Welcome to the SaGa Wiki! We have moved off Fandom very recently, so things are still being set up around here. Please note that some images did not successfully transfer, and will need to be manually reuploaded or replaced.


Note: Keep in mind that once you have an account, you must wait one day and make 5 edits to become autoconfirmed. This allows you to skip questions while editing, to create new articles, and to upload images.

Editing Monsters

From SaGa Wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 519: Line 519:
An additional sixth class of monster can be found for the Demon, Slime, and Dragon groups of monsters not found in the original ''SaGa 2'' game. In addition, the way a monster character speaks is determined by the current monster they are. In the unofficial Crimson Nocturnal English translation, this is represented by groups such as dragons and demons speaking in caveman-like broken English, while the slime group speaks in more proper English.
An additional sixth class of monster can be found for the Demon, Slime, and Dragon groups of monsters not found in the original ''SaGa 2'' game. In addition, the way a monster character speaks is determined by the current monster they are. In the unofficial Crimson Nocturnal English translation, this is represented by groups such as dragons and demons speaking in caveman-like broken English, while the slime group speaks in more proper English.


Sometimes, unlike the original game, variant monsters can be found for each class which are more powerful than their basic class. In addition, sometimes when transforming into a monster, a monster may keep one of their techniques they had as the previous monster, a feature not found in the original game.
Sometimes, unlike the original game, variant monsters can be found for each class which are more powerful than their basic class. In addition, sometimes when transforming into a monster, a monster may keep one of their techniques they had as the previous monster.


In this game, a dictionary can be found which lists what meat and monster combo is required to turn into a monster of a certain type. It also lists the abilities and stats of each monster in the game. After turning into a monster, when meat is dropped, pressing the Select button when a character is selected will confirm that the meat will transform the character into that monster.
In this game, a dictionary can be found which lists what meat and monster combo is required to turn into a monster of a certain type. It also lists the abilities and stats of each monster in the game. After turning into a monster, when meat is dropped, pressing the Select button when a character is selected will confirm that the meat will transform the character into that monster.

Please note that all contributions to SaGa Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see SaGa Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: