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**To let the Volcano Erupt, all you need to do is to return to Tsukijima after obtaining the Hammer, it will erupt and leave many craters, Zemio will be completely gone which means you cannot get one of the Bard's Instruments. | **To let the Volcano Erupt, all you need to do is to return to Tsukijima after obtaining the Hammer, it will erupt and leave many craters, Zemio will be completely gone which means you cannot get one of the Bard's Instruments. | ||
**Check the map and you will see a new island, either head to the Seer's Citadel or go to the risen island, either or it results in the same thing. In the innermost areas of the island is a chest, if you came to the island instead of talking with the Sorcerer at the Citadel, he will just catch up with you, if not, you will find him opening the chest. You will fight him either way, defeat him and the Emperor abdicates. Return later to pick up the Dark Magic Tome which you can give to the Magic Research Facility to unlock Umbrology spells. | **Check the map and you will see a new island, either head to the Seer's Citadel or go to the risen island, either or it results in the same thing. In the innermost areas of the island is a chest, if you came to the island instead of talking with the Sorcerer at the Citadel, he will just catch up with you, if not, you will find him opening the chest. You will fight him either way, defeat him and the Emperor abdicates. Return later to pick up the Dark Magic Tome which you can give to the Magic Research Facility to unlock Umbrology spells. | ||
==The Bridge of Miramar== | ==The Bridge of Miramar== | ||
#Speak to the NPCs at Miramar and then to Hiraga at Somon, it may take a few generations before this quest can be triggered. After speaking to Hiraga, you will see a bridge constructed. | #Speak to the NPCs at Miramar and then to Hiraga at Somon, it may take a few generations before this quest can be triggered. After speaking to Hiraga, you will see a bridge constructed. | ||
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#The Grave with termites will be the one to check | #The Grave with termites will be the one to check | ||
# Enter the grave to find that the Hive Queen from before hasn't been dead after all, fight her again to make sure she is extinct. | # Enter the grave to find that the Hive Queen from before hasn't been dead after all, fight her again to make sure she is extinct. | ||
==Tying Up Loose Ends == | ==Tying Up Loose Ends == | ||
#Upon defeating 4 Heroes minus Kzinssie Reborn, you must defeat one of the remaining of the 7, see the quests here to find out who you missed. | #Upon defeating 4 Heroes minus Kzinssie Reborn, you must defeat one of the remaining of the 7, see the quests here to find out who you missed. | ||
==The Road to Hell== | ==The Road to Hell== | ||
#After defeating 6 of the 7 Heroes, you will learn that far South of Nazelle is where the fight must be taken. Progress across the Nazelle Strait until you reach the Iceberg. The cave at the end will lead you to the final area. | #After defeating 6 of the 7 Heroes, you will learn that far South of Nazelle is where the fight must be taken. Progress across the Nazelle Strait until you reach the Iceberg. The cave at the end will lead you to the final area. | ||
#Progress through the cave and you will eventually reach an old village, at the top of the Stairs is the remaining of the 7 Heroes, but as soon as you pass through the Archway leading to it, you cannot return. | #Progress through the cave and you will eventually reach an old village, at the top of the Stairs is the remaining of the 7 Heroes, but as soon as you pass through the Archway leading to it, you cannot return. | ||
#When ready, defeat the last of the 7 and then head into the building that one was guarding to face the Final Boss. It has a large amount of HP and will gain the ability to use more attacks every 6,000 HP dealt along with using every signature move the Seven Heroes use. Once after all 7 appears it uses Astral Gate, a recovery field will be applied to the Seven that cannot be removed. Keep applying pressure and they should fall. | #When ready, defeat the last of the 7 and then head into the building that one was guarding to face the Final Boss. It has a large amount of HP and will gain the ability to use more attacks every 6,000 HP dealt along with using every signature move the Seven Heroes use. Once after all 7 appears it uses Astral Gate, a recovery field will be applied to the Seven that cannot be removed. Keep applying pressure and they should fall. | ||
== The Maze of Memory (R)== | |||
==The Maze of Memory (R)== | |||
#At Mobelm, speak with an NPC near the southern docks for him to mention ancient ruins in South Longit. | #At Mobelm, speak with an NPC near the southern docks for him to mention ancient ruins in South Longit. | ||
#Head to South Longit and check the map to find the location. | # Head to South Longit and check the map to find the location. | ||
#When you enter the area, there are 4 orbs, each leads to a unique dungeon, defeat the boss at the end of each and collect their treasure of each boss to unlock a Yellow Orb in the middle of the hub. | #When you enter the area, there are 4 orbs, each leads to a unique dungeon, defeat the boss at the end of each and collect their treasure of each boss to unlock a Yellow Orb in the middle of the hub. | ||
#There you will fight Dread Queen, defeat her to complete the quest. | #There you will fight Dread Queen, defeat her to complete the quest. | ||
[[Category:Events]] | [[Category:Events]] | ||
[[Category:Romancing SaGa 2]] | [[Category:Romancing SaGa 2]] |