Welcome to the SaGa Wiki! We have moved off Fandom very recently, so things are still being set up around here. Please note that some images did not successfully transfer, and will need to be manually reuploaded or replaced.


Note: Keep in mind that once you have an account, you must wait one day and make 5 edits to become autoconfirmed. This allows you to skip questions while editing, to create new articles, and to upload images.

Editing Unlimited Saga Spells

From SaGa Wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
Spell Arts are the various magic abilities used in ''[http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga]''. Spell Arts come in 6 different elements and can be offensive, defensive or supportive. They can be cast by using a Familiar (from a characters' [http://saga.wikia.com/wiki/Growth_Panel Growth Panel]) or from an article of equipment, having learnt the spells permanently from a [http://saga.wikia.com/wiki/Magic_Tablet Magic Tablet].
Spell Arts are the various magic abilities used in [http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga]. Spell Arts come in 6 different elements and can be offensive, defensive or supportive. They can be cast by using a Familiar (from a characters' [http://saga.wikia.com/wiki/Growth_Panel Growth Panel]) or by learning them permanently from a Magic Tablet. Higher level Familiars and Magic Tablets will have stronger spells on them, but the most powerful Spell Arts can only be created through the use of a Magic Blender [http://saga.wikia.com/wiki/Growth_Panel Growth Panel] (''in italics'').
 
Higher level Familiars and Magic Tablets will have stronger spells on them, but the most powerful Spell Arts can only be created through the use of a Magic Blender [http://saga.wikia.com/wiki/Growth_Panel Growth Panel] (''in italics''). This requires the user to have learnt various spell from a Magic Tablet; whereby they can "blend" 2 or more spells into a different, stronger spell.
==Fire Arts==
==Fire Arts==
Fire Arts are mainly designed for direct damage and also increasing Strength.
Fire Arts are mainly designed for direct damage and also increasing Strength.
{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
 
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
 
|width="1%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Image</font>'''
{|width="85%" cellspacing="0" cellpadding="0" border="1" style="text-align:center"
|width="35%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Description</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Image</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Description</font>'''
|-
|-
|'''Fire Veil'''
|'''Fire Veil'''
|[[File:Fireveil.jpg|100px]]
|[[File:Fireveil.jpg|100px]]
|Raises user's Fire Element level
|Fire element up
|-
|-
|'''Detect Aura'''
|'''Detect Aura'''
|[[File:Detectaura.jpg|100px]]
|[[File:Detectaura.jpg|100px]]
|Lowers HP defense of Slimes and certain bosses
|Lowers enemy's HP defense
|-
|-
|'''Fire Arrows'''
|'''Fire Arrows'''
|[[File:Firearrows.jpg|100px]]
|[[File:Firearrows.jpg|100px]]
|Single target heat damage
|Single target damage
|-
|-
|'''Fire Shield'''
|'''Fire Shield'''
|[[File:Fireshield.jpg|100px]]
|[[File:Fireshield.jpg|100px]]
|Occasionally blocks ice attacks
|Occasionally cancels ice attacks
|-
|-
|'''Power Surge'''
|'''Power Surge'''
|[[File:Powersurge.jpg|100px]]
|[[File:Powersurge.jpg|100px]]
|Raises Damage dealt and received by 30%
|Increases ally's Strength
|-
|-
|'''Firewall'''
|'''Firewall'''
|[[File:Firewall.jpg|100px]]
|[[File:Firewall.jpg|100px]]
|Cancels all ice attacks for the whole team for 1 turn
|Cancels all ice attacks for 1 turn
|-
|-
|'''Corona'''
|'''Corona'''
|[[File:Corona.jpg|100px]]
|[[File:Corona.jpg|100px]]
|Mass Light damage to all enemies
|Mass damage
|-
|-
|'''Holy Seal'''
|'''Holy Seal'''
|[[File:Holyseal.jpg|100px]]
|[[File:Holyseal.jpg|100px]]
|Single target Light damage
|Single target damage
|-
|-
|''Intensity''
|''Intensity''
Line 47: Line 47:
|''Power Gust''
|''Power Gust''
|[[File:Powergust.jpg|100px]]
|[[File:Powergust.jpg|100px]]
|Mass Light damage to all enemies
|Mass damage
|-
|-
|''Fire Screen''
|''Moving Firewall''
|[[File:Firescreen.jpg|100px]]
|[[File:Movingfirewall.jpg|100px]]
|Same as Firewall, but also deals some damage
|Same as Firewall, but also deals some damage
|-
|-
|''Crimson Flare''
|''Crimson Flare''
|[[File:Crimsonflare.jpg|100px]]
|[[File:Crimsonflare.jpg|100px]]
|Single target Heat/Light damage + Blind effect
|Single target damage + Blind effect
|}
|}


