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Characters are able to learn up to eight skills. Skills will need to be forgotten by the character in order to learn new skills. During battle, a glimmer is denoted by a lightbulb appearing before an attack. This indicates that a new move was learned. Learned skills can be forgotten.
Characters are able to learn up to eight skills. Skills will need to be forgotten by the character in order to learn new skills. During battle, a glimmer is denoted by a lightbulb appearing before an attack. This indicates that a new move was learned. Learned skills can be forgotten.


Skills from previous generations may be re-learned from the Skill Dojo in Avalon Castle.  
Skills may also be learned from the Skill Dojo in Avalon Castle.  


Ward moves can also be learned and can be glimmered by characters. These moves allow characters to anticipate and evade special moves performed by the enemy. Ward icons will be displayed next to the skill name instead of the weapon. Ward moves do not  consume any combat resources.
Ward moves can also be learned and can be glimmered by characters. These moves allow characters to anticipate and evade special moves performed by the enemy. Ward icons will be displayed next to the skill name instead of the weapon. Ward moves do not  consume any combat resources.
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{{Main|List of Romancing SaGa 2 spells}}Spells in ''Romancing SaGa 2'' can be used to attack monsters or heal allies.
{{Main|List of Romancing SaGa 2 spells}}Spells in ''Romancing SaGa 2'' can be used to attack monsters or heal allies.


Spells are derived from different attributes of magic available in the game:
Spells are derived from five attributes of magic available in the game:
* {{B|Powerful Pyrology}} - Powerful, offensive magic that uses intense flames. Spells available with this magic include Fireball, Self-immolation, Flame Whip and more.
* {{B|Powerful Pyrology}} - Powerful, offensive magic that uses intense flames. Spells available with this magic include Fireball, Self-immolation, Flame Whip and more.
* {{B|Soothing Hydrology}} - Magic that heals HP, cures ailments, and boosts defense. Spells available with this magic include Life Water, Physic Water, Mist Cover and more.
* {{B|Soothing Hydrology}} - Magic that heals HP, cures ailments, and boosts defense. Spells available with this magic include Life Water, Physic Water, Mist Cover and more.
* {{B|Augmentive Terrology}} - Magic that buffs or debuffs targets. Spells available with this magic include Gilden Strength, Entangle, Earth Heal and more.
* {{B|Augmentive Terrology}} - Magic that buffs or debuffs targets. Spells available with this magic include Gilden Strength, Entangle, Earth Heal and more.
* {{B|Spatial Aerology}} - Magic that can cause indirect damage or absorb hits. Spells available with this magic include Blades of Wind, Air Screen, HP Absorb and more.
* {{B|Spatial Aerology}} - Magic that can cause indirect damage or absorb hits. Spells available with this magic include Blades of Wind, Air SCreen, HP Absorb and more.
* {{B|Mysterious Cosmology}} - Boundless magic that uses the vast heavens. Spells available with this magic include Lightball, Moonlight, Sunlight and more.
* {{B|Mysterious Cosmology}} - Boundless magic that uses the vast heavens. Spells available with this magic include Lightball, Moonlight, Sunlight and more.


Each attribute of magic has its own counterpart. Opposing attributes include Pyrology and Hydrology, Terrology and Aerology, Cosmology and a hidden 6th school of magic. Spells of one kind of magic and its counterpart cannot be learned at the same time. If a Pyrology spell is learned, a Hydrology spell cannot be learned until the Pyrology spell is forgotten and vice-versa.
Each attribute of magic has its own counterpart. Opposing attributes include pyrology and hydrology and terrology and aerology. Cosmology does not have a counterpart. Spells of one kind of magic and its counterpart cannot be learned at the same time. If a pyrology spell is learned, a hydrology spell cannot be learned until the pyrology spell is forgotten and vice-versa.


There are also certain spells that combine two attributes and other spells that pertain to ancient magic.
There are also certain spells that combine two attributes and other spells that pertain to ancient magic.

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