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Guild System (Final Fantasy Legend II)

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Revision as of 23:04, April 25, 2011 by gkFFlegend (talk) (added page and a more detailed discription)
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Final Fantasy Legend II uses a guild system simular to The Final Fantasy Legend] except you are not allowed to revisit the guild to change your charcters when they die. When HP reaches zero you are not considered deadbut knocked out. Your party only dies if all are knocked out. After dieing you meet Odin who offers to bring you back to life untill you defeat him, after that death of all charcters will end the game. You are given a choice of four races, three of which are from the original Legend:

  • Humans - Humans do not learn any abilities, but their stats increase randomly after battles depending on equipment used. They have the most equipment slots and are able to take potions to increase their stats.
  • Mutants (called Espers in the Japanese version) - Like Humans, Mutants get random stat increases after a battle. They also may learn or forget a skill, with up to a total of four skills being available to learn.
  • Monsters - Monsters get stronger by defeating other monsters. After an enemy is defeated in battle they may drop some meat which the monster can eat, turning them into a new monster thus increasing their stats and possibly teaching them new skills.
  • Robots - Robot's stats are dependent entirely on their equipment. Any weapon used by a robot only has half the durability but when a robot rests at an inn their weapon's durability is fully restored.

Additional guest characters will also assist the party at certain points and unlike the main party these characters have actual names and back stories.