger spells on them, but the most powerful Spell Arts can only be created through the use of a Magic Blender Growth Panel (in italics).

Fire Arts

Fire Arts are largely offensive.

  • Detect Aura - Lower enemy HP defence
  • Fire Veil
  • Fire Arrows
  • Fire Shield - Block Ice attacks
  • Power Surge - Increase ally strength
  • Fire Wall - Cancel Ice attacks
  • Corona - Mass spell
  • Holy Seal
  • Heat Fought - Berserk effect
  • Super Wind
  • Moving Fire Wall - Cancel Ice attacks
  • Crimson Flare - Darkness effect

Water Arts

Water Arts are a mix of healing and offensive spells.

  • Detect Undead - Lower Undead HP defence. Locate Undeads on the field map
  • Water Veil
  • Rainbringer
  • Bubble Blow
  • Purify - Recover ally target HP and remove status effects
  • Water Shield - Block Heat attacks
  • Ice Needle - Mass spell
  • Slow Stream - Cancel an enemy turn
  • Time Stop
  • Thunder Clap - Paralysis effect
  • Supression
  • Refresh - Remove status effect

Earth Arts

Earth Arts are largely supportive spells.

  • Detect Animal - Lower HP defence of Beast, Wildling & Giants. Detect animal classes on the field map
  • Earth Veil
  • Boulder
  • Sleep - Sleep effect
  • Build Up - Raise strength and endurance
  • Anti-Fear - Remove mental status effect
  • Animal Charmer - Weakens Beasts, Wildlings & Birds
  • Aegis Shield - Block elements
  • Fear
  • Power Rise - Raise strength
  • Mega Power Rise - Raise strength
  • Stone Rain - Mass spell

Wood Arts

Wood Arts are used primarily defensive spells offering increased HP recovery, defence or resistance to attacks.

  • Detect Plantoids - Lower HP defence of plants and insects. Locate plants & insects on the field map.
  • Wood Veil
  • Overgrowth
  • Life Boost - Increase HP recovery rate
  • Recycle - Increase primary weapon durability
  • Missile Guard - Block Pierce attacks
  • Meditation - Raise Spirit & Magic
  • Thunderbringer
  • Green Requiem - Blackout effect
  • Forest Shield - Block physical attacks
  • Regeneration - Restor HP & remove mental status effect
  • Holy Lightning

Metal Arts

A mix of support and offense spells.

  • Detect Gold - Lower HP defence of mimics. Locate treasure on the field map
  • Gold Veil
  • Magic Lock - Paralysis to Mimics
  • Shock - Mass spell
  • Armor Blessing - Raise armour defence
  • Weapon Blessing - Raise weapon strength
  • Supersonic - Mass spell, Numb effect
  • Mind Lock - Block non-element attacks
  • Detect Treasure
  • Sharpness - Raise bladed weapon strength
  • Gold Finger - Petrify effect
  • Siren - Mass spell

Forbidden Arts

Forbidden Arts can only be learnt from a Magic Tablet, and are not available via a Familiar. For this reasons Forbidden spells are extremely deadly, dealing both high damage and crippling status effects to enemies.

  • Detect Blood - Reduces enemy Life Protection
  • Seal of the Abyss - Paralysis effect
  • Degeneration - Poison effect
  • Weaken - Lower enemy strength and endurance
  • Spell Magnet
  • Psycho Noise - Mass attack, lowering enemy Spirit, Magic and elements
  • Blaster - Blackout effect
  • Ophion


See also List of Arts