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Difference between revisions of "Unlimited Saga Spells"

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Spell Arts are the various magic abilities used in [http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga]. Spell Arts come in 6 different elements and can be offensive, defensive or supportive. They can be cast by using a Familiar (from a characters' [http://saga.wikia.com/wiki/Growth_Panel Growth Panel]) or by learning them permanently from a [http://saga.wikia.com/wiki/Magic_Tablet Magic Tablet]. Higher level Familiars and Magic Tablets will have stronger spells on them, but the most powerful Spell Arts can only be created through the use of a Magic Blender [http://saga.wikia.com/wiki/Growth_Panel Growth Panel] (''in italics'').
Spell Arts are the various magic abilities used in ''[http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga]''. Spell Arts come in 6 different elements and can be offensive, defensive or supportive. They can be cast by using a Familiar (from a characters' [http://saga.wikia.com/wiki/Growth_Panel Growth Panel]) or from an article of equipment, having learnt the spells permanently from a [http://saga.wikia.com/wiki/Magic_Tablet Magic Tablet].
 
Higher level Familiars and Magic Tablets will have stronger spells on them, but the most powerful Spell Arts can only be created through the use of a Magic Blender [http://saga.wikia.com/wiki/Growth_Panel Growth Panel] (''in italics''). This requires the user to have learnt various spell from a Magic Tablet; whereby they can "blend" 2 or more spells into a different, stronger spell.
==Fire Arts==
==Fire Arts==
Fire Arts are mainly designed for direct damage and also increasing Strength.
Fire Arts are mainly designed for direct damage and also increasing Strength.
{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
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|'''Detect Aura'''
|'''Detect Aura'''
|[[File:Detectaura.jpg|100px]]
|[[File:Detectaura.jpg|100px]]
|Lowers HP defense of certain bosses
|Lowers HP defense of Slimes and certain bosses
|-
|-
|'''Fire Arrows'''
|'''Fire Arrows'''
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==Water Arts==
==Water Arts==
Water Arts are a well-balanced mix of healing and offensive spells.
Water Arts are a well-balanced mix of healing and offensive spells.
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{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
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|'''Water Veil'''
|'''Water Veil'''
|[[File:Waterveil.jpg|100px]]
|[[File:Waterveil.jpg|100px]]
|Raises user's water Element level
|Raises user's Water Element level
|-
|-
|'''Detect Undeads'''
|'''Detect Undeads'''
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==Earth Arts==
==Earth Arts==
Earth Arts are largely supportive spells.
Earth Arts are largely supportive spells.
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{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
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|'''Earth Veil'''
|'''Earth Veil'''
|[[File:Earthveil.jpg|100px]]
|[[File:Earthveil.jpg|100px]]
|Earth element up
|Raises user's Earth Element level
|-
|-
|'''Detect Animals'''
|'''Detect Animals'''
|[[File:Detectanimals.jpg|100px]]
|[[File:Detectanimals.jpg|100px]]
|Lowers beast/bird/wildling/giant enemy's HP defense
|Lowers HP defense of beasts/birds/wildlings/giants
|-
|-
|'''Boulder'''
|'''Boulder'''
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|'''Aegis Shield'''
|'''Aegis Shield'''
|[[File:Aegisshield.jpg|100px]]
|[[File:Aegisshield.jpg|100px]]
|Occasionally cancels elemental & physical attacks
|Occasionally blocks elemental & physical attacks
|-
|-
|''Fear''
|''Fear''
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|''Pellet''
|''Pellet''
|[[File:Pellet.jpg|100px]]
|[[File:Pellet.jpg|100px]]
|Mass damage
|Mass damage to all enemies
|}
|}


