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[[File:InnovativeSS1.jpg|thumb|219px|Ventus on the map]]The '''Board Game system''' is one of the innovative and key gameplay aspects to ''[http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga]''. It is the main dungeon/field view of the game whenever you undertake a main | [[File:InnovativeSS1.jpg|thumb|219px|Ventus on the map]]The '''Board Game system''' is one of the innovative and key gameplay aspects to ''[http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga]''. It is the main dungeon/field view of the game whenever you undertake a main or side quest adventure. The dungeon/field is broken up into a chess like board game, where you move your piece (a silver figure of the current main character) one place at a time, revealing more landscape and potential paths. | ||
==Movement== | ==Movement== | ||
[[File:Unl_screen017.jpg|thumb|250px|The direction wheel in action]]While each dungeon/field appears to be sprawling and non-linear, each movement is controlled by pushing the | [[File:Unl_screen017.jpg|thumb|250px|The direction wheel in action]]While each dungeon/field appears to be sprawling and non-linear, each movement is controlled by pushing the analogue stick in one of 8 radial directions. By pushing the analogue stick in a certain direction, a wheel appears pointing in the direction you wish to go. By keeping the arrow pointed towards a potential path, marked by ?????, the character piece will move in that direction onto the next section of the map, and consume 1 turn. The path will then be given a brief description (like Path, Road, Cliff) and will appear on the overhead map (pressing Square). | ||
Any dungeon/field that is part of a side-quest adventure will have a specific Turn Limit. This limits the maximum amount of actions you can perform before you fail the quest and are returned to the nearest town. If you fail a quest you can choose to attempt it again, with the Turn Limit being reset back to 0 each time. Main quests have an infinite Turn Limit and can be played as long as you require | Any dungeon/field that is part of a side-quest adventure will have a specific Turn Limit. This limits the maximum amount of actions you can perform before you fail the quest and are returned to the nearest town. If you fail a quest you can choose to attempt it again, with the Turn Limit being reset back to 0 each time. Main quests have an infinite Turn Limit and can be played as long as you require. | ||
''Note: You can view the number of turns taken so far, the map Turn Limit and an overhead map of any panels/paths travelled by pressing Square''. | ''Note: You can view the number of turns taken so far, the map Turn Limit and an overhead map of any panels/paths travelled by pressing Square''. | ||
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When in a dungeon/field you can select a variety of actions (from the bottom left corner of the screen) to be performed in your current location; | When in a dungeon/field you can select a variety of actions (from the bottom left corner of the screen) to be performed in your current location; | ||
* | *Use a specific skill (depending on a character's [http://saga.wikia.com/wiki/Growth_Panel Growth Panels]) | ||
* | *View, arrange and discard items | ||
* | *Check and alter your characters' equipment | ||
* | *View a character's indepth status, including; stats, growth rates, panel bonuses, attacks, spells | ||
*Quit | *Quit to the main menu | ||
By using Skills you can scan the current map panel for treasure, traps, monsters and engage each accordingly. Using any Skill will consume 1 turn. Additionally, you can press R3 (right analog stick) at any point to have the option to rest. Resting will consume 1 turn, but all the characters in your party will recover a portion of their HP (based on the character's HP recover stat listed under the 'Status' menu). | By using Skills you can scan the current map panel for treasure, traps, monsters and engage each accordingly. Using any Skill will consume 1 turn. Additionally, you can press R3 (right analog stick) at any point to have the option to rest. Resting will consume 1 turn, but all the characters in your party will recover a portion of their HP (based on the character's HP recover stat listed under the 'Status' menu). | ||
==Battles== | ==Battles== | ||
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==Treasure/Items== | ==Treasure/Items== | ||
Treasure chests and items will occasionally turn up on map panels. You can also use the dungeon specific Skills to search for hidden treasures. Each type of dungeon requires a different scanning Skill in order to find treasure: Fields and open locations need [[Growth Panel#Exploration Panels|Road Guide]]; Caves and enclosed natural spaces use [[Growth Panel#Exploration Panels|Cave Guide]]; Structures and buildings require [[Growth Panel#Exploration Panels|Architect]]. Each skill costs 1 turn per use. | Treasure chests and items will occasionally turn up on map panels. You can also use the dungeon specific Skills to search for hidden treasures but these consume 1 turn each). Each type of dungeon requires a different scanning Skill in order to find treasure: Fields and open locations need [[Growth Panel#Exploration Panels|Road Guide]]; Caves and enclosed natural spaces use [[Growth Panel#Exploration Panels|Cave Guide]]; Structures and buildings require [[Growth Panel#Exploration Panels|Architect]]. Each skill costs 1 turn per use. | ||
*If an item/weapon/accessory | *If an item/weapon/accessory is found you can simply choose to inspect it and it will be automatically picked up and added to your Items. | ||
*When a treasure chest, or bag, is discovered you can do various things, such as; choose to open it, inspect it or use Skills on it. Some treasures have locks and deadly traps attached to them, which will require the use of certain Skills ([[Growth Panel#Support Panels|Sharpeye, Locksmith, Defuse]] & [[Growth Panel#Occultism Panels|Fortuneteller]]) to successfully disarm them and claim the item contained. These will consume 1 turn each (and require the use of the [http://saga.wikia.com/wiki/Reel_System Reel System]), but might save you from explosions, poison, damage, a mimic fight or breaking the item if you attempt to force open a lock. | *When a treasure chest, or bag, is discovered you can do various things, such as; choose to open it, inspect it or use Skills on it. Some treasures have locks and deadly traps attached to them, which will require the use of certain Skills ([[Growth Panel#Support Panels|Sharpeye, Locksmith, Defuse]] & [[Growth Panel#Occultism Panels|Fortuneteller]]) to successfully disarm them and claim the item contained. These will consume 1 turn each (and require the use of the [http://saga.wikia.com/wiki/Reel_System Reel System]), but might save you from explosions, poison, damage, a mimic fight or breaking the item if you attempt to force open a lock. |