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Difference between revisions of "List of Romancing SaGa 2 spells"

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| style="text-align: center;" |'''Flame Whip'''
| style="text-align: center;" |'''Flame Whip'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Hit the enemy with a flame whip and inflict paralysis.
| style="text-align: center;" |
| style="text-align: center;" |Attack
| style="text-align: center;" |
| style="text-align: center;" |Single enemy
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |
| style="text-align: center;" |4 MP
| style="text-align: center;" |13
| style="text-align: center;" |13
|-
|-
| style="text-align: center;" |'''Sunspot Destroyer'''
| style="text-align: center;" |'''Sunspot Destroyer'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Burn away enemy life force with black dragon magic.
| style="text-align: center;" |
| style="text-align: center;" |Attack
| style="text-align: center;" |
| style="text-align: center;" |Single enemy
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |
| style="text-align: center;" |8 MP
| style="text-align: center;" |22
| style="text-align: center;" |22
|-
|-
| style="text-align: center;" |'''Revive'''
| style="text-align: center;" |'''Revive'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Automatically revive with the power of the phoenix.
| style="text-align: center;" |
| style="text-align: center;" |Buff
| style="text-align: center;" |
| style="text-align: center;" |Single ally
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |
| style="text-align: center;" |18 MP
| style="text-align: center;" |29
| style="text-align: center;" |29
|}
|}
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| style="text-align: center;" |'''Water Dance'''
| style="text-align: center;" |'''Water Dance'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Shield water to boost defense.
| style="text-align: center;" |
| style="text-align: center;" |Buff
| style="text-align: center;" |
| style="text-align: center;" |Single ally
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |
| style="text-align: center;" |2 MP
| style="text-align: center;" |13
| style="text-align: center;" |13
|-
|-
| style="text-align: center;" |'''Hasten Time'''
| style="text-align: center;" |'''Hasten Time'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Speed up time and temporarily freeze enemies.
| style="text-align: center;" |
| style="text-align: center;" |Buff
| style="text-align: center;" |
| style="text-align: center;" |All allies
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |36 MP
| style="text-align: center;" |36 MP
| style="text-align: center;" |26
| style="text-align: center;" |26
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| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Utilize the power of wind to deflect arrows.
| style="text-align: center;" |Utilize the power of wind to deflect arrows.
| style="text-align: center;" |
| style="text-align: center;" |Buff
| style="text-align: center;" |
| style="text-align: center;" |All allies
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |
| style="text-align: center;" |6 MP
| style="text-align: center;" |8
| style="text-align: center;" |8
|-
|-
| style="text-align: center;" |'''HP Absorb'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Absorb enemy HP.
| style="text-align: center;" |
| style="text-align: center;" |Attack
| style="text-align: center;" |
| style="text-align: center;" |Single enemy
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |
| style="text-align: center;" |3 MP
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|-
|-
| style="text-align: center;" |'''Fujin Blade'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Conjure forth an armament made of pure air.
| style="text-align: center;" |
| style="text-align: center;" |Buff
| style="text-align: center;" |
| style="text-align: center;" |Self
| style="text-align: center;" |
| style="text-align: center;" |Near
| style="text-align: center;" |
| style="text-align: center;" |6 MP
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|}
|}
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| style="text-align: center;" |'''Earth Heal'''
| style="text-align: center;" |'''Earth Heal'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Recover HP. Strength increases with level.
| style="text-align: center;" |
| style="text-align: center;" |Heal
| style="text-align: center;" |
| style="text-align: center;" |Single ally
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |
| style="text-align: center;" |5 MP
| style="text-align: center;" |11
| style="text-align: center;" |11
|-
|-
| style="text-align: center;" |'''Stone Shower'''
| style="text-align: center;" |'''Stone Shower'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Lob stones at foes to damage them.
| style="text-align: center;" |
| style="text-align: center;" |Attack
| style="text-align: center;" |
| style="text-align: center;" |All enemies
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |
| style="text-align: center;" |8 MP
| style="text-align: center;" |18
| style="text-align: center;" |18
|-
|-
| style="text-align: center;" |'''Gilden Shield'''
| style="text-align: center;" |'''Gilden Shield'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Conjure a barrier of hard earth.
| style="text-align: center;" |
| style="text-align: center;" |Buff
| style="text-align: center;" |
| style="text-align: center;" |Single ally
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |
| style="text-align: center;" |10 MP
| style="text-align: center;" |28
| style="text-align: center;" |28
|}
|}
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| style="text-align: center;" |'''Sunlight'''
| style="text-align: center;" |'''Sunlight'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Damage an enemy with a beam of sunlight. Effective against the undead.
| style="text-align: center;" |
| style="text-align: center;" |Attack
| style="text-align: center;" |
| style="text-align: center;" |Single enemy
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |
| style="text-align: center;" |5 MP
| style="text-align: center;" |10
| style="text-align: center;" |10
|-
|-
| style="text-align: center;" |'''Sword Barrier'''
| style="text-align: center;" |'''Sword Barrier'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Call forth a blade of light to deflect sword and claw attacks.
| style="text-align: center;" |
| style="text-align: center;" |Buff
| style="text-align: center;" |
| style="text-align: center;" |Self
| style="text-align: center;" |
| style="text-align: center;" |Near
| style="text-align: center;" |
| style="text-align: center;" |12 MP
| style="text-align: center;" |20
| style="text-align: center;" |20
|-
|-
| style="text-align: center;" |'''Galactic Rift'''
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |Emit beads of radiation to damage all foes.
| style="text-align: center;" |
| style="text-align: center;" |Attack
| style="text-align: center;" |
| style="text-align: center;" |All enemies
| style="text-align: center;" |
| style="text-align: center;" |Long
| style="text-align: center;" |
| style="text-align: center;" |13 MP
| style="text-align: center;" |
| style="text-align: center;" |
| style="text-align: center;" |
|}
|}
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== Fusion magic ==
== Fusion magic ==
Fusion magic are spells that combine two elements. They can be researched in the research laboratory for a cost of 500,000 each, with a requirement of a global level of 15 in both elements for the first tier of spells and a global level of 25 for the second tier.[[Category:Romancing SaGa 2]]
Fusion magic are spells that combine two elements. They can be researched in the research laboratory for a cost of 500,000 each, with a requirement of a global level of 15 in both elements for the first tier of spells and a global level of 25 for the second tier.
[[Category:Romancing SaGa 2]]
[[Category:Lists]]
[[Category:Lists]]
[[Category:Magic]]
[[Category:Magic]]