==Wood Arts==
==Wood Arts==
Wood Arts are used primarily defensive spells offering increased HP recovery, defence or resistance to attacks.
Wood Arts are used primarily defensive spells offering increased HP recovery, defence or resistance to attacks.
*Detect Plantoids - Lower HP defence of plants and insects. Locate plants & insects on the field map.
{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Wood Veil - Wood element up
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Overgrowth - Increases number of "Wood" panels in magic reel
|width="1%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Image</font>'''
*Life Boost - Increase HP recovery rate
|width="35%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Description</font>'''
*Recycle - Increase primary weapon durability
|-
*Missile Guard - Block Pierce attacks
|'''Wood Veil'''
*Meditation - Raise Spirit & Magic
|
*Thunderbringer - Offensive Wood spell
|Raises user's Wood Element level
*''Green Requiem - Blackout effect''
|-
*''Forest Shield - Block physical attacks''
|'''Detect Plantoids'''
*''Restoration - Fully restores HP & removes mental status effect''
|
*''Holy Lightning''
|Lowers HP defense of Plantoids/Insects
|-
|'''Overgrowth'''
|
|Increases the power of wood spells
|-
|'''Life Boost'''
|
|Increases HP recovery rate
|-
|'''Recycle'''
|
|Recovers durability of equiped equipment
|-
|'''Missile Guard'''
|
|Occasionally blocks Pierce attacks
|-
|'''Meditation'''
|
|Raises Spirit and Magic
|-
|'''Thunderbringer'''
|
|Lightning damage to one target
|-
|''Green Requiem''
|
|Blackout effect
|-
|''Forest Shield''
|
|Occasionally blocks Physical attacks
|-
|''Restoration''
|
|Restores HP and removes mental status effects
|-
|''Holy Lightning''
|
|Massive lightning damage to one target
|}
==Metal Arts==
==Metal Arts==
A mix of support and offense spells.
A mix of support and offense spells.
*Detect Gold - Lower HP defence of mimics. Locate gold on the field map
{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Metal Veil - Metal element up
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Magic Lock - Paralysis to Mimics
|width="1%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Image</font>'''
*Shock - Mass spell
|width="35%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Description</font>'''
*Armor Blessing - Raise armour defence
|-
*Weapon Blessing - Raise weapon strength
|'''Metal Veil'''
*Supersonic - Mass spell, Numb effect
|
*Mind Lock - Block non-element attacks
|Raises user's Metal Element level
*''Detect Treasure - Locate treasure chests/items on the field map''
|-
*''Sharpness - Raise bladed weapon strength''
|'''Detect Gold'''
*''Gold Thumb - Petrify effect''
|
*''Siren - Mass spell''
|Lowers HP defense of mimics
|-
|'''Magic Lock'''
|
|Paralysis to Mimics
|-
|'''Armor Blessing'''
|
|Raises armour defense
|-
|'''Weapon Blessing'''
|
|Raises weapon strength
|-
|'''Mind Lock'''
|
|Occasionally blocks non-elemental attacks
|-
|'''Shock'''
|
|Light Damage to all enemies
|-
|'''Supersonic'''
|
|Mass Light damage to all enemies + Numb effect
|-
|''Detect Treasure ''
|
|Detect treasure chests/items on field map
|-
|''Sharpness''
|
|Raise attack power of the weapon (blades only)
|-
|''Gold Thumb''
|
|Petrify effect
|-
|''Siren''
|
|Massive Light damage to all enemies
|}
==Forbidden Arts==
==Forbidden Arts==
Forbidden Arts can only be learnt from a Magic Tablet, and are not available via a Familiar. For this reasons Forbidden spells are extremely deadly, dealing both high damage and crippling status effects to enemies.
Forbidden Arts can only be learnt from a Magic Tablet, and are not available via a Familiar nor magical equipment. For this reasons Forbidden spells are extremely deadly, dealing both high damage and crippling status effects to enemies. These Arts are also unique as characters do not have an elemental level for them, hence there's also no Veil Spell. There also is a lack of a shield spell or any kind of Magic Blender spells.
*Detect Blood - Reduces enemy Life Protection
{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Seal of the Abyss - Paralysis effect
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Degeneration - Poison effect
|width="1%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Image</font>'''
*Weakness - Lower enemy strength and endurance
|width="35%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Description</font>'''
*Spell Magnet - Caster becomes target of enemy spells.
|-
*Psycho Noise - Mass attack, lowering enemy Spirit, Magic and elements
|'''Detect Blood'''
*Blaster - Blackout effect
|
*Ophion - Cannot deal any HP damage, but high chances of LP damage
|Lowers LP defense of enemy (except Plantoids and Undead)
|-
|'''Seal of the Abyss'''
|
|Single target damage + Paralysis effect
|-
|'''Degeneration'''
|
|Poison Effect
|-
|'''Weakness'''
|
|Lowers Strength and Endurance
|-
|'''Spell Magnet'''
|
|Caster becomes target of enemy spells
|-
|'''Psycho Noise'''
|
|Damage to all enemies + lowers Spirit, Magic and elemental levels
|-
|'''Blaster'''
|
|Blackout effect
|-
|'''Ophion'''
|
|High chance of LP damage
|}
 
 




See also [http://saga.wikia.com/wiki/Unlimited_Saga_Arts List of Arts]
For a list of physical attacks see: [http://saga.wikia.com/wiki/Unlimited_Saga_Arts List of Arts]
[[Category:Lists]]

Latest revision as of 21:30, October 5, 2012

Spell Arts are the various magic abilities used in Unlimited Saga. Spell Arts come in 6 different elements and can be offensive, defensive or supportive. They can be cast by using a Familiar (from a characters' Growth Panel) or from an article of equipment, having learnt the spells permanently from a Magic Tablet.

Higher level Familiars and Magic Tablets will have stronger spells on them, but the most powerful Spell Arts can only be created through the use of a Magic Blender Growth Panel (in italics). This requires the user to have learnt various spell from a Magic Tablet; whereby they can "blend" 2 or more spells into a different, stronger spell.

Fire Arts[edit]

Fire Arts are mainly designed for direct damage and also increasing Strength.

