Welcome to the SaGa Wiki! We have moved off Fandom very recently, so things are still being set up around here. Please note that some images did not successfully transfer, and will need to be manually reuploaded or replaced.


Note: Keep in mind that once you have an account, you must wait one day and make 5 edits to become autoconfirmed. This allows you to skip questions while editing, to create new articles, and to upload images.

Editing Tech Spark Types

From SaGa Wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
Strategically, the most efficient way to go about sparking techs is to look at the current level of enemies you're fighting, look at what techs are missing, and get the appropriate type that has the right tech on their list, then just hammer away at it. The tech sparking article will give you a good idea as to where you are.
Strategically, the most efficient way to go about sparking techs is to look at the current level of enemies you're fighting, look at what techs are missing, and get the appropriate type that has the right tech on their list, then just hammer away at it. The tech sparking article will give you a good idea as to where you are.


<br />There are a total of 16 character spark types<br />Type 00: Pugilist<br />Type 01: Ascetic Warrior<br />Type 02: Bow<br />Type 03: Epee<br />Type 04: Spear<br />Type 05: Hammer<br />Type 06: Axe<br />Type 07: Stagnant<br />Type 08: Samurai<br />Type 09: Polearm (Axe/Spear)<br />Type 10: The Swordmaster<br />Type 11: Greatsword Generalist<br />Type 12: Generalist<br />Type 13: One-hand Sword Generalist<br />Type 14: One-hand Sword<br />Type 15: Sorceror
<br />
There are a total of 16 character spark types<br />Type 00: Pugilist<br />Type 01: Ascetic Warrior<br />Type 02: Bow<br />Type 03: Epee<br />Type 04: Spear<br />Type 05: Hammer<br />Type 06: Axe<br />Type 07: Stagnant<br />Type 08: Samurai<br />Type 09: Polearm (Axe/Spear)<br />Type 10: The Swordmaster<br />Type 11: Greatsword Generalist<br />Type 12: Generalist<br />Type 13: One-hand Sword Generalist<br />Type 14: One-hand Sword<br />Type 15: Sorceror


=== For unarmed (the pugilist and the ascetic warrior)===
=== For unarmed (the pugilist and the ascetic warrior) ===
For all intensive purposes, the pugilist and the ascetic warrior are virtually identical in their ability to spark martial art techs save for 2 areas. The Pugilist gets the quadruple kick, while the ascetic warrior gets Dispel Evil and Cat Trick. Beyond that, the Ascetic Warrior is also better at Greatsword and Spear tech sparking. Most martial artists are pugilists, with a single one being an ascetic warrior. Surprisingly, ascetic warriors are much harder to come by, as they are only 3 such characters, one in martial artist lineup, and two in the herder's lineup. (My guess is that herding is a pretty zen activity)
 
<br />For all intensive purposes, the pugilist and the ascetic warrior are virtually identical in their ability to spark martial art techs save for 2 areas. The Pugilist gets the quadruple kick, while the ascetic warrior gets Dispel Evil and Cat Trick. Beyond that, the Ascetic Warrior is also better at Greatsword and Spear tech sparking. Most martial artists are pugilists, with a single one being an ascetic warrior. Surprisingly, ascetic warriors are much harder to come by, as they are only 3 such characters, one in martial artist lineup, and two in the herder's lineup. (My guess is that herding is a pretty zen activity)


=== Bows ===
=== Bows ===
Line 19: Line 21:


There are actually two avenues to sparking spear techs. You can either go with a spear specialist (type 4) or a polearm specialist (type 9). Type 9s are more common in the early game. Amazons, male Mercs, male holy order, male nomads, and privateers all have type 9s mixed into their lineup. The spear specialist is almost exclusively found in the imperial guards. (Specifically, the male imperial guards)
There are actually two avenues to sparking spear techs. You can either go with a spear specialist (type 4) or a polearm specialist (type 9). Type 9s are more common in the early game. Amazons, male Mercs, male holy order, male nomads, and privateers all have type 9s mixed into their lineup. The spear specialist is almost exclusively found in the imperial guards. (Specifically, the male imperial guards)
=== Hammers ===
=== Hammers ===


