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Editing Robots

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There are restrictions though, in the case of armor, the robot will not get the same defensive bonus from armor that Humans/Espers will get, instead they get a flat rate based on the type. So Bronze armor might give an Esper +3 Defense when equipped, but a Robot will only get +2. On the other hand, any Bronze armor piece such as helms and gloves will grant this bonus as well, so a player can save themselves money by only buying the less expensive armor pieces. Another perk of robots is that they can equip multiples of the same types of armors. So a robot can be equipped with four Giant Helms and not be penalized, whereas humans and espers are restricted to one headpiece.
There are restrictions though, in the case of armor, the robot will not get the same defensive bonus from armor that Humans/Espers will get, instead they get a flat rate based on the type. So Bronze armor might give an Esper +3 Defense when equipped, but a Robot will only get +2. On the other hand, any Bronze armor piece such as helms and gloves will grant this bonus as well, so a player can save themselves money by only buying the less expensive armor pieces. Another perk of robots is that they can equip multiples of the same types of armors. So a robot can be equipped with four Giant Helms and not be penalized, whereas humans and espers are restricted to one headpiece.


Weapons have their own trick to them as well. When a Robot equips a weapon, the weapons amount of usages is automatically halved. If the weapon is removed from the robot, it is halved again. As an example, if you equip a robot with a Rapier that has 20 uses, the Robot will only be able to use it 10 times, and if the rapier is not used and then removed, it will only have five more uses. For this reason it is important to think wisely before equipping a robot with any gear that might be better served on a non-robot character. To counter this steep price, weapon usage will actually be restored by resting in an inn for the robot.
Weapons have their own trick to them as well. When a Robot Equips a weapon, the weapons amount of usages is automatically halved. If the weapon is removed from the robot, it is halved again. As an example, if you equip a robot with a Rapier that has 20 uses, the Robot will only be able to use it 10 times, and if the rapier is not used and then removed, it will only have five more uses. For this reason it is important to think wisely before equipping a robot with any gear that might be better served on a non-robot character. To counter this steep price, weapon usage will actually be restored by resting in an inn for the robot.


Like Humans, Robots have full access to their equipment slots and it's possible to give them several pieces of armor and weapons to develop them. Since these stats stack, it's possible with careful planning to develop a robot with stats that go beyond the 999HP and 99 stat cap. This allows Robots to be one of the strongest fighters on the player's team if developed correctly.
Like Humans, Robots have full access to their equipment slots and it's possible to give them several pieces of armor and weapons to develop them. Since these stats stack, it's possible with careful planning to develop a robot with stats that go beyond the 999HP and 99Stat cap. This allows Robots to be one of the strongest fighters on the player's team if developed correctly.


In addition to this, robots also have innate immunity to Paralyze and Poison. The biggest downside of robots besides their obvious expense, is the robots great weakness to magic. Due to being unable to raise their magic, robots suffer from low magic defense and can easily be decimated by a strong enough magic casting enemy after a few rounds.
In addition to this, robots also have innate immunity to Paralyze and Poison. The biggest downside of robots besides their obvious expense, is the robots great weakness to magic. Due to being unable to raise their magic, robots suffer from low magic defense and can easily be decimated by a strong enough magic casting enemy after a few rounds.

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