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Difference between revisions of "Blacksmith"

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[http://saga.wikia.com/wiki/Wanda Wanda] - Speciality in Bow & Accessory. Only Blacksmith that handles Guns.
*[http://saga.wikia.com/wiki/Wanda Wanda] - Speciality in Bow & Accessory. Only Blacksmith that handles Guns.


[http://saga.wikia.com/wiki/Longshank Longshank] (Mythe Works) - The personal Blacksmith shop of [http://saga.wikia.com/wiki/Mythe Mythe]. Speciality depends on what level of Weapon Smith and Accessory Smith Panel Mythe has. If Mythe is not a playable character then the Works will only be able to make; Dagger, Sword & Accessory.
*[http://saga.wikia.com/wiki/Longshank Longshank] (Mythe Works) - The personal Blacksmith shop of [http://saga.wikia.com/wiki/Mythe Mythe]. Speciality depends on what level of [[Growth Panel#Item Panels|Weapon Smith]] and [[Growth Panel#Item Panels|Accessory Smith]] Panel Mythe has. If Mythe is not a playable character then the Works will only be able to make; Dagger, Sword & Accessory.


[http://saga.wikia.com/wiki/Gadeira Gadeira] - Speciality in increasing durability points.
*[http://saga.wikia.com/wiki/Gadeira Gadeira] - Speciality in increasing durability points.


[http://saga.wikia.com/wiki/Vaftom Vaftom] - Speciality in drawing out item abilities.
*[http://saga.wikia.com/wiki/Vaftom Vaftom] - Speciality in drawing out item abilities.




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*First choose what type of item you want to create (weapon, shield, accessory)
*First choose what type of item you want to create (weapon, shield, accessory)


*Select a 'base' material you wish the item to be made of (this determines it's power/defence and abilities
*Select a 'base' material you wish the item to be made of (this determines it's power/defence and abilities)
*Select a 'secondary' material to add to the item, increasing it's durability (and possibly adding new abilities)
*Select a 'secondary' material to add to the item, increasing it's durability and possibly adding new abilities
Modifying items works the same way, except the 'base' item is whatever you want to improve
Modifying/Repairing items works the same way, except the 'base' item is whatever you want to improve/repair.
==Intermediate Forging==
==Intermediate Forging==
Each material you use is grouped by type (and weight), with different materials resulting in different items. By using different materials you can create stronger items, as well as give them different attacks and abilities.
Each material you use is grouped by type (and weight), with different materials resulting in different items. By using different materials you can create stronger items, as well as give them different attacks and abilities.


*By using a similar material type to your 'base' material you can increase the items' durability more than by just picking whatever you have
*By using a similar material type to your 'base' material you can increase the items' durability more than by just picking whatever you have in your inventory.


*Using the 'Beastial' elemental materials can add Magic abilities to an item (except Guns)
*Using the 'Beastial' elemental materials can add Magic capabilities to an item (except Guns) if the user has learnt any [[Unlimited Saga Spells|Spells]] from a [[Magic Tablet]].


*Making a lightweight weapon draws out abilities like <Parry>, <Deflect> and <Block> which can cancel enemy attacks, whereas heavy weapons will have slightly stronger attacks but no defensive ability
*Making a lightweight weapon draws out abilities like <Parry>, <Deflect> and <Block> which can cancel enemy attacks, whereas heavy weapons will have slightly stronger attacks but no defensive ability.


*By experimenting, you can combine certain materials into stronger or rarer ones
*By experimenting, you can combine certain materials and change the base item into a stronger or rarer one.
==Advanced Forging==
==Advanced Forging==
By combining certain materials in sequence you can create the most powerful items in the game, which are either incredibly rare or extremely expensive (if you do manage to find them). Debatably the most powerful and useful item is '''Damascus'''. It can be made into any item and is fairly easy to make once you know the correct process.
By combining certain materials in sequence you can create the most powerful items in the game, which are either incredibly rare or extremely expensive (if you manage to find them in shops). Debatably the most useful and powerful item (overall) is '''Damascus'''. It can be made into any weapon, shield or accessory and is fairly easy to make once you know the correct process.
*You need a piece of Mullock, which is a pretty low level material
*You need a piece of Mullock, which is a pretty low level material. (This is found mainly in towns that use a barter system, as well as from chests opened by a failed [[Growth Panel#Occultism Panels|Fortuneteller]] prediction)
*Create a Dagger from Mullock and add any Beastial stone
*Create a Dagger from Mullock and any Beastial stone
*Create a Steel Dagger (Ironstone + Wood = Iron. Iron + Wood = Steel)
*Create a Steel Dagger (Ironstone + Wood = Iron. Iron + Wood = Steel)
*Create a 'Steel 2' item by adding Wood to Steel until you REDUCE it's power from 39 to 38 (15% chance)
*Create a 'Steel 2' Dagger by adding Wood until you REDUCE it's power from 39 to 38 (15% chance)
*Steel 2 Dagger + Beastial (Mullock) Dagger = Damascus Dagger
*Steel 2 Dagger + Stone Dagger (Mullock) = Damascus Dagger
*(Forge the dagger into whatever item you want)
*(Forge the dagger into whatever item you want)


