Welcome to the SaGa Wiki! We have moved off Fandom very recently, so things are still being set up around here. Please note that some images did not successfully transfer, and will need to be manually reuploaded or replaced.


Note: Keep in mind that once you have an account, you must wait one day and make 5 edits to become autoconfirmed. This allows you to skip questions while editing, to create new articles, and to upload images.

Difference between revisions of "Romancing SaGa 3"

From SaGa Wiki
Jump to navigationJump to search
gkKat Faris Evan (talk)
gkCapefeather (talk)
m (Romancing Saga 3: Minstrels Song moved to Romancing Saga 3: Minstrel Song is the RS1 remake.)

Revision as of 02:12, January 19, 2009

History of the game: Romancing SaGa 3 is a Squaresoft RPG, released in 1995 in Japan for the Super Famicon. The fan-based English translation project for Romancing SaGa 3 was completed in the Summer of 2000. Saga Frontier for the PSX is the sequel to Romancing SaGa 3. Romancing SaGa 3 is also known as SaGa 6, and SaGa Frontier is also known as SaGa 7. The on-going characteristic of the SaGa series is emphasis on replay value. In the beginning, you get to choose which character will be the main character. Each character has their own storyline. In the game, not only do you get to go through your character's quests, but you also have the option of going through a great deal of side quests.


Battle system

You get to choose what a character will specialize in and whether to strengthen their physical strength or magic power. If you constantly have a character attack, then their strength will grow along with their TP (tech points). If you constantly have a character attack with a specific weapon, then they will learn special attacks that use only that weapon. Special physical attacks use up TP. If you constantly have a character use magic, then their magic power will grow along with their MP (magic points). If you constantly have a character attack with a specific element of magic, then their magic power with that element will grow, and magic attacks (obviously) use up MP. Characters that you have focus more on physical attacks have a tendency to get higher maximum HP than characters that you have focus more on magic attacks. Items need to be individually equipped with characters in order to use them in battle. Each character has 8 slots in their inventory: 4 for weapons, shields, and items and 4 for armor and accessories. That's pretty much it for the basics of the battle system. Everything else should be self-explanatory.