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List of Weapons from SaGa 2
SaGa 2 expands the the types of weapon from SaGa 1 and gives them a few new functions with the new Robot class. Weapons are separated into six categories of Strength, Agility, Magic, Tomes, Fixed, and Martial Arts. Humans, Espers and Robots are the only classes that can use weapons.
While most weapons base their damage on a single stat or algorithm, hit% is determined by the characters agility stat. This means that most attacks, will always factor in agility and whatever stat the weapon needs when calculating whether the attack succeeded and how well. So players should likely focus on Agility based weapons early to raise this stat. There are some weapons that 100% accuracy regardless of stats though, but many tend to have other factors to contend with like elemental damage or scarcity.
Note: The following page only covers the original Game Boy title, the DS remake greatly expands the amount of weapons available to the player and changes certain algorithms. These will likely be added to this page at a later time.
List of Weapons
Strength
Strength based weapons do damage based on an the users Strength stat and then calculated against the enemies defense. Some weapons have elemental properties which will increase their damage against certain enemies. These weapons also have a small chance of instantly killing an enemy with a weakness to it. Humans and Espers have a higher chance to gain points towards their strength stat by using these types of weapons more often in battle. Robots usually gain HP and a boost to strength based on which weapons are given to them. Names in parenthesis are the western names.
Name | Uses | Damage | Price | Robot HP | Robot Stat | Special | Location |
---|---|---|---|---|---|---|---|
Battle Hammer (Hammer) | 50x | Strength x 6 | 50g | +9 HP | +2 Strength | ||
Jitte (Sypha) | 50x | Strength x 6 | 11,000 | +63 HP | +14 Strength | 100% Block, doubles as shield. | Guardian's Base |
Long Sword | 50x | Strength x 7 | 400g | +18HP | +4 Strength | ||
Whip | 50x | Strength x 7 | 400g | +18 HP | +4 Agility | Will sometimes stun opponents. Raises Agility instead of Strength, despite using Strength for damage. | |
Battle Axe (Axe) | 50x | Strength x 8 | 1400g | +27 HP | +6 Strength | ||
Seiryu Tou (Battle Sword) | 50x | Strength x 9 | 3200g | +36 HP | +8 Strength | ||
Abacus of Evil (Abacus) | 30x | Strength x 10 | None | +9 HP | None | ||
Katana | 50x | Strength x 10 | 6800g | +45 HP | +10 Strength | ||
Grudge Sword (Revenge Sword) | 40x | Damage x 2 | None | +45 HP | +10 Strength | Counter weapon, character must take physical damage, they will counter that damage x 2. | Treasure in Cave of Light |
Mythril Sword (Gold Sword) | 50x | Strength x 11 | 11,000g | +63 HP | +12 Strength | ||
Flame Sword | 40x | Strength x 12 | 17,000g | +81 HP | +14 Strength | Deals additional damage to enemies weak to fire. | |
Icebrand (Ice Sword) | 40x | Strength x 12 | 17,000g | +81 HP | +14 Strength | Deals additional damage to enemies weak to ice | |
Thunder Axe | 40x | Strength x 12 | 17,000g | +81 HP | +14 Strength | Deals additional damage to enemies weak to thunder | |
Coral Sword | 40x | Strength x 13 | 26,000g | +99 HP | +22 Strength | Deals additional damage to insect and arachnid enemies. | |
Ogre Killer (Ogre Axe) | 40x | Strength x 13 | 26,000 | +99 HP | +22 Strength | Deals additional damage to Goblin and Fairy enemies | |
Muramasa (Muramas) | 40x | Strength x 15 | None | +99 HP | +22 Strength | Deals additional damage to humanoid enemies. | |
Dragon Sword | 40x | Strength x 14 | 36,000 | +117 HP | +18 Strength | Deals additional damage to dragon and reptile enemies. | |
Rune Axe | 40x | Strength x 12 | None | +45 HP | None | Reflects single target spells when equipped. | |
Defender (Defense Sword) | 40x | Strength x 14 | None | +117 HP | +26 Defense | Acts as a shield with 100% Block. Has a chance to raise Defense stat for Humans and Espers. | |
Sun Blade (Sun Sword) | 40x | Strength x 15 | None | +144 HP | +32 Strength | Deals additional damage to Undead, Skeletons, and Spirits. | |
Gungnir Spear | 30x | (Strength - 70) x15 + 1050 | None | +144 HP | |||
100% Hit rate. Hits Groups. Treated as Range attack. | |||||||
Excalibur (Xcalibur) | Infinite | (Strength - 70) x15 + 1050 | None | +144 HP | |||
100% Hit Rate. Hits Groups. Unlimited uses. | Treasure in Beyond | ||||||
Glass Sword | 1x | 1000 Damage | None | +144 HP | |||
100%Accuracy. Ignores all Defense. Always deals 1000 damage. One use. | Treasure in Nasty Dungeon | ||||||
Seven Branched Sword (Seven Sword) | 7x | Strength x 15 | None | +144
HP |
None | Can potentially hit an opponent up to seven times with one use. Number of hits is determined by users Agility stat. | Treasure in Beyond |
Agility
Agility based weapons do damage based on the characters agility stat. They will still calculate against the enemies defenses like regular weapon. Humans and Espers have an increased likelihood of getting a boost to their agility stat by using these types of weapons in battle. Robots will get a small HP boost as well as points in their agility stat by equipping these weapons.
