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{{Game Infobox
{{Game_Infobox
|image = [[File:SaGa2GOD Logo.png|250px]]
|image1 = SaGa2GOD Logo.png
|jname = サガ2秘宝伝説
|developer(s) = Square Enix
|romaji = SaGa2: The Treasure Legend: Goddess of Destiny
|publisher(s) = Square Enix
|developer = Square Enix
|artist(s) = Gen Kobayashi
|publisher = Square Enix
|composer(s) = Kenji Ito
|artist = Gen Kobayashi
|platform(s) = Nintendo DS
|composer = Kenji Ito
|platform = Nintendo DS
|release = {{vgrelease|JP|September 17, 2009}}
|release = {{vgrelease|JP|September 17, 2009}}
|genre = Role-playing
|genre(s) = Role-playing
|modes = Single-player<br>1-4 players in the DS
|mode(s) = Single-player<br>1-4 players in the DS}}
}}
'''''SaGa 2: Hihou Densetsu: Goddess of Destiny''''' is a role-playing video game released in 2009 for the [[Nintendo DS]] exclusively in Japan. The game is a remake of ''[[SaGa 2: Hihou Densetsu]]'', featuring full 3D cel-shaded graphics, all new artwork by Gen Kobayashi and arranged soundtrack by [[Kenji Ito]].


The game was entirely redone with 3D graphics and features a reworked script, which adds events and NPCs to the main quest, as well as a few name changes, such as the Opium/Bananas being now referred as Black Market Goods.
{{J|''{{PAGENAME}}''|''サガ2秘宝伝説 GODDESS OF DESTINY''}}, literally ''SaGa2: The Treasure Legend: Goddess of Destiny'', is a role-playing videogame released in 2009 for the Nintendo DS exclusively in Japan. The game is a remake of ''[[SaGa 2: Hihou Densetsu]]'', featuring full 3D cel-shaded graphics, all new artwork by Gen Kobayashi and arranged soundtrack by [[Kenji Ito]].


==Gameplay==
== New features ==
This game uses a similar gameplay to the original Game Boy title, with a few quality of life improvements and new additions. Random encounters were ditched entirely, with monsters being visible on the field much like in later ''SaGa'' games. If any enemy is in close proximity when the player touches another enemy the player will engage all of them in battle at once, with enemy formations surrounding the player's party.
Aside from new graphics, this version also adds new features:


===Minimap===
* Reworked script, which adds events and NPCs to the main quest.
This game adds in a minimap which is visible on the bottom screen whenever the player is exploring a world, towns and dungeons. Initially only towns, shops and exits are visible on the minimap; by obtaining specific Relics during the game new functions are added to the minimap, displaying excavation spots, cracked walls, etc.
* A few name changes, like the Magi now being referred as Relics and the Opium/Bananas being now referred as Black Market Goods.
 
* Battles don't occur randomly anymore; players can now see enemies on the field, much like in later ''SaGa'' games.
Some of the Relics give the player new abilities to use while exploring the map, such as excavating specific spots for treasure, destroy cracked walls and heal on special spots. These abilities can only be activated one at a time.
* The characters' stat growth is now less randomized.
 
* A new relationship system, which allow characters to create combos during battle.
===Threads of Fate, Party Titles and Events===
* New side-quests involving the newly introduced muses and goddesses, as well as an arena where the player can obtain various rare items and equipment.
After clearing the first world or reaching the Muses Garden the player gains access to the Castle of Fate, which can be reached by talking with the blue angelic slime NPC. There the player can talk with the [[Goddesses of Fate]], which can initially trade MP points with Threads of Fate. The Threads of Fate can be used by the player during battle, allowing to link the character's actions and create combos. Using a Thread of Fate will create a specific bond between the characters and change the party's title accordingly.
 
Throughout the game the player will engage into various Events, side-quests which are activated when talking with specific NPCs. While some of these are activated automatically others require that the player activate a prompt during a NPC conversation; many of these require the player to have a party title different from the initial one, sometimes requiring either a positive or negative title to become available.
 
