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Difference between revisions of "List of Weapons from SaGa 2"

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gkWolf Kanno (talk)
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SaGa 2 expands the the types of weapon from SaGa 1 and gives them a few new functions with the new Robot class. Weapons are seperated into six categories of Strength, Agility, Magic, Tomes, Fixed, and Martial Arts. Humans, Espers and Robots are the only classes that can use weapons,
SaGa 2 expands the the types of weapon from SaGa 1 and gives them a few new functions with the new Robot class. Weapons are separated into six categories of Strength, Agility, Magic, Tomes, Fixed, and Martial Arts. Humans, Espers and Robots are the only classes that can use weapons.
While most weapons base their damage on a single stat or algorithm, hit% is determined by the characters agility stat. These means that most attacks, will always factor in agility and whatever stat the weapon needs when calculating whether the attack succeeded and how well. So players should likely focus on Agility based weapons early to raise this stat. There are some weapons that 100% accuracy regardless of stats though, but many tend to have other factors to contend with like elemental damage or scarcity.
 
While most weapons base their damage on a single stat or algorithm, hit% is determined by the characters agility stat. This means that most attacks, will always factor in agility and whatever stat the weapon needs when calculating whether the attack succeeded and how well. So players should likely focus on Agility based weapons early to raise this stat. There are some weapons that 100% accuracy regardless of stats though, but many tend to have other factors to contend with like elemental damage or scarcity.


Note: The following page only covers the original Game Boy title, the DS remake greatly expands the amount of weapons available to the player and changes certain algorithms. These will likely be added to this page at a later time.
Note: The following page only covers the original Game Boy title, the DS remake greatly expands the amount of weapons available to the player and changes certain algorithms. These will likely be added to this page at a later time.
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Strength based weapons do damage based on an the users Strength stat and then calculated against the enemies defense. Some weapons have elemental properties which will increase their damage against certain enemies. Humans and Espers have a higher chance to gain points towards their strength stat by using these types of weapons more often in battle. Robots usually gain HP and a boost to strength based on which weapons are given to them.
Strength based weapons do damage based on an the users Strength stat and then calculated against the enemies defense. Some weapons have elemental properties which will increase their damage against certain enemies. Humans and Espers have a higher chance to gain points towards their strength stat by using these types of weapons more often in battle. Robots usually gain HP and a boost to strength based on which weapons are given to them.
===Agility===
===Agility===
Agilitybased weapons do damage based on the characters agility stat. They will still calculate against the enemies defenses like regular weapon. Humans and Espers have an increased likelihood of getting a boost to their agility stat by using these types of weapons in battle. Robots will get a small HP boost as well as points in their agility stat by equipping these weapons. 
Agility based weapons do damage based on the characters agility stat. They will still calculate against the enemies defenses like regular weapon. Humans and Espers have an increased likelihood of getting a boost to their agility stat by using these types of weapons in battle. Robots will get a small HP boost as well as points in their agility stat by equipping these weapons. 
===Magic===
===Magic===
Magic based weapons do damage based on the users mana/magic stat. Damage is calculated against the monsters defense like a normal weapon. Humans and Espers will gain boosts to Magic stat when using these weapons. Robots gain HP for equipping these weapons, but will not gain any points towards their magic stat. Some magic weapons have special effects like the Healing Wand that only restors health, or the Wizrd Wand which has a chance to inflict instant death.
Magic based weapons do damage based on the users mana/magic stat. Damage is calculated against the monsters defense like a normal weapon. Humans and Espers will gain boosts to Magic stat when using these weapons. Robots gain HP for equipping these weapons, but will not gain any points towards their magic stat. Some magic weapons have special effects like the Healing Wand that only restores health, or the Wizard Wand which has a chance to inflict instant death.
===Tomes===
===Tomes===
These are magic books that allow Humans and Espers to cast spells. They do damage based on the magic Stat and damage is calculated against and enemies magic and elementsl defense. Since humans now have a magic stat that can be raised, they can now use these items effectively in battle unlike their SaGa 1 counterparts. Using Tomes raises the possibility of a Human and Esper getting points towards their magic stats. Robots cannot equip tomes.
These are magic books that allow Humans and Espers to cast spells. They do damage based on the magic Stat and damage is calculated against and enemies magic and elemental defense. Since humans now have a magic stat that can be raised, they can now use these items effectively in battle unlike their SaGa 1 counterparts. Using Tomes raises the possibility of a Human and Esper getting points towards their magic stats. Robots cannot equip tomes.
===Martial Arts===
===Martial Arts===
Martial Arts utilize a very different algorithm compared to standard weapons. Instead of doing damae based on the characters stats, they do increasing damage the lower amount of uses they have left. So a character with 90x uses of Punch will deal weaker damage compared to one using the same attack with 10x uses left. This makes them very powerful, but also time consuming to use since most of them have significantly higher numbers of uses than standard weapons. Though they don't use any stats to determine damage, they will raise a characters agility. Robots gain HP and Agility points for having these equipped. They are also bugged due to their strange damage algorithm. Equipping a robot with a MA ability that is down to single digit uses will skyrocket their agility stat.
Martial Arts utilize a very different algorithm compared to standard weapons. Instead of doing damage based on the characters stats, they do increasing damage the lower amount of uses they have left. So a character with 90x uses of Punch will deal weaker damage compared to one using the same attack with 10x uses left. This makes them very powerful, but also time consuming to use since most of them have significantly higher numbers of uses than standard weapons. Though they don't use any stats to determine damage, they will raise a characters agility. Robots gain HP and Agility points for having these equipped. They are also bugged due to their strange damage algorithm. Equipping a robot with a MA ability that is down to single digit uses will skyrocket their agility stat.
===Fixed===
===Fixed===
These are weapons that deal a fixed amount of damage and don;t use any stats to determine damage. To offset this, many of these weapons come with other bonuses such as incredibly high attack power, the ability to ignore defense, or the ability to hit groups or all enemies on the field. Some of these weapons will raise either Strength, Agility, or none at all. Robots can gain some good stat boosts to their HP and Agility with these weapons. In fact, robots benefit the most from using these weapons since many of the more powerful ones have low uses or are rare.
These are weapons that deal a fixed amount of damage and don;t use any stats to determine damage. To offset this, many of these weapons come with other bonuses such as incredibly high attack power, the ability to ignore defense, or the ability to hit groups or all enemies on the field. Some of these weapons will raise either Strength, Agility, or none at all. Robots can gain some good stat boosts to their HP and Agility with these weapons. In fact, robots benefit the most from using these weapons since many of the more powerful ones have low uses or are rare.
==Gallery==
==Gallery==