Name Image Description
Fire Veil Fireveil.jpg Raises user's Fire Element level
Detect Aura Detectaura.jpg Lowers HP defense of Slimes and certain bosses
Fire Arrows Firearrows.jpg Single target heat damage
Fire Shield Fireshield.jpg Occasionally blocks ice attacks
Power Surge Powersurge.jpg Raises Damage dealt and received by 30%
Firewall Firewall.jpg Cancels all ice attacks for the whole team for 1 turn
Corona Corona.jpg Mass Light damage to all enemies
Holy Seal Holyseal.jpg Single target Light damage
Intensity Intensity.jpg Berserk effect
Power Gust Powergust.jpg Mass Light damage to all enemies
Fire Screen Firescreen.jpg Same as Firewall, but also deals some damage
Crimson Flare Crimsonflare.jpg Single target Heat/Light damage + Blind effect

Water Arts[edit]

Water Arts are a well-balanced mix of healing and offensive spells.

Name Image Description
Water Veil File:Waterveil.jpg Raises user's Water Element level
Detect Undeads File:Detectundeads.jpg Lowers HP defense of undead
Rainbringer File:Rainbringer.jpg Increases the power of water spells
Purify File:Purify.jpg Recovers ally's HP and heals poison/numbness/blind/sleep/paralysis
Bubble Blow File:Bubbleblow.jpg Single target damage
Water Shield File:Watershield.jpg Occasionally blocks fire attacks
Ice Needle File:Iceneedle.jpg Mass damage to all enemies
Trickle File:Trickle.jpg Cancels 1 enemy action
Time Stop File:Timestop.jpg Locks target's status
Thunderclap File:Thunderclap.jpg Mass damage to all enemies+ Paralysis effect
Ice Nine File:Icenine.jpg Turns all panels in magic reel into "Water"or "Forbidden" element
Refresh File:Refresh.jpg Recovers ally's HP and heals all status effects

Earth Arts[edit]

Earth Arts are largely supportive spells.

Name Image Description
Earth Veil File:Earthveil.jpg Raises user's Earth Element level
Detect Animals File:Detectanimals.jpg Lowers HP defense of beasts/birds/wildlings/giants
Boulder File:Boulder.jpg Single target damage
Sleep File:Sleep.jpg Single target Sleep effect
Build-Up File:Buildup.jpg Increases ally's Strength and Endurance
Anti-Fear File:Antifear.jpg Heals fear/confusion/berserk
Animal Charmer File:Animalcharmer.jpg Weakens beast/wildling/bird enemies
Aegis Shield File:Aegisshield.jpg Occasionally blocks elemental & physical attacks
Fear File:Fear.jpg Single target Fear/Confusion effect
Power Rise File:Powerrise.jpg Increases ally's Strength
Mega Power Rise File:Megapowerrise.jpg Same as Power Rise, but lasts longer
Pellet File:Pellet.jpg Mass damage to all enemies

Wood Arts[edit]

Wood Arts are used primarily defensive spells offering increased HP recovery, defence or resistance to attacks.

Name Image Description
Wood Veil Raises user's Wood Element level
Detect Plantoids Lowers HP defense of Plantoids/Insects
Overgrowth Increases the power of wood spells
Life Boost Increases HP recovery rate
Recycle Recovers durability of equiped equipment
Missile Guard Occasionally blocks Pierce attacks
Meditation Raises Spirit and Magic
Thunderbringer Lightning damage to one target
Green Requiem Blackout effect
Forest Shield Occasionally blocks Physical attacks
Restoration Restores HP and removes mental status effects
Holy Lightning Massive lightning damage to one target

Metal Arts[edit]

A mix of support and offense spells.

Name Image Description
Metal Veil Raises user's Metal Element level
Detect Gold Lowers HP defense of mimics
Magic Lock Paralysis to Mimics
Armor Blessing Raises armour defense
Weapon Blessing Raises weapon strength
Mind Lock Occasionally blocks non-elemental attacks
Shock Light Damage to all enemies
Supersonic Mass Light damage to all enemies + Numb effect
Detect Treasure Detect treasure chests/items on field map
Sharpness Raise attack power of the weapon (blades only)
Gold Thumb Petrify effect
Siren Massive Light damage to all enemies

Forbidden Arts[edit]

Forbidden Arts can only be learnt from a Magic Tablet, and are not available via a Familiar nor magical equipment. For this reasons Forbidden spells are extremely deadly, dealing both high damage and crippling status effects to enemies. These Arts are also unique as characters do not have an elemental level for them, hence there's also no Veil Spell. There also is a lack of a shield spell or any kind of Magic Blender spells.

Name Image Description
Detect Blood Lowers LP defense of enemy (except Plantoids and Undead)
Seal of the Abyss Single target damage + Paralysis effect
Degeneration Poison Effect
Weakness Lowers Strength and Endurance
Spell Magnet Caster becomes target of enemy spells
Psycho Noise Damage to all enemies + lowers Spirit, Magic and elemental levels
Blaster Blackout effect
Ophion High chance of LP damage



For a list of physical attacks see: List of Arts