Welcome to the SaGa Wiki! We have moved off Fandom very recently, so things are still being set up around here. Please note that some images did not successfully transfer, and will need to be manually reuploaded or replaced.


Note: Keep in mind that once you have an account, you must wait one day and make 5 edits to become autoconfirmed. This allows you to skip questions while editing, to create new articles, and to upload images.

Difference between revisions of "Reel System"

From SaGa Wiki
Jump to navigationJump to search
gkProtector Wind (talk)
gkTPIRFanSteve (talk)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The Reel System is a key gameplay aspect of [http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga]. The Reel System refers to a roulette like wheel with various commands on that determines the use of actions or Arts. The Reel System is implemented in 2 different ways; on the Adventure Screen and during Battle.
The Reel System is a key gameplay aspect of ''[http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga]''. The Reel System refers to a roulette like wheel with various commands on that determines the use of actions or Arts. The Reel System is implemented in two different ways; on the Adventure Screen and during Battle.
==Adventure Screen==
==Adventure Screen==
[[File:Reel_System_2.jpg|thumb|250px|Adventure Screen Reel]]The Reel System is used on the adventure screen to determine things like opening treasure, avoiding traps and using special abilities like Diplomacy. The Reel is made up of three different icons, each with it's own function:
[[File:Reel_System_2.jpg|thumb|250px|Adventure Screen Reel]]The Reel System is used on the adventure screen to determine things like opening treasure, avoiding traps and using special abilities like [[Growth Panel#Negotiation Panels|Diplomacy]]. The Reel is made up of three different icons, each with it's own function:
*Green Circle - Success
*Green Circle - Success
*Red Cross - Failure, possibility of penalty depending on the nature of the reel
*Red Cross - Failure, possibility of penalty (depending on the nature of the reel)
*Dynamite - Failure plus penalty depending on the nature of the reel
*Dynamite - Failure plus guaranteed penalty (type depending on the nature of the reel)


The objective is to land on one of the Green icons, which will result in whatever action being executed. The Red Cross denotes a failure, and depending on what action is trying to take place may result in a penalty (a fight, injury from a trap) or will simply result in you using up 1 turn and require you to try again. The Dynamite icon always results in failure and a penalty in the form of setting off a trap, forcing a fight with a monster, or critically damaging items or characters.


The objective is to land on one of the Green icons, which will result in whatever action being executed. The Red Cross denotes a failure, and depending on what action is trying to take place may result in a penalty (a fight, injury from a trap) or will simply result in you using up 1 turn and require you to try again. The Dynamite icon always reults in failure and a penalty in the form of setting off a trap, forcing a fight with a monster, or critically damaging items.
==Battle==
==Battle==
[[File:Reel_System.jpg|thumb|250px|Battle Reel System]]The Reel System is used during Battle to execute Arts and spells. Weapon Art Reels are comprised of the 5 different coloured levels of attack (determined by [http://saga.wikia.com/wiki/Growth_Panel Growth Panels] and Arts already learnt) in a set sequence. Hitting the X-button over the required icon will execute the attack. Pressing the O-button will allow you to combo attacks with other members or monsters (depending on the action order in battle).
[[File:Reel_System.jpg|thumb|250px|Battle Reel System]]The Reel System is used during Battle to execute Arts and spells. Weapon Art Reels are comprised of the 5 different coloured levels of attack (determined by [http://saga.wikia.com/wiki/Growth_Panel Growth Panels] and Arts already learnt) in a set sequence. Hitting the X-button over the required icon will execute the attack. Pressing the O-button will allow you to combo attacks with other members or monsters (depending on the action order in battle).
Line 17: Line 17:
*Gun - As guns have no special attacks the Green-Yellow panels affect the damage and accuracy of the attack
*Gun - As guns have no special attacks the Green-Yellow panels affect the damage and accuracy of the attack


''For more information about the different Levels of attack: [http://saga.wikia.com/wiki/Unlimited_Saga_Arts List of Arts]''


Spell Art Reels are comprised randomly of the different types of magic (Fire, Wood, Water etc). If you land on the corresponding element you will get a damage/healing boost to the spell. Hitting the opposite element will result in a lower damage/healing.


 
The number and type of elements found on the Reel is affected by the location of the battle (a forest will have a lot more Wood element), but also by any spells previously cast. Using spells such as '[Element] Veil' or field affect spells ([[Unlimited Saga Spells#Water Arts|Rainbringer]], [[Unlimited Saga Spells#Wood Arts|Overgrowth]] etc) will also affect the type and number of elements on the Reel. Increasing the number of a certain element on the Reel will also aid/hinder in learning from a [[Magic Tablet]].
Spell Art Reels are comprised randomly of the different types of magic (Fire, Wood, Water etc). When using a spell if you land on the corresponding element you will get a damage/healing boost to the spell. Hitting the opposite element will result in a lower damage/healing. The number and type of elements found on the Reel is affected by the location of the battle (a forest will have a lot more Wood element), but also by any spells previously cast. Using spells such as '[Element] Veil' or field affect spells (Rainbringer, Overgrown etc) will also affect the type and number of elements on the Reel.
[[Category:Gameplay]]

Latest revision as of 01:37, June 12, 2019

The Reel System is a key gameplay aspect of Unlimited Saga. The Reel System refers to a roulette like wheel with various commands on that determines the use of actions or Arts. The Reel System is implemented in two different ways; on the Adventure Screen and during Battle.

Adventure Screen[edit]

Adventure Screen Reel

The Reel System is used on the adventure screen to determine things like opening treasure, avoiding traps and using special abilities like Diplomacy. The Reel is made up of three different icons, each with it's own function:

  • Green Circle - Success
  • Red Cross - Failure, possibility of penalty (depending on the nature of the reel)
  • Dynamite - Failure plus guaranteed penalty (type depending on the nature of the reel)

The objective is to land on one of the Green icons, which will result in whatever action being executed. The Red Cross denotes a failure, and depending on what action is trying to take place may result in a penalty (a fight, injury from a trap) or will simply result in you using up 1 turn and require you to try again. The Dynamite icon always results in failure and a penalty in the form of setting off a trap, forcing a fight with a monster, or critically damaging items or characters.

Battle[edit]

Battle Reel System

The Reel System is used during Battle to execute Arts and spells. Weapon Art Reels are comprised of the 5 different coloured levels of attack (determined by Growth Panels and Arts already learnt) in a set sequence. Hitting the X-button over the required icon will execute the attack. Pressing the O-button will allow you to combo attacks with other members or monsters (depending on the action order in battle).

  • Green - Level 1 attack
  • Blue - Level 2 attack
  • Pink - Level 3 attack
  • Orange - Level 4 attack
  • Yellow - Level 5 attack
  • Gun - As guns have no special attacks the Green-Yellow panels affect the damage and accuracy of the attack

For more information about the different Levels of attack: List of Arts

Spell Art Reels are comprised randomly of the different types of magic (Fire, Wood, Water etc). If you land on the corresponding element you will get a damage/healing boost to the spell. Hitting the opposite element will result in a lower damage/healing.

The number and type of elements found on the Reel is affected by the location of the battle (a forest will have a lot more Wood element), but also by any spells previously cast. Using spells such as '[Element] Veil' or field affect spells (Rainbringer, Overgrowth etc) will also affect the type and number of elements on the Reel. Increasing the number of a certain element on the Reel will also aid/hinder in learning from a Magic Tablet.