Revision as of 01:51, January 3, 2020

SaGa 2 expands the the types of weapon from SaGa 1 and gives them a few new functions with the new Robot class. Weapons are separated into six categories of Strength, Agility, Magic, Tomes, Fixed, and Martial Arts. Humans, Espers and Robots are the only classes that can use weapons.

While most weapons base their damage on a single stat or algorithm, hit% is determined by the characters agility stat. This means that most attacks, will always factor in agility and whatever stat the weapon needs when calculating whether the attack succeeded and how well. So players should likely focus on Agility based weapons early to raise this stat. There are some weapons that 100% accuracy regardless of stats though, but many tend to have other factors to contend with like elemental damage or scarcity.

Note: The following page only covers the original Game Boy title, the DS remake greatly expands the amount of weapons available to the player and changes certain algorithms. These will likely be added to this page at a later time.

List of Weapons

Strength

Strength based weapons do damage based on an the users Strength stat and then calculated against the enemies defense. Some weapons have elemental properties which will increase their damage against certain enemies. Humans and Espers have a higher chance to gain points towards their strength stat by using these types of weapons more often in battle. Robots usually gain HP and a boost to strength based on which weapons are given to them.

Agility

Agility based weapons do damage based on the characters agility stat. They will still calculate against the enemies defenses like regular weapon. Humans and Espers have an increased likelihood of getting a boost to their agility stat by using these types of weapons in battle. Robots will get a small HP boost as well as points in their agility stat by equipping these weapons. 

Magic

Magic based weapons do damage based on the users mana/magic stat. Damage is calculated against the monsters defense like a normal weapon. Humans and Espers will gain boosts to Magic stat when using these weapons. Robots gain HP for equipping these weapons, but will not gain any points towards their magic stat. Some magic weapons have special effects like the Healing Wand that only restores health, or the Wizard Wand which has a chance to inflict instant death.

Tomes

These are magic books that allow Humans and Espers to cast spells. They do damage based on the magic Stat and damage is calculated against and enemies magic and elemental defense. Since humans now have a magic stat that can be raised, they can now use these items effectively in battle unlike their SaGa 1 counterparts. Using Tomes raises the possibility of a Human and Esper getting points towards their magic stats. Robots cannot equip tomes.

Martial Arts

Martial Arts utilize a very different algorithm compared to standard weapons. Instead of doing damage based on the characters stats, they do increasing damage the lower amount of uses they have left. So a character with 90x uses of Punch will deal weaker damage compared to one using the same attack with 10x uses left. This makes them very powerful, but also time consuming to use since most of them have significantly higher numbers of uses than standard weapons. Though they don't use any stats to determine damage, they will raise a characters agility. Robots gain HP and Agility points for having these equipped. They are also bugged due to their strange damage algorithm. Equipping a robot with a MA ability that is down to single digit uses will skyrocket their agility stat.

Fixed

These are weapons that deal a fixed amount of damage and don;t use any stats to determine damage. To offset this, many of these weapons come with other bonuses such as incredibly high attack power, the ability to ignore defense, or the ability to hit groups or all enemies on the field. Some of these weapons will raise either Strength, Agility, or none at all. Robots can gain some good stat boosts to their HP and Agility with these weapons. In fact, robots benefit the most from using these weapons since many of the more powerful ones have low uses or are rare.

Gallery