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Difference between revisions of "List of Weapons from SaGa 2"

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gkWolf Kanno (talk)
(fixing some grammatical errors.)
Tag: visualeditor
gkWolf Kanno (talk)
(Started weapons table. Will need a little more research to complete.)
Tag: visualeditor
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==List of Weapons==
==List of Weapons==
===Strength===
===Strength===
Strength based weapons do damage based on an the users Strength stat and then calculated against the enemies defense. Some weapons have elemental properties which will increase their damage against certain enemies. Humans and Espers have a higher chance to gain points towards their strength stat by using these types of weapons more often in battle. Robots usually gain HP and a boost to strength based on which weapons are given to them.
Strength based weapons do damage based on an the users Strength stat and then calculated against the enemies defense. Some weapons have elemental properties which will increase their damage against certain enemies. These weapons also have a small chance of instantly killing an enemy with a weakness to it. Humans and Espers have a higher chance to gain points towards their strength stat by using these types of weapons more often in battle. Robots usually gain HP and a boost to strength based on which weapons are given to them.  
Names in parenthesis are the western names.
{| class="article-table"
!Name
!Uses
!Damage
!Price
!Robot HP
!Robot Stat
!Special
!Location
|-
|Battle Hammer  (Hammer)
|50x
|Strength x 6
|50g
|<nowiki>+9 HP</nowiki>
|<nowiki>+2 Str</nowiki>
|
|
|-
|Long Sword
|50x
|Strength x 7
|400g
|<nowiki>+18HP</nowiki>
|<nowiki>+4 Str</nowiki>
|
|
|-
|Whip
|50x
|Strength x 7
|400g
|<nowiki>+18 HP</nowiki>
|<nowiki>+4 Agi</nowiki>
|Will sometimes stun opponents. Raises Agility instead of Strength, despite using Strength for damage.
|
|-
|Battle Axe (Axe)
|50x
|Strength x 8
|1400g
|<nowiki>+27 HP</nowiki>
|<nowiki>+6 Str</nowiki>
|
|
|-
|Seiryu Tou (Battle Sword)
|50x
|Strength x 9
|3200g
|<nowiki>+36 HP</nowiki>
|<nowiki>+8 Str</nowiki>
|
|
|-
|Abacus of Evil (Abacus)
|30x
|
|None
|<nowiki>+9 HP</nowiki>
|None
|
|
|-
|Katana
|50x
|Strength x 10
|6800g
|<nowiki>+45 HP</nowiki>
|<nowiki>+10 Str</nowiki>
|
|
|-
|Grudge Sword (Revenge Sword)
|40x
|Damage x 2
|None
|<nowiki>+45 HP</nowiki>
|<nowiki>+10 Str</nowiki>
|Counter weapon, character must take physical damage, they will counter that damage x 2.
|Treasure in Cave of Light
|-
|Mythril Sword (Gold Sword)
|50x
|Strength x 11
|11,000g
|<nowiki>+63 HP</nowiki>
|<nowiki>+12 Str</nowiki>
|
|
|-
|Flame Sword
|40x
|Strength x 12
|17,000g
|<nowiki>+81 HP</nowiki>
|<nowiki>+14 Str</nowiki>
|Deals additional damage to enemies weak to fire.
|
|-
|Icebrand (Ice Sword)
|40x
|Strength x 12
|17,000g
|<nowiki>+81 HP</nowiki>
|<nowiki>+14 Str</nowiki>
|Deals additional damage to enemies weak to ice
|
|-
|Thunder Axe
|40x
|Strength x 12
|17,000g
|<nowiki>+81 HP</nowiki>
|<nowiki>+14 Str</nowiki>
|Deals additional damage to enemies weak to thunder
|
|-
|Coral Sword
|40x
|Strength x 13
|26,000g
|<nowiki>+99 HP</nowiki>
|<nowiki>+22 Str</nowiki>
|Deals additional damage to insect and arachnid enemies.
|
|-
|Ogre Killer (Ogre Axe)
|40x
|Strength x 13
|26,000
|<nowiki>+99 HP</nowiki>
|<nowiki>+22 Str</nowiki>
|Deals additional damage to Goblin and Fairy enemies
|
|-
|Muramasa (Muramas)
|40x
|Strength x 15
|None
|<nowiki>+99 HP</nowiki>
|<nowiki>+22 Str</nowiki>
|Deals additional damage to humanoid enemies.
|
|-
|Dragon Sword
|40x
|Strength x
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Rune Axe
|40x
|Strength x
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Defender (Defense Sword)
|40x
|Strength x
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Sun Blade (Sun Sword)
|40x
|Strength x
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Gungnir Spear
|30x
|Strength x
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Excalibur (Xcalibur)
|Infinite
|Strength x
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Glass Sword
|1x
|Strength x
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Seven Branched Sword (Seven Sword)
|7x
|Strength x
|
|<nowiki>+ HP</nowiki>
|
|
|
|}
===Agility===
===Agility===
Agility based weapons do damage based on the characters agility stat. They will still calculate against the enemies defenses like regular weapon. Humans and Espers have an increased likelihood of getting a boost to their agility stat by using these types of weapons in battle. Robots will get a small HP boost as well as points in their agility stat by equipping these weapons. 
Agility based weapons do damage based on the characters agility stat. They will still calculate against the enemies defenses like regular weapon. Humans and Espers have an increased likelihood of getting a boost to their agility stat by using these types of weapons in battle. Robots will get a small HP boost as well as points in their agility stat by equipping these weapons. 

