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Difference between revisions of "Unlimited Saga Spells"

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gkProtector Wind (talk)
gkOverbend (talk)
m (Corrected some names (based on NA/EU version) & added descriptions.)
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Fire Arts are largely offensive.
Fire Arts are largely offensive.
*Detect Aura - Lower enemy HP defence
*Detect Aura - Lower enemy HP defence
*Fire Veil
*Fire Veil - Fire element up
*Fire Arrows
*Fire Arrows
*Fire Shield - Block Ice attacks
*Fire Shield - Block Ice attacks
Line 10: Line 10:
*Corona - Mass spell
*Corona - Mass spell
*Holy Seal
*Holy Seal
*''Heat Fought - Berserk effect''
*''Intensity - Berserk effect''
*''Super Wind''
*''Power Gust''
*''Moving Fire Wall - Cancel Ice attacks''
*''Moving Fire Wall - Cancel Ice attacks''
*''Crimson Flare - Darkness effect''
*''Crimson Flare - Darkness effect''
Line 17: Line 17:
Water Arts are a mix of healing and offensive spells.
Water Arts are a mix of healing and offensive spells.
*Detect Undead - Lower Undead HP defence. Locate Undeads on the field map
*Detect Undead - Lower Undead HP defence. Locate Undeads on the field map
*Water Veil
*Water Veil - Water element up
*Rainbringer
*Rainbringer - Increases number of "Water" panels in magic reel
*Bubble Blow
*Bubble Blow
*Purify - Recover ally target HP and remove status effects
*Purify - Recover ally target HP and remove status effects
*Water Shield - Block Heat attacks
*Water Shield - Block Heat attacks
*Ice Needle - Mass spell
*Ice Needle - Mass spell
*Slow Stream - Cancel an enemy turn
*Trickle - Cancel an enemy turn
*''Time Stop''
*''Time Stop''
*''Thunder Clap - Paralysis effect''
*''Thunderclap - Paralysis effect''
*''Supression''
*''Ice Nine - Turns all panels in magic reel into "Water"or "Forbidden" element''
*''Refresh - Remove status effect''
*''Refresh - Remove status effect''
==Earth Arts==
==Earth Arts==
Earth Arts are largely supportive spells.
Earth Arts are largely supportive spells.
*Detect Animal - Lower HP defence of Beast, Wildling & Giants. Detect animal classes on the field map
*Detect Animal - Lower HP defence of Beast, Wildling & Giants. Detect animal classes on the field map
*Earth Veil
*Earth Veil - Earth element up
*Boulder
*Boulder
*Sleep - Sleep effect
*Sleep - Sleep effect
Line 39: Line 39:
*Aegis Shield - Block elements
*Aegis Shield - Block elements
*''Fear''
*''Fear''
*''Power Rise - Raise strength''
*''Power Rise - Raises strength''
*''Mega Power Rise - Raise strength''
*''Mega Power Rise - Raises strength (lasts longer than Power Rise)''
*''Stone Rain - Mass spell''
*''Pellet - Mass spell''
==Wood Arts==
==Wood Arts==
Wood Arts are used primarily defensive spells offering increased HP recovery, defence or resistance to attacks.
Wood Arts are used primarily defensive spells offering increased HP recovery, defence or resistance to attacks.
*Detect Plantoids - Lower HP defence of plants and insects. Locate plants & insects on the field map.
*Detect Plantoids - Lower HP defence of plants and insects. Locate plants & insects on the field map.
*Wood Veil
*Wood Veil - Wood element up
*Overgrowth
*Overgrowth - Increases number of "Wood" panels in magic reel
*Life Boost - Increase HP recovery rate
*Life Boost - Increase HP recovery rate
*Recycle - Increase primary weapon durability
*Recycle - Increase primary weapon durability
Line 54: Line 54:
*''Green Requiem - Blackout effect''
*''Green Requiem - Blackout effect''
*''Forest Shield - Block physical attacks''
*''Forest Shield - Block physical attacks''
*''Regeneration - Restor HP & remove mental status effect''
*''Restoration - Fully restores HP & removes mental status effect''
*''Holy Lightning''
*''Holy Lightning''
==Metal Arts==
==Metal Arts==
A mix of support and offense spells.
A mix of support and offense spells.
*Detect Gold - Lower HP defence of mimics. Locate treasure on the field map
*Detect Gold - Lower HP defence of mimics. Locate treasure on the field map
*Gold Veil
*Metal Veil - Metal element up
*Magic Lock - Paralysis to Mimics
*Magic Lock - Paralysis to Mimics
*Shock - Mass spell
*Shock - Mass spell
Line 68: Line 68:
*''Detect Treasure''
*''Detect Treasure''
*''Sharpness - Raise bladed weapon strength''
*''Sharpness - Raise bladed weapon strength''
*''Gold Finger - Petrify effect''
*''Gold Thumb - Petrify effect''
*''Siren - Mass spell''
*''Siren - Mass spell''
==Forbidden Arts==
==Forbidden Arts==
Line 75: Line 75:
*Seal of the Abyss - Paralysis effect
*Seal of the Abyss - Paralysis effect
*Degeneration - Poison effect
*Degeneration - Poison effect
*Weaken - Lower enemy strength and endurance
*Weakness - Lower enemy strength and endurance
*Spell Magnet
*Spell Magnet - Caster becomes target of enemy spells.
*Psycho Noise - Mass attack, lowering enemy Spirit, Magic and elements
*Psycho Noise - Mass attack, lowering enemy Spirit, Magic and elements
*Blaster - Blackout effect
*Blaster - Blackout effect
*Ophion
*Ophion - Cannot deal any HP damage, but high chances of LP damage




