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Difference between revisions of "List of Romancing SaGa 2 spells"

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gkKore Sedai (talk)
(Created page with "This is a list of the magic spells available in ''Romancing SaGa 2''. Spells are classified in 6 schools of magic, corresponding to different elements. In order to learn...")
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gkKore Sedai (talk)
m (Style to tables)
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This is a list of the magic spells available in ''[[Romancing SaGa 2]]''.  
<p style="text-align: center;">This is a list of the magic spells available in ''[[Romancing SaGa 2]]''.</p>


Spells are classified in 6 schools of magic, corresponding to different elements. In order to learn spells, the player must build the research laboratory in [[Avalon]], available after the first generation shift for one million crowns. When the player reaches certain global levels of a school of magic, new spells become available to learn in the laboratory.
Spells are classified in 6 schools of magic, corresponding to different elements. In order to learn spells, the player must build the research laboratory in [[Avalon]], available after the first generation shift for one million crowns. When the player reaches certain global levels of a school of magic, new spells become available to learn in the laboratory.
Line 17: Line 17:
!Required level
!Required level
|-
|-
|Fireball
| style="text-align: center;"|'''Fireball'''
|
|
|Deal damage to an enemy with a fireball. The higher the level, the bigger the ball is.
| style="text-align: center;"|Deal damage to an enemy with a fireball. The higher the level, the bigger the ball is.
|Attack
| style="text-align: center;"|Attack
|Single enemy
| style="text-align: center;"|Single enemy
|Long
| style="text-align: center;"|Long
|1 MP
| style="text-align: center;"|1 MP
|Default
| style="text-align: center;"|Default
|-
|-
|Self-immolation
| style="text-align: center;"|'''Self-immolation'''
|
|Cover your body with a flame barrier. The flames nullify fire-based attacks. Enemies that get too close will be damaged by the flames.
|Buff
|Self
|Short
|3 MP
|
|
| style="text-align: center;"|Cover your body with a flame barrier. The flames nullify fire-based attacks. Enemies that get too close will be damaged by the flames.
| style="text-align: center;"|Buff
| style="text-align: center;"|Self
| style="text-align: center;"|Short
| style="text-align: center;"|3 MP
| style="text-align: center;"|
|}
|}


Line 48: Line 48:
!Required level
!Required level
|-
|-
|Life Water
| style="text-align: center;"|'''Life Water'''
|
| style="text-align: center;"|
|Heal the HP of an ally.
| style="text-align: center;"|Heal the HP of an ally.
|Healing
| style="text-align: center;"|Healing
|Single ally
| style="text-align: center;"|Single ally
|Long
| style="text-align: center;"|Long
|1 MP
| style="text-align: center;"|1 MP
|Default
| style="text-align: center;"|Default
|-
|-
|Physic Water
| style="text-align: center;"|'''Physic Water'''
|
| style="text-align: center;"|
|Cure ailments such as poison and paralysis for an ally.
| style="text-align: center;"|Cure ailments such as poison and paralysis for an ally.
|Healing
| style="text-align: center;"|Healing
|Single ally
| style="text-align: center;"|Single ally
|Long
| style="text-align: center;"|Long
|2 MP
| style="text-align: center;"|2 MP
|
| style="text-align: center;"|
|-
|-
|Mist Cover
| style="text-align: center;"|'''Mist Cover'''
|
| style="text-align: center;"|
|Hide an ally in mist to make them hard to target.
| style="text-align: center;"|Hide an ally in mist to make them hard to target.
|Buff
| style="text-align: center;"|Buff
|Single ally
| style="text-align: center;"|Single ally
|Long
| style="text-align: center;"|Long
|6 MP
| style="text-align: center;"|6 MP
|
| style="text-align: center;"|
|}
|}


Line 89: Line 89:
!Required level
!Required level
|-
|-
|Blades of Wind
| style="text-align: center;"|'''Blades of Wind'''
|
| style="text-align: center;"|
|Slice up an enemy with sharp wind. Number of hits increases with level.
| style="text-align: center;"|Slice up an enemy with sharp wind. Number of hits increases with level.
|Attack
| style="text-align: center;"|Attack
|Single enemy
| style="text-align: center;"|Single enemy
|Long
| style="text-align: center;"|Long
|1 MP
| style="text-align: center;"|1 MP
|Default
| style="text-align: center;"|Default
|-
|-
|Air Screen
| style="text-align: center;"|'''Air Screen'''
|[[File:Air_screen.png|200px]]
| style="text-align: center;"|[[File:Air_screen.png|200px]]
|Wrap an ally with a thin coat of air to increase defense.
| style="text-align: center;"|Wrap an ally with a thin coat of air to increase defense.
|Buff
| style="text-align: center;"|Buff
|Single ally
| style="text-align: center;"|Single ally
|Long
| style="text-align: center;"|Long
|2 MP
| style="text-align: center;"|2 MP
|Default
| style="text-align: center;"|Default
|-
|-
|Missile Shield
| style="text-align: center;"|'''Missile Shield'''
|
| style="text-align: center;"|
|Utilize the power of wind to deflect arrows.
| style="text-align: center;"|Utilize the power of wind to deflect arrows.
|
| style="text-align: center;"|
|
| style="text-align: center;"|
|
| style="text-align: center;"|
|
| style="text-align: center;"|
|
| style="text-align: center;"|
|}
|}