Hammers can be tough to spark in the early stages of the game, since most hammer users are mixed in with the casters, which mean your casters will have to pull double duty. (That and a lot of the casters are terrible hammer sparkers, so it's hard to know if you got a hammer sparker or just a caster on hand) The best hammer tech people are probably the herders. The next best up would be the casters. (Ocean Woman,Nereid,court casters F, holy order F, etc)
Hammers can be tough to spark in the early stages of the game, since most hammer users are mixed in with the casters, which mean your casters will have to pull double duty. (That and a lot of the casters are terrible hammer sparkers, so it's hard to know if you got a hammer sparker or just a caster on hand) The best hammer tech people are probably the herders. The next best up would be the casters. (Ocean Woman,Nereid,court casters F, holy order F, etc)
=== Axe ===
=== Axe ===


Line 29: Line 33:


Getting one hand sword techs can be tricky. The techs are spread out among different spark types (swordmaster, samurai, one-hand sword generalist, greatsword generalist, and the one handed sword specialist) Not a single type among this list will get you 100% of the sword techs. What's worse, you will never get a single class that can reliably churn out sword specialists. (Except the samurai from the Eastern Guard) Type 13s are readily available from the very beginning, which will net you parry and sweep down but not much else. Eventually, the 1hs generalist will also get atomic cut at difficult 15. However, this means you will go through a period where your 1hs techs do not grow at all. This gap can be filled with a type 11 for a short period of time, who gets the double cut tech. However, you would do better to find yourself a type 14 (1hs specialist) or type 10 (swordmasters) in the interim. The 1hs specialists can be found with light infantry F and the Merc F lineup, but requires a bit of luck, since it's about only 50% of these classes will come with a type 14. Once you get past mid game though, swords become easier to spark, what with you having better access to samurai types and 1hs Specialists.
Getting one hand sword techs can be tricky. The techs are spread out among different spark types (swordmaster, samurai, one-hand sword generalist, greatsword generalist, and the one handed sword specialist) Not a single type among this list will get you 100% of the sword techs. What's worse, you will never get a single class that can reliably churn out sword specialists. (Except the samurai from the Eastern Guard) Type 13s are readily available from the very beginning, which will net you parry and sweep down but not much else. Eventually, the 1hs generalist will also get atomic cut at difficult 15. However, this means you will go through a period where your 1hs techs do not grow at all. This gap can be filled with a type 11 for a short period of time, who gets the double cut tech. However, you would do better to find yourself a type 14 (1hs specialist) or type 10 (swordmasters) in the interim. The 1hs specialists can be found with light infantry F and the Merc F lineup, but requires a bit of luck, since it's about only 50% of these classes will come with a type 14. Once you get past mid game though, swords become easier to spark, what with you having better access to samurai types and 1hs Specialists.


=== Greatsword ===
=== Greatsword ===
Line 39: Line 42:
The stagnant type is generally reserved for story purposes are not allowed to spark techs. (Lest they get too powerful) There are only 3 characters who are stagnant, which are [[Gerard]], [[Leon]], and Coppelia.<br />
The stagnant type is generally reserved for story purposes are not allowed to spark techs. (Lest they get too powerful) There are only 3 characters who are stagnant, which are [[Gerard]], [[Leon]], and Coppelia.<br />


=== Sorcerer types ===
 
These are not meant to be warriors. They can spark maybe 2-3 low level techs in most weapons (just like other types with weapons they are not specialized with) however beyond that they really cannot do much. Usually, these are intermingled with the type 05s, what with most type 15s being casters and casters generally start out with a club.  
Sorcerer types<br />These are not meant to be warriors. They can spark maybe 2-3 low level techs in most weapons (just like other types with weapons they are not specialized with) however beyond that they really cannot do much. Usually, these are intermingled with the type 05s, what with most type 15s being casters and casters generally start out with a club.
 


==Tables==
==Tables==

Please note that all contributions to SaGa Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see SaGa Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)