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Editing Akitoshi Kawazu

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While [[SaGa 3: Jikuu no Hasha]] was being directed by a different team, simplifying and changing several elements of the previous two titles, Kawazu was working on the series' transition to the 16-Bit era and the home console market, [[Romancing SaGa]]. This is where the series gets most of it's world freedom elements, allowing for a non-linear type of storytelling. Gone were Espers and necessarily unique Monsters, as the Human class was made far more open ended, allowing them to freely customize what type of gameplay style they used, varying from weapons and magic, and even a mix of the two in the form of the holy grail. There's an exception to this, such as [[Claudia|Claudia's]] two animal companions, [[Sylvan]] and [[Brau]], who couldn't equip any items. In addition to that, there is a brand new formation system, allowing for tactical management of your positions, the front row being the best for offense while the back is the best for defense. This added limitations to which formation can use which weapons, as most melee weapons would only be used in the front row, while Magic, Bows and Spears could be used from the middle and the case of the former, the back. This added some depth to the game, enriching the existing mechanics alongside a new way of attacking multiple enemies, with row based attacks such as Fire Wall.
While [[SaGa 3: Jikuu no Hasha]] was being directed by a different team, simplifying and changing several elements of the previous two titles, Kawazu was working on the series' transition to the 16-Bit era and the home console market, [[Romancing SaGa]]. This is where the series gets most of it's world freedom elements, allowing for a non-linear type of storytelling. Gone were Espers and necessarily unique Monsters, as the Human class was made far more open ended, allowing them to freely customize what type of gameplay style they used, varying from weapons and magic, and even a mix of the two in the form of the holy grail. There's an exception to this, such as [[Claudia|Claudia's]] two animal companions, [[Sylvan]] and [[Brau]], who couldn't equip any items. In addition to that, there is a brand new formation system, allowing for tactical management of your positions, the front row being the best for offense while the back is the best for defense. This added limitations to which formation can use which weapons, as most melee weapons would only be used in the front row, while Magic, Bows and Spears could be used from the middle and the case of the former, the back. This added some depth to the game, enriching the existing mechanics alongside a new way of attacking multiple enemies, with row based attacks such as Fire Wall.
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