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[[File:InnovativeSS1.jpg|thumb|219px|Ventus on the map]]The '''Board Game system''' is one of the innovative and key gameplay aspects to ''[http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga]''. It is the main dungeon/field view of the game whenever you undertake a main adventure or side-quest. The dungeon/field is broken up into a chess like board game, where you move your piece (a silver figure of the current main character) one place at a time, revealing more landscape and potential paths.
[[File:InnovativeSS1.jpg|thumb|219px|Ventus on the map]]The '''Board Game system''' is one of the innovative and key gameplay aspects to ''[http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga]''. It is the main dungeon/field view of the game whenever you undertake a main or side quest adventure. The dungeon/field is broken up into a chess like board game, where you move your piece (a silver figure of the current main character) one place at a time, revealing more landscape and potential paths.
==Movement==
==Movement==


[[File:Unl_screen017.jpg|thumb|250px|The direction wheel in action]]While each dungeon/field appears to be sprawling and non-linear, each movement is controlled by pushing the left analog stick in one of 8 radial directions. By pushing the analog stick in a certain direction, a wheel appears pointing in the direction you wish to go. By keeping the arrow pointed towards a potential path, marked by ?????, the character piece will move in that direction onto the next section of the map, and consume 1 turn. The path will then be given a brief description (like Path, Road, Cliff) and will appear on the overhead map (press Square to view).
[[File:Unl_screen017.jpg|thumb|250px|The direction wheel in action]]While each dungeon/field appears to be sprawling and non-linear, each movement is controlled by pushing the analogue stick in one of 8 radial directions. By pushing the analogue stick in a certain direction, a wheel appears pointing in the direction you wish to go. By keeping the arrow pointed towards a potential path, marked by ?????, the character piece will move in that direction onto the next section of the map, and consume 1 turn. The path will then be given a brief description (like Path, Road, Cliff) and will appear on the overhead map (pressing Square).






Any dungeon/field that is part of a side-quest adventure will have a specific Turn Limit. This limits the maximum amount of actions you can perform before you fail the quest and are returned to the nearest town. If you fail a quest you can choose to attempt it again, with the Turn Limit being reset back to 0 each time. Main quests have an infinite Turn Limit and can be played as long as you require. If you fail an adventure, when you retry it any area(s) of the map previously uncovered will already be revealed.
Any dungeon/field that is part of a side-quest adventure will have a specific Turn Limit. This limits the maximum amount of actions you can perform before you fail the quest and are returned to the nearest town. If you fail a quest you can choose to attempt it again, with the Turn Limit being reset back to 0 each time. Main quests have an infinite Turn Limit and can be played as long as you require.


''Note: You can view the number of turns taken so far, the map Turn Limit and an overhead map of any panels/paths travelled by pressing Square''.
''Note: You can view the number of turns taken so far, the map Turn Limit and an overhead map of any panels/paths travelled by pressing Square''.
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When in a dungeon/field you can select a variety of actions (from the bottom left corner of the screen) to be performed in your current location;
When in a dungeon/field you can select a variety of actions (from the bottom left corner of the screen) to be performed in your current location;


*Skill - Use a specific skill (depending on a character's [http://saga.wikia.com/wiki/Growth_Panel Growth Panels])
*Use a specific skill (depending on a character's [http://saga.wikia.com/wiki/Growth_Panel Growth Panels])


*Item - View, arrange and discard items
*View, arrange and discard items


*Equipment - Check and alter your characters' equipment
*Check and alter your characters' equipment


*Status - View a character's indepth status, including; stats, growth rates, panel bonuses, attacks, spells
*View a character's indepth status, including; stats, growth rates, panel bonuses, attacks, spells


*Quit - Quicksave and quit to the main menu
*Quit to the main menu


By using Skills you can scan the current map panel for treasure, traps, monsters and engage each accordingly. Using any Skill will consume 1 turn. Additionally, you can press R3 (right analog stick) at any point to have the option to rest. Resting will consume 1 turn, but all the characters in your party will recover a portion of their HP (based on the character's HP recover stat listed under the 'Status' menu).
By using Skills you can scan the current map panel for treasure, traps, monsters and engage each accordingly. Using any Skill will consume 1 turn. Additionally, you can press R3 (right analog stick) at any point to have the option to rest. Resting will consume 1 turn, but all the characters in your party will recover a portion of their HP (based on the character's HP recover stat listed under the 'Status' menu).


==Battles==
==Battles==
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==Treasure/Items==
==Treasure/Items==


Treasure chests and items will occasionally turn up on map panels. You can also use the dungeon specific Skills to search for hidden treasures. Each type of dungeon requires a different scanning Skill in order to find treasure: Fields and open locations need [[Growth Panel#Exploration Panels|Road Guide]]; Caves and enclosed natural spaces use [[Growth Panel#Exploration Panels|Cave Guide]]; Structures and buildings require [[Growth Panel#Exploration Panels|Architect]]. Each skill costs 1 turn per use.
Treasure chests and items will occasionally turn up on map panels. You can also use the dungeon specific Skills to search for hidden treasures but these consume 1 turn each). Each type of dungeon requires a different scanning Skill in order to find treasure: Fields and open locations need [[Growth Panel#Exploration Panels|Road Guide]]; Caves and enclosed natural spaces use [[Growth Panel#Exploration Panels|Cave Guide]]; Structures and buildings require [[Growth Panel#Exploration Panels|Architect]]. Each skill costs 1 turn per use.


*If an item/weapon/accessory/[[Magic Tablet]] is found you can simply choose to inspect it and it will be automatically picked up and added to your Items.
*If an item/weapon/accessory is found you can simply choose to inspect it and it will be automatically picked up and added to your Items.


*When a treasure chest, or bag, is discovered you can do various things, such as; choose to open it, inspect it or use Skills on it. Some treasures have locks and deadly traps attached to them, which will require the use of certain Skills ([[Growth Panel#Support Panels|Sharpeye, Locksmith, Defuse]] & [[Growth Panel#Occultism Panels|Fortuneteller]]) to successfully disarm them and claim the item contained. These will consume 1 turn each (and require the use of the [http://saga.wikia.com/wiki/Reel_System Reel System]), but might save you from explosions, poison, damage, a mimic fight or breaking the item if you attempt to force open a lock.
*When a treasure chest, or bag, is discovered you can do various things, such as; choose to open it, inspect it or use Skills on it. Some treasures have locks and deadly traps attached to them, which will require the use of certain Skills ([[Growth Panel#Support Panels|Sharpeye, Locksmith, Defuse]] & [[Growth Panel#Occultism Panels|Fortuneteller]]) to successfully disarm them and claim the item contained. These will consume 1 turn each (and require the use of the [http://saga.wikia.com/wiki/Reel_System Reel System]), but might save you from explosions, poison, damage, a mimic fight or breaking the item if you attempt to force open a lock.

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