Name | Uses | Damage | Price | Robot HP | Robot Stat | Special | Location |
---|---|---|---|---|---|---|---|
Rapier | 50x | Agility x 7 | 400g | +18 HP | +4 Agility | ||
Saber | 50x | Agility x 9 | 3200g | +36 HP | +8 Agility | ||
Lightsaber (Lazer Sword) | 50x | Agility x 11 | 11,000g | +63 HP | +14 Agility | ||
Cat Claw | 50x | Agility x 13 | 26,000g | +99 HP | +22 Agility |
Magic
Magic based weapons do damage based on the users mana/magic stat. Damage is calculated against the monsters defense like a normal weapon. Humans and Espers will gain boosts to Magic stat when using these weapons. Robots gain HP for equipping these weapons, but will not gain any points towards their magic stat. Some magic weapons have special effects like the Healing Wand that only restores health, or the Wizard Wand which has a chance to inflict instant death.
Name | Uses | Damage | Price | Robot HP | Robot Stat | Special | Location |
---|---|---|---|---|---|---|---|
Psycho Dagger (PsiKnife) | 50x | Magic x 8 | 1400 | +27 HP | None | ||
Psycho Sword (PsiSword) | 50x | Magic x 12 | 17,000 | +81 HP | None | ||
Psycho Gun (PsiGun) | 30x | Magic x 12 | None | +144 HP | None | Hits Groups | Treasure in Nasty Dungeon |
Blood Sword (Vampic Sword) | 30x | Magic x6 | None | +9 HP | None | Treasure in Nasty Dungeon | |
Healing Staff (Heal Staff) | 15x | (Casters Magic + Targets Magic) x4 | 15,000 | +81 HP | None | Heals Party | |
Sorcery Staff (Mage Staff) | 15x | Magic x4 | 15,000 | +81 HP | None | Same as Flame Spell, Targets all enemies. | |
Wizard Staff | 10x | None | None | +117 HP | None | Instant Death. Targets Groups. Fails against undead classes or enemies with immunity |
Books
These are magic books that allow Humans and Espers to cast spells. They do damage based on the magic Stat and damage is calculated against and enemies magic and elemental defense. Since humans now have a magic stat that can be raised, they can now use these items effectively in battle unlike their SaGa 1 counterparts. Using Tomes raises the possibility of a Human and Esper getting points towards their magic stats. Robots can equip tomes for HP gains but will not raise their magic stat.
Name | Uses | Damage | Price | Robot HP | Robot Stat | Special | Location |
---|---|---|---|---|---|---|---|
Cure Book | 30x | None | 6800g | +45 HP | None | Heals on e Target | |
Prayer Book | 30x | Magic x13 | 6800g | +45 HP | None | Only works on Undead classes. | |
Fire Book | 30x | Magic x10 | 6800g | +45 HP | None | Targets Groups, can be boosted with Magi | |
Blizzard Book (Ice Book) | 30x | Magic x10 | 6800g | +45 HP | None | Targets Groups, can be boosted with Magi | |
Thunder Book | 30x | Magic x10 | 6800g | +45 HP | None | Targets Groups, can be boosted with Magi | |
Clouder Book (Fog Book) | 30x | Magic x10 | 6800g | +45 HP | None | Targets Groups, can be boosted with Magi | |
Sleepel Book (Sleep Book) | 30x | None | 6800g | +45 HP | None | Targets Groups | |
Break Book (Stone Book) | 15x | None | 11,000g | +63 HP | None | Targets Groups | |
Death Book | 15x | None | 17,000g | +81 HP | None | Targets Groups | |
Flare Book | 10x | Magic x13 | 50,000g | +144 HP | None | Targets All |
Martial Arts
Martial Arts utilize a very different algorithm compared to standard weapons. Instead of doing damage based on the characters stats, they do increasing damage the lower amount of uses they have left. So a character with 90x uses of Punch will deal weaker damage compared to one using the same attack with 10x uses left. This makes them very powerful, but also time consuming to use since most of them have significantly higher numbers of uses than standard weapons. Though they don't use any stats to determine damage, they will raise a characters agility. Robots gain HP and Agility points for having these equipped. They are also bugged due to their strange damage algorithm. Equipping a robot with a MA ability that is down to single digit uses will skyrocket their agility stat.
Fixed
These are weapons that deal a fixed amount of damage and don;t use any stats to determine damage. To offset this, many of these weapons come with other bonuses such as incredibly high attack power, the ability to ignore defense, or the ability to hit groups or all enemies on the field. Some of these weapons will raise either Strength, Agility, or none at all. Robots can gain some good stat boosts to their HP and Agility with these weapons. In fact, robots benefit the most from using these weapons since many of the more powerful ones have low uses or are rare.