Line 129: Line 129:
!Required level
!Required level
|-
|-
|Gilden Strength
| style="text-align: center;"|'''Gilden Strength'''
|
| style="text-align: center;"|
|Increase the strength of an ally during battle.
| style="text-align: center;"|Increase the strength of an ally during battle.
|Buff
| style="text-align: center;"|Buff
|Single ally
| style="text-align: center;"|Single ally
|Long
| style="text-align: center;"|Long
|1 MP
| style="text-align: center;"|1 MP
|Default
| style="text-align: center;"|Default
|-
|-
|Entangle
| style="text-align: center;"|'''Entangle'''
|
| style="text-align: center;"|
|Immobilize (stun) all non-flying enemies.
| style="text-align: center;"|Immobilize (stun) all non-flying enemies.
|Debuff
| style="text-align: center;"|Debuff
|All enemies
| style="text-align: center;"|All enemies
|Long
| style="text-align: center;"|Long
|2 MP
| style="text-align: center;"|2 MP
|
| style="text-align: center;"|
|}
|}


Line 160: Line 160:
!Required level
!Required level
|-
|-
|Light Ball
| style="text-align: center;"|'''Light Ball'''
|
| style="text-align: center;"|
|Damage all enemies with radiant spheres. The light also blinds enemies.
| style="text-align: center;"|Damage all enemies with radiant spheres. The light also blinds enemies.
|Attack
| style="text-align: center;"|Attack
|All enemies
| style="text-align: center;"|All enemies
|Long
| style="text-align: center;"|Long
|1 MP
| style="text-align: center;"|1 MP
|Default
| style="text-align: center;"|Default
|-
|-
|Moonlight
| style="text-align: center;"|'''Moonlight'''
|
| style="text-align: center;"|
|Heal the HP of an ally with gentle moonlight.
| style="text-align: center;"|Heal the HP of an ally with gentle moonlight.
|Healing
| style="text-align: center;"|Healing
|Single ally
| style="text-align: center;"|Single ally
|Long
| style="text-align: center;"|Long
|4 MP
| style="text-align: center;"|4 MP
|
| style="text-align: center;"|
|}
|}
[[Category:Romancing SaGa 2]]
[[Category:Romancing SaGa 2]]
[[Category:Lists]]
[[Category:Lists]]
[[Category:Magic]]
[[Category:Magic]]

Revision as of 12:35, December 6, 2019

This is a list of the magic spells available in Romancing SaGa 2.

Spells are classified in 6 schools of magic, corresponding to different elements. In order to learn spells, the player must build the research laboratory in Avalon, available after the first generation shift for one million crowns. When the player reaches certain global levels of a school of magic, new spells become available to learn in the laboratory.

The strength of the spells depend on the corresponding spell level, the Magic stat and the hidden Logic stat (which can be checked in the scales located in every room of the laboratory; a higher Logic level means weaker magic).

Pyrology

Pyrology spells are incompatible with hydrology, meaning a character can't have both types of magic at the same time.

Name Image Description Type Target Range MP cost Required level
Fireball Deal damage to an enemy with a fireball. The higher the level, the bigger the ball is. Attack Single enemy Long 1 MP Default
Self-immolation Cover your body with a flame barrier. The flames nullify fire-based attacks. Enemies that get too close will be damaged by the flames. Buff Self Short 3 MP

Hydrology

Hydrology spells are incompatible with pyrology, meaning a character can't have both types of magic at the same time.

Name Image Description Type Target Range MP cost Required level
Life Water Heal the HP of an ally. Healing Single ally Long 1 MP Default
Physic Water Cure ailments such as poison and paralysis for an ally. Healing Single ally Long 2 MP
Mist Cover Hide an ally in mist to make them hard to target. Buff Single ally Long 6 MP

Aerology

Aerology spells are incompatible with terrology, meaning a character can't have both types of magic at the same time.

Name Image Description Type Target Range MP cost Required level
Blades of Wind Slice up an enemy with sharp wind. Number of hits increases with level. Attack Single enemy Long 1 MP Default
Air Screen Air screen.png Wrap an ally with a thin coat of air to increase defense. Buff Single ally Long 2 MP Default
Missile Shield Utilize the power of wind to deflect arrows.

Terrology

Terrology spells are incompatible with aerology, meaning a character can't have both types of magic at the same time.

Name Image Description Type Target Range MP cost Required level
Gilden Strength Increase the strength of an ally during battle. Buff Single ally Long 1 MP Default
Entangle Immobilize (stun) all non-flying enemies. Debuff All enemies Long 2 MP

Cosmology

Cosmology spells are compatible with the other magic schools.

Name Image Description Type Target Range MP cost Required level
Light Ball Damage all enemies with radiant spheres. The light also blinds enemies. Attack All enemies Long 1 MP Default
Moonlight Heal the HP of an ally with gentle moonlight. Healing Single ally Long 4 MP