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Editing Monsters

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== SaGa 3 Jikuu no Hasha ==
== SaGa 3 Jikuu no Hasha ==
[[File:Monster SaGa 3 DS.png|thumb|A bird-like monster in ''SaGa 3: Jikuu no Hasha: Shadow or Light''.]]
[[File:Monster SaGa 3 DS.png|thumb|A bird-like monster in ''SaGa 3: Jikuu no Hasha: Shadow or Light''.]]
While ''SaGa 3'' largely dropped the class/race mechanics, it expanded it by allowing any of the four default characters to transform into a monster by consuming monster meat. Unlike previous installments, the game also allows the player to revert their character back to their non-monster form using a device called the Flushex, which is obtained through the course of the journey and installed in the Talon. It is also possible to switch back by installing cyborg or robot parts on a monster.
While ''SaGa 3'' largely dropped the class/race mechanics, it expanded it by allowing any of the four default characters to transform into a monster by consuming meat. Unlike previous installments, the game also allows the player to revert their character back to their non-monster form using a device called the Flushex, which is obtained through the course of the journey and installed in the Talon. It is also possible to switch back by installing robot parts on a monster.


The algorithms for transformations are far more simplistic in this version. All four of the main characters have one of the four elements (Air, Fire, Water, and Earth) attributed to them. Monsters are now divided into four classes based on one of these elements. There are sixteen monsters per element which are determined by a level range. When one of the characters eats a monster meat, the game checks the elements of both ingredients to determine which Element Class to choose from. If the elements of both ingredients is the same, the element will not change. The game then checks the player characters level and cross-references it with any available level range within the Element Class to give the player the final result.
The algorithms for transformations are far more simplistic in this version. All four of the main characters have one of the four elements (Air, Fire, Water, and Earth) attributed to them. Monsters are now divided into four classes based on one of these elements. There are sixteen monsters per element which are determined by a level ranges. When one of the characters eats a monster meat, the game checks the elements of both ingredients to determine which Element Class to choose from. If the elements of both ingredients is the same, the element will not change. The game then checks the player characters level and cross-references it with any available level range within the Element Class to give the player the final result.
<blockquote>Example - Character (Fire/ Lv. 10) + Enemy (Water) = Evil Eye (Air/ Level Range of 9-10)</blockquote>
<blockquote>Example - Character (Fire/ Lv. 10) + Enemy (Water) = Evil Eye (Air/ Level Range of 9-10)</blockquote>New to the series are transitional forms. When a human/esper consumes monster meat, they do not immediately become a monster, instead they transform into a transitory Beast form. Beast use the same algorithm formula as monster listed above. Once a beast eats another monster meat, the result will be a full monster. Once a monster, the player can transform into the other monster types easily like before and will grow stronger with their level.
 
New to the series are transitional forms. When a human/esper consumes beast or monster meat, they do not immediately become a monster, instead they transform into a transitory Beast form. Beasts use the same algorithm formula as monster listed above. When a beast eats a monster meat, the result will be a full monster. However, it is not possible to turn a beast into a monster by eating beast meat. Making a monster eat beast meat will turn the monster into a beast again. The player can transform a monster into the other monster types easily like before and will grow stronger with their level.


Monsters gain no bonuses for weapons or magic like Espers or Humans do. Monsters can use abilities/talents and they come with higher base stats than most of the other classes. Monsters can now equip spells and use them, and while they can equip armor and weapons, these do not affect the monsters stats making it pointless to do so.
Monsters gain no bonuses for weapons or magic like Espers or Humans do. Monsters can use abilities/talents and they come with higher base stats than most of the other classes. Monsters can now equip spells and use them, and while they can equip armor and weapons, these do not affect the monsters stats making it pointless to do so.

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