Revision as of 07:50, January 3, 2020

SaGa 2 expands the the types of weapon from SaGa 1 and gives them a few new functions with the new Robot class. Weapons are separated into six categories of Strength, Agility, Magic, Tomes, Fixed, and Martial Arts. Humans, Espers and Robots are the only classes that can use weapons.

While most weapons base their damage on a single stat or algorithm, hit% is determined by the characters agility stat. This means that most attacks, will always factor in agility and whatever stat the weapon needs when calculating whether the attack succeeded and how well. So players should likely focus on Agility based weapons early to raise this stat. There are some weapons that 100% accuracy regardless of stats though, but many tend to have other factors to contend with like elemental damage or scarcity.

Note: The following page only covers the original Game Boy title, the DS remake greatly expands the amount of weapons available to the player and changes certain algorithms. These will likely be added to this page at a later time.

List of Weapons

Strength

Strength based weapons do damage based on an the users Strength stat and then calculated against the enemies defense. Some weapons have elemental properties which will increase their damage against certain enemies. These weapons also have a small chance of instantly killing an enemy with a weakness to it. Humans and Espers have a higher chance to gain points towards their strength stat by using these types of weapons more often in battle. Robots usually gain HP and a boost to strength based on which weapons are given to them. Names in parenthesis are the western names.

Name Uses Damage Price Robot HP Robot Stat Special Location
Battle Hammer (Hammer) 50x Strength x 6 50g +9 HP +2 Str
Long Sword 50x Strength x 7 400g +18HP +4 Str
Whip 50x Strength x 7 400g +18 HP +4 Agi Will sometimes stun opponents. Raises Agility instead of Strength, despite using Strength for damage.
Battle Axe (Axe) 50x Strength x 8 1400g +27 HP +6 Str
Seiryu Tou (Battle Sword) 50x Strength x 9 3200g +36 HP +8 Str
Abacus of Evil (Abacus) 30x None +9 HP None
Katana 50x Strength x 10 6800g +45 HP +10 Str
Grudge Sword (Revenge Sword) 40x Damage x 2 None +45 HP +10 Str Counter weapon, character must take physical damage, they will counter that damage x 2. Treasure in Cave of Light
Mythril Sword (Gold Sword) 50x Strength x 11 11,000g +63 HP +12 Str
Flame Sword 40x Strength x 12 17,000g +81 HP +14 Str Deals additional damage to enemies weak to fire.
Icebrand (Ice Sword) 40x Strength x 12 17,000g +81 HP +14 Str Deals additional damage to enemies weak to ice
Thunder Axe 40x Strength x 12 17,000g +81 HP +14 Str Deals additional damage to enemies weak to thunder
Coral Sword 40x Strength x 13 26,000g +99 HP +22 Str Deals additional damage to insect and arachnid enemies.
Ogre Killer (Ogre Axe) 40x Strength x 13 26,000 +99 HP +22 Str Deals additional damage to Goblin and Fairy enemies
Muramasa (Muramas) 40x Strength x 15 None +99 HP +22 Str Deals additional damage to humanoid enemies.
Dragon Sword 40x Strength x + HP
Rune Axe 40x Strength x + HP
Defender (Defense Sword) 40x Strength x + HP
Sun Blade (Sun Sword) 40x Strength x + HP
Gungnir Spear 30x Strength x + HP
Excalibur (Xcalibur) Infinite Strength x + HP
Glass Sword 1x Strength x + HP
Seven Branched Sword (Seven Sword) 7x Strength x + HP

Agility

Agility based weapons do damage based on the characters agility stat. They will still calculate against the enemies defenses like regular weapon. Humans and Espers have an increased likelihood of getting a boost to their agility stat by using these types of weapons in battle. Robots will get a small HP boost as well as points in their agility stat by equipping these weapons. 

Magic

Magic based weapons do damage based on the users mana/magic stat. Damage is calculated against the monsters defense like a normal weapon. Humans and Espers will gain boosts to Magic stat when using these weapons. Robots gain HP for equipping these weapons, but will not gain any points towards their magic stat. Some magic weapons have special effects like the Healing Wand that only restores health, or the Wizard Wand which has a chance to inflict instant death.

Tomes

These are magic books that allow Humans and Espers to cast spells. They do damage based on the magic Stat and damage is calculated against and enemies magic and elemental defense. Since humans now have a magic stat that can be raised, they can now use these items effectively in battle unlike their SaGa 1 counterparts. Using Tomes raises the possibility of a Human and Esper getting points towards their magic stats. Robots cannot equip tomes.

Martial Arts

Martial Arts utilize a very different algorithm compared to standard weapons. Instead of doing damage based on the characters stats, they do increasing damage the lower amount of uses they have left. So a character with 90x uses of Punch will deal weaker damage compared to one using the same attack with 10x uses left. This makes them very powerful, but also time consuming to use since most of them have significantly higher numbers of uses than standard weapons. Though they don't use any stats to determine damage, they will raise a characters agility. Robots gain HP and Agility points for having these equipped. They are also bugged due to their strange damage algorithm. Equipping a robot with a MA ability that is down to single digit uses will skyrocket their agility stat.

Fixed

These are weapons that deal a fixed amount of damage and don;t use any stats to determine damage. To offset this, many of these weapons come with other bonuses such as incredibly high attack power, the ability to ignore defense, or the ability to hit groups or all enemies on the field. Some of these weapons will raise either Strength, Agility, or none at all. Robots can gain some good stat boosts to their HP and Agility with these weapons. In fact, robots benefit the most from using these weapons since many of the more powerful ones have low uses or are rare.

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