See also [http://saga.wikia.com/wiki/Unlimited_Saga_Arts List of Arts]
See also [http://saga.wikia.com/wiki/Unlimited_Saga_Arts List of Arts]

Revision as of 16:08, September 18, 2010

Spell Arts are the various magic abilities used in Unlimited Saga. Spell Arts come in 6 different elements and can be offensive, defensive or supportive. They can be cast by using a Familiar (from a characters' Growth Panel) or by learning them permanently from a Magic Tablet. Higher level Familiars and Magic Tablets will have stronger spells on them, but the most powerful Spell Arts can only be created through the use of a Magic Blender Growth Panel (in italics).

Fire Arts

Fire Arts are largely offensive.

  • Detect Aura - Lower enemy HP defence
  • Fire Veil - Fire element up
  • Fire Arrows
  • Fire Shield - Block Ice attacks
  • Power Surge - Increase ally strength
  • Fire Wall - Cancel Ice attacks
  • Corona - Mass spell
  • Holy Seal
  • Intensity - Berserk effect
  • Power Gust
  • Moving Fire Wall - Cancel Ice attacks
  • Crimson Flare - Darkness effect

Water Arts

Water Arts are a mix of healing and offensive spells.

  • Detect Undead - Lower Undead HP defence. Locate Undeads on the field map
  • Water Veil - Water element up
  • Rainbringer - Increases number of "Water" panels in magic reel
  • Bubble Blow
  • Purify - Recover ally target HP and remove status effects
  • Water Shield - Block Heat attacks
  • Ice Needle - Mass spell
  • Trickle - Cancel an enemy turn
  • Time Stop
  • Thunderclap - Paralysis effect
  • Ice Nine - Turns all panels in magic reel into "Water"or "Forbidden" element
  • Refresh - Remove status effect

Earth Arts

Earth Arts are largely supportive spells.

  • Detect Animal - Lower HP defence of Beast, Wildling & Giants. Detect animal classes on the field map
  • Earth Veil - Earth element up
  • Boulder
  • Sleep - Sleep effect
  • Build Up - Raise strength and endurance
  • Anti-Fear - Remove mental status effect
  • Animal Charmer - Weakens Beasts, Wildlings & Birds
  • Aegis Shield - Block elements
  • Fear
  • Power Rise - Raises strength
  • Mega Power Rise - Raises strength (lasts longer than Power Rise)
  • Pellet - Mass spell

Wood Arts

Wood Arts are used primarily defensive spells offering increased HP recovery, defence or resistance to attacks.

  • Detect Plantoids - Lower HP defence of plants and insects. Locate plants & insects on the field map.
  • Wood Veil - Wood element up
  • Overgrowth - Increases number of "Wood" panels in magic reel
  • Life Boost - Increase HP recovery rate
  • Recycle - Increase primary weapon durability
  • Missile Guard - Block Pierce attacks
  • Meditation - Raise Spirit & Magic
  • Thunderbringer
  • Green Requiem - Blackout effect
  • Forest Shield - Block physical attacks
  • Restoration - Fully restores HP & removes mental status effect
  • Holy Lightning

Metal Arts

A mix of support and offense spells.

  • Detect Gold - Lower HP defence of mimics. Locate treasure on the field map
  • Metal Veil - Metal element up
  • Magic Lock - Paralysis to Mimics
  • Shock - Mass spell
  • Armor Blessing - Raise armour defence
  • Weapon Blessing - Raise weapon strength
  • Supersonic - Mass spell, Numb effect
  • Mind Lock - Block non-element attacks
  • Detect Treasure
  • Sharpness - Raise bladed weapon strength
  • Gold Thumb - Petrify effect
  • Siren - Mass spell

Forbidden Arts

Forbidden Arts can only be learnt from a Magic Tablet, and are not available via a Familiar. For this reasons Forbidden spells are extremely deadly, dealing both high damage and crippling status effects to enemies.

  • Detect Blood - Reduces enemy Life Protection
  • Seal of the Abyss - Paralysis effect
  • Degeneration - Poison effect
  • Weakness - Lower enemy strength and endurance
  • Spell Magnet - Caster becomes target of enemy spells.
  • Psycho Noise - Mass attack, lowering enemy Spirit, Magic and elements
  • Blaster - Blackout effect
  • Ophion - Cannot deal any HP damage, but high chances of LP damage


See also List of Arts