Revision as of 04:45, August 16, 2020

This is a list of the magic spells available in Romancing SaGa 2.

Spells are classified in 6 schools of magic, corresponding to different elements. In order to learn spells, the player must build the research laboratory in Avalon, available after the first generation shift for one million crowns. When the player reaches certain global levels of a school of magic, new spells become available to learn in the laboratory.

The strength of the spells depend on the corresponding spell level, the Magic stat and the hidden Logic stat (which can be checked in the scales located in every room of the laboratory; a higher Logic level means weaker magic).

Pyrology

Pyrology spells are incompatible with hydrology, meaning a character can't have both types of magic at the same time.

Name Image Description Type Target Range MP cost Required level
Fireball Deal damage to an enemy with a fireball. The higher the level, the bigger the ball is. Attack Single enemy Long 1 MP Default
Self-immolation Cover your body with a flame barrier. The flames nullify fire-based attacks. Enemies that get too close will be damaged by the flames. Buff Self Short 3 MP Default
Flame Whip Hit the enemy with a flame whip and inflict paralysis. Attack Single enemy Long 4 MP 13
Sunspot Destroyer Burn away enemy life force with black dragon magic. Attack Single enemy Long 8 MP 22
Revive Automatically revive with the power of the phoenix. Buff Single ally Long 18 MP 29

Hydrology

Hydrology spells are incompatible with pyrology, meaning a character can't have both types of magic at the same time.

Name Image Description Type Target Range MP cost Required level
Life Water Heal the HP of an ally. Healing Single ally Long 1 MP Default
Physic Water Cure ailments such as poison and paralysis for an ally. Healing Single ally Long 2 MP Default
Mist Cover Hide an ally in mist to make them hard to target. Buff Single ally Long 6 MP 11
Water Dance Shield water to boost defense. Buff Single ally Long 2 MP 13
Hasten Time Speed up time and temporarily freeze enemies. Buff All allies Long 36 MP 26

Aerology

Aerology spells are incompatible with terrology, meaning a character can't have both types of magic at the same time.

Name Image Description Type Target Range MP cost Required level
Blades of Wind Slice up an enemy with sharp wind. Number of hits increases with level. Attack Single enemy Long 1 MP Default
Air Screen Air screen.png Wrap an ally with a thin coat of air to increase defense. Buff Single ally Long 2 MP Default
Missile Shield Utilize the power of wind to deflect arrows. Buff All allies Long 6 MP 8
HP Absorb Absorb enemy HP. Attack Single enemy Long 3 MP
Fujin Blade Conjure forth an armament made of pure air. Buff Self Near 6 MP

Terrology

Terrology spells are incompatible with aerology, meaning a character can't have both types of magic at the same time.

Name Image Description Type Target Range MP cost Required level
Gilden Strength Golden Power.png Increase the strength of an ally during battle. Buff Single ally Long 1 MP Default
Entangle Immobilize (stun) all non-flying enemies. Debuff All enemies Long 2 MP Default
Earth Heal Recover HP. Strength increases with level. Heal Single ally Long 5 MP 11
Stone Shower Lob stones at foes to damage them. Attack All enemies Long 8 MP 18
Gilden Shield Conjure a barrier of hard earth. Buff Single ally Long 10 MP 28

Cosmology

Cosmology spells are compatible with all the other magic schools except Dark magic.

Name Image Description Type Target Range MP cost Required level
Light Ball Light ball.png Damage all enemies with radiant spheres. The light also blinds enemies. Attack All enemies Long 1 MP Default
Moonlight Moonlight.png Heal the HP of an ally with gentle moonlight. Healing Single ally Long 4 MP Default
Sunlight Damage an enemy with a beam of sunlight. Effective against the undead. Attack Single enemy Long 5 MP 10
Sword Barrier Call forth a blade of light to deflect sword and claw attacks. Buff Self Near 12 MP 20
Galactic Rift Emit beads of radiation to damage all foes. Attack All enemies Long 13 MP

Dark magic

Name Image Description Type Target Range MP cost Required level

Fusion magic

Fusion magic are spells that combine two elements. They can be researched in the research laboratory for a cost of 500,000 each, with a requirement of a global level of 15 in both elements for the first tier of spells and a global level of 25 for the second tier.