Welcome to the SaGa Wiki! We have moved off Fandom very recently, so things are still being set up around here. Please note that some images did not successfully transfer, and will need to be manually reuploaded or replaced.


Note: Keep in mind that once you have an account, you must wait one day and make 5 edits to become autoconfirmed. This allows you to skip questions while editing, to create new articles, and to upload images.

Editing Monsters

From SaGa Wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:


=== Transformation mechanics ===
=== Transformation mechanics ===
The mechanics for determining what the monster will change into can be a bit complicated. All non-boss monsters found in the game are divided into classes of their type based on their sprite model for the maps. There are 26 classes of monsters with six monsters per class. These monsters are then graded between 1-14, with 1 being weak and 14 being the strongest. The monster class will be determined by the classes of the monster the player is transforming and the class of the monster meat being consumed.
The mechanics for determining what the monster will change into can be a bit complicated. All non-boss monsters found in the game are divided into classes of their type based on their sprite model for the maps. There are 26 classes of monsters with five monsters per class. These monsters are then graded between 1-14, with 1 being weak and 14 being the strongest. The monster class will be determined by the classes of the monster the player is transforming and the class of the monster meat being consumed.
<blockquote>Example - Goblin Class + Zombie Class Meat = Lizard Class.</blockquote>The specific type of monster within that class will be determined by the highest level grade between the two.
<blockquote>Example - Goblin Class + Zombie Class Meat = Lizard Class.</blockquote>The specific type of monster within that class will be determined by the highest level grade between the two.
<blockquote>Example - Goblin (Goblin Class Lv. 1) + Ghoul (Zombie Class Lv. 3) = Gecko (Lizard Class Lv. 3)</blockquote>Basically Ghoul is the highest level here and when consulting the class chart, the result would be a Lizard monster. Gecko is ranked as Level 3, so the result will be a Gecko. If the player tries to consume monster meat of the same class as the monster, nothing will happen.
<blockquote>Example - Goblin (Goblin Class Lv. 1) + Ghoul (Zombie Class Lv. 3) = Gecko (Lizard Class Lv. 3)</blockquote>Basically Ghoul is the highest level here and when consulting the class chart, the result would be a Lizard monster. Gecko is ranked as Level 3, so the result will be a Gecko. If the player tries to consume monster meat of the same class as the monster, nothing will happen.

Please note that all contributions to SaGa Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see SaGa Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: