Welcome to the SaGa Wiki! We have moved off Fandom very recently, so things are still being set up around here. Please note that some images did not successfully transfer, and will need to be manually reuploaded or replaced.


Note: Keep in mind that once you have an account, you must wait one day and make 5 edits to become autoconfirmed. This allows you to skip questions while editing, to create new articles, and to upload images.

Guild System (The Final Fantasy Legend)

From SaGa Wiki
Revision as of 19:03, April 20, 2011 by gkFFlegend (talk)
Jump to navigationJump to search

&nbsp


The Final Fantasy Legend used a guild system allowing the player to select from a variety of characters, each with their own strengths and flaws, making customizing a party either remove most of the challenge to the game, or adds greatly to the challenge of the game. Charcters are revived at the House of Life as long as they have Hearts left. At any point you can replace dead charcters at the guild, except your first selected charcter.

  • Human - They have no magical capabilities and must buy their upgrades, the main difference between the genders being that males have a higher STR stat while females have a higher AGI stat.
  • Mutants/Espers - They grow naturally and are the only ones to use magic. They also learn magic and various skills at random, but they can disappear as quickly as they come. They cannot use the stat upgrades that humans need though.
  • Monsters - You can start out as a variety of monsters, or recruit one. They do not develop by normal means, instead relying on the meat that is sometimes dropped after battle. Depending on what kind of monster the eater is and what kind of monster the meat consists of affects what the resulting monster will be.


Begining Guild


Unlike other guilds you can only select one charcter from this guild and never visit it again. After you select your charcter you can never replace him or her for the rest of the game. They tend to run a little more powerful then the Tower Town Guild.

Human M HP: 60 Str. 8 Def. 1 Agl. 4 Mana 0
Item: Long Sword, Bronze Glove
Human F HP 60 Str. 4 Def. 1 Agl. 8 Mana 0
Item: Saber, Bronze Glove
Mutant M HP 40 Str. 8 Def. 0 Agl. 4 Mana 6
Ability: Stealth Item: Long Sword
Mutant F HP 40 Str. 4 Def. 0 Agl. 8 Def. 6
Ability: Stealth Item: Saber
Clipper HP: 20 Str. 4 Def. 9 Agl. 7 Mana 6
Abilitys: Pincer, X Ice
Redbull HP: 60 Str. 8 Def. 7 Agl. 5 Mana 4
Ability: Horn, XIce
Wererat HP: 40 Str. 8 Def. 4 Agl. 5 Mana 7
Ability: Tusk
Zombie HP: 60 Str. 9 Def. 4 Agl. 3 Mana 6
Ability: Nail, OPara, XFire

Tower Town Guild

The Tower Town Guild is found after you begin the game and you can fill all your empty slots. When one of these charcters die you can replace them at the guild or revive them.

Human M HP: 40 Str. 7 Def. 0 Agl. 3 Mana 0
Item: Hammer
Human F HP 40 Str. 3 Def. 0 Agl. 0 Mana 0
Item: Rapier
Mutant M HP 20 Str. 7 Def. 0 Agl. 3 Mana 5
Item: Hammer
Mutant F HP 20 Str. 3 Def. 0 Agl. 7 Def. 5
Item: Rapier
Lizard HP: 40 Str. 5 Def. 7 Agl. 4 Mana 2
Abilitys: Bite, X Ice
Skeleton HP: 20 Str. 5 Def. 2 Agl. 4 Mana 7
Item
Albatros HP: 20 Str. 6 Def. 3 Agl. 9 Mana 4
Ability: Beak OQuake
Goblin HP: 20 Str. 9 Def. 6 Agl. 4 Mana 3
Ability: Nail