===The Muses===
The Muses are important NPC characters which the player will meet throughout the first half of the game. Each of them require the player to complete a Event, after which they'll give the player a certain amount of MP and move to the Muses Garden. Once there the Muses will begin to gauge the player's performance in battles and gift a small amount of MP after the battle is over. MP can be used to buy Threads of Fate with the Goddesses of Fate.
 
After a Muse has gifted the player enough MP, or if the player gifts a muse with specific items, the Muse will begin aiding the player during battles, appearing randomly to execute a move of her own.
 
{|border="1" class="wikitable"
![[Calliope]]
|Favors dispatching of enemies quickly
|-
![[Polynia]]
|Favors concentrating on offensive actions
|-
![[Melmene]]
|Favors concentrating on defensive actions
|-
![[Eutere]]
|Favors taking random actions
|-
![[Thalia]]
|Favors using strategic actions
|-
![[Repsira]]
|Favors taking damage
|-
![[Erato]]
|Favors using magic spells
|-
![[Lio]]
|Favors using healing spells
|-
![[Urania]]
|Favors using combos
|}
 
===Arena of the Dead and Souls Dark Regions===
After defeating the first major boss in the game the Arena of the Dead is unlocked, which the player can reach by talking with the dark blue imp slime NPC. There the player can fight previously defeated bosses; all weapon/ability uses and threads of fate used during these are automatically recharged after the end of the fight, with the player earning items according to the party title acquired during the fight.
 
After the player completes the Nasty Dungeon the imp slime will appear at the dungeon's entrance and challenge the player. Winning the fight unlocks the Souls Dark Regions, where the player can fight random formations of multiple powerful monsters in order to earn rare items.


== Fan translation ==
== Fan translation ==
The game received a complete fan-translation by Crimson Nocturnal[http://www.romhacking.net/translations/1610/]. The last version, v2.11, was released on January 23, 2011.
The game received a complete fan-translation by Crimson Nocturnal[http://www.romhacking.net/translations/1610/]. The last version, v2.11, was released on January 23, 2011.


== Gallery ==
==Gallery==
<gallery widths="185">
<gallery>
SaGa2DS.png|Box art
SaGa2DS.png|Box art
Saga2DS Art.jpg|Main visual
Saga2DS-Humans1.jpg|Male Humans Artwork
Saga2DS-Humans1.jpg|Male Humans
Saga2DS-Humans2.jpg|Female Humans Artwork
Saga2DS-Humans2.jpg|Female Humans
Saga2DS-Espers1.jpg|Male Espers Artwork
Saga2DS-Espers1.jpg|Male Espers
Saga2DS-Espers2.jpg|Female Espers Artwork
Saga2DS-Espers2.jpg|Female Espers
Saga2DS-Mecha.jpg|Mecha Artwork
Saga2DS-Mecha.jpg|Mecha
Saga2DS-Monster1.jpg|Mini Dragon Artwork
Saga2DS-Monster1.jpg|Monster
Saga2DS-Monster2.jpg|Familiar Artwork
Saga2DS-Monster2.jpg|Monster
Saga2DS-Monster3.jpg|Slime Artwork
Saga2DS-Monster3.jpg|Slime
Saga2DS-Dad.jpg|Dad
Saga2DS-Calliope.jpg|Calliope
Saga2DS-Euter.jpg|Euter
Saga2DS-Kai.jpg|Kai
Saga2DS-Melmene.jpg|Melmene
Saga2DS-Polynia.jpg|Polynia
Saga2DS-Teacher.jpg
Saga2DS-AngelSlime.jpg
Saga2DS-Girl.jpg
Saga2DS-SlimeFat.jpg
Saga2DS-DarkSlime.png
</gallery>
</gallery>


== External links ==
{{template:stub}}
* [http://blog.square-enix.com/saga2/ Official development blog for the game (in Japanese)].
* [https://web.archive.org/web/20120502133544/http://www.square-enix.co.jp/saga2/ Official site] (Archived, will not work in web browsers as flash is being discontinued, use Flash Player to open the swf file from the site.)
 
[[Category:Games]]
[[Category:Games]]
[[Category:Games by Square Enix]]
[[Category:Games By Square Enix]]
[[Category:SaGa 2 Hihou Densetsu|*]]
[[Category:SaGa 2 Hihou Densetsu]]

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