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*'''Roadster''' = Diamond + Diamond
*'''Roadster''' = Diamond + Diamond
*'''Queen Shiva/Bliqs''' = Corundum Sapphire (Water) + Corundum Ruby (Fire)
*'''Queen Shiva/Bliqs''' = Corundum Sapphire (Water) + Corundum Ruby (Fire)
Each synthesis of materials has a preset success rate (10%, 25% etc), so it is advisable that you save prior to attempting a fusion, especially if you are using high-level materials. If you fail to create the necessary item then you can perform a soft reset (L1 + Select + Start + R1) and reload and try again.

Revision as of 17:29, March 26, 2011

Mythe Works

The Blacksmith is a special shop located in various towns of Unlimited Saga that allow you to customize your equipment.

Blacksmith shops are only located in 4 towns, each with their own specialities in item creation. By using all of the Blacksmith shops you can customize all 7 weapon different types, shields and accessories. Guns can be modified but not created, while Body armour, Headgear and Boots cannot be made or modified at a Blacksmiths and must be bought or obtained from chests.


  • Wanda - Speciality in Bow & Accessory. Only Blacksmith that handles Guns.
  • Longshank (Mythe Works) - The personal Blacksmith shop of Mythe. Speciality depends on what level of Weapon Smith and Accessory Smith Panel Mythe has. If Mythe is not a playable character then the Works will only be able to make; Dagger, Sword & Accessory.
  • Gadeira - Speciality in increasing durability points.
  • Vaftom - Speciality in drawing out item abilities.


Location Dagger Sword Axe Staff Spear Bow Gun Acc' Shield
Wanda O X O X X O O O X
Longshank O O X X X X X O X
Gadeira O O O O O X X X O
Vaftom X O X O O O X O O

Forging Basics

When at the Blacksmiths you can choose to create or modify an item. Both processes require the use of materials, which can be obtained from shops, treasure chests and monsters.

  • First choose what type of item you want to create (weapon, shield, accessory)
  • Select a 'base' material you wish the item to be made of (this determines it's power/defence and abilities)
  • Select a 'secondary' material to add to the item, increasing it's durability and possibly adding new abilities

Modifying/Repairing items works the same way, except the 'base' item is whatever you want to improve/repair.

Intermediate Forging

Each material you use is grouped by type (and weight), with different materials resulting in different items. By using different materials you can create stronger items, as well as give them different attacks and abilities.

  • By using a similar material type to your 'base' material you can increase the items' durability more than by just picking whatever you have in your inventory.
  • Using the 'Beastial' elemental materials can add Magic capabilities to an item (except Guns) if the user has learnt any Spells from a Magic Tablet.
  • Making a lightweight weapon draws out abilities like <Parry>, <Deflect> and <Block> which can cancel enemy attacks, whereas heavy weapons will have slightly stronger attacks but no defensive ability.
  • By experimenting, you can combine certain materials and change the base item into a stronger or rarer one.

Advanced Forging

By combining certain materials in sequence you can create the most powerful items in the game, which are either incredibly rare or extremely expensive (if you manage to find them in shops). Debatably the most useful and powerful item (overall) is Damascus. It can be made into any weapon, shield or accessory and is fairly easy to make once you know the correct process.

  • You need a piece of Mullock, which is a pretty low level material. (This is found mainly in towns that use a barter system, as well as from chests opened by a failed Fortuneteller prediction)
  • Create a Dagger from Mullock and any Beastial stone
  • Create a Steel Dagger (Ironstone + Wood = Iron. Iron + Wood = Steel)
  • Create a 'Steel 2' Dagger by adding Wood until you REDUCE it's power from 39 to 38 (15% chance)
  • Steel 2 Dagger + Stone Dagger (Mullock) = Damascus Dagger
  • (Forge the dagger into whatever item you want)


Other high-level materials include:

  • Meteoritic Iron = Meterorite + 'Bone/Scale'
  • Faerie Silver = Silver + 'Beastial'
  • Roadster = Diamond + Diamond
  • Queen Shiva/Bliqs = Corundum Sapphire (Water) + Corundum Ruby (Fire)

Each synthesis of materials has a preset success rate (10%, 25% etc), so it is advisable that you save prior to attempting a fusion, especially if you are using high-level materials. If you fail to create the necessary item then you can perform a soft reset (L1 + Select + Start + R1) and reload and try again.