==Water Arts==
==Water Arts==
Water Arts are a well-balanced mix of healing and offensive spells.
Water Arts are a mix of healing and offensive spells.
{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Detect Undead - Lower Undead HP defence. Locate Undeads on the field map
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Water Veil - Water element up
|width="1%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Image</font>'''
*Rainbringer - Increases number of "Water" panels in magic reel
|width="35%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Description</font>'''
*Bubble Blow - Offensive water spell
|-
*Purify - Recover ally target HP and remove status effects
|'''Water Veil'''
*Water Shield - Block Heat attacks
|[[File:Waterveil.jpg|100px]]
*Ice Needle - Mass spell
|Raises user's Water Element level
*Trickle - Cancel an enemy turn
|-
*''Time Stop''
|'''Detect Undeads'''
*''Thunderclap - Paralysis effect''
|[[File:Detectundeads.jpg|100px]]
*''Ice Nine - Turns all panels in magic reel into "Water"or "Forbidden" element''
|Lowers HP defense of undead
*''Refresh - Remove status effect''
|-
|'''Rainbringer'''
|[[File:Rainbringer.jpg|100px]]
|Increases the power of water spells
|-
|'''Purify'''
|[[File:Purify.jpg|100px]]
|Recovers ally's HP and heals poison/numbness/blind/sleep/paralysis
|-
|'''Bubble Blow'''
|[[File:Bubbleblow.jpg|100px]]
|Single target damage
|-
|'''Water Shield'''
|[[File:Watershield.jpg|100px]]
|Occasionally blocks fire attacks
|-
|'''Ice Needle'''
|[[File:Iceneedle.jpg|100px]]
|Mass damage to all enemies
|-
|'''Trickle'''
|[[File:Trickle.jpg|100px]]
|Cancels 1 enemy action
|-
|''Time Stop''
|[[File:Timestop.jpg|100px]]
|Locks target's status
|-
|''Thunderclap''
|[[File:Thunderclap.jpg|100px]]
|Mass damage to all enemies+ Paralysis effect
|-
|''Ice Nine''
|[[File:Icenine.jpg|100px]]
|Turns all panels in magic reel into "Water"or "Forbidden" element
|-
|''Refresh''
|[[File:Refresh.jpg|100px]]
|Recovers ally's HP and heals all status effects
|}
 
==Earth Arts==
==Earth Arts==
Earth Arts are largely supportive spells.
Earth Arts are largely supportive spells.
{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Detect Animal - Lower HP defence of Beast, Wildling & Giants. Detect animal classes on the field map
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Earth Veil - Earth element up
|width="1%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Image</font>'''
*Boulder - Offensive earth spell
|width="35%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Description</font>'''
*Sleep - Sleep effect
|-
*Build Up - Raise strength and endurance
|'''Earth Veil'''
*Anti-Fear - Remove mental status effect
|[[File:Earthveil.jpg|100px]]
*Animal Charmer - Weakens Beasts, Wildlings & Birds
|Raises user's Earth Element level
*Aegis Shield - Block elements
|-
*''Fear - Fear effect''
|'''Detect Animals'''
*''Power Rise - Raises strength''
|[[File:Detectanimals.jpg|100px]]
*''Mega Power Rise - Raises strength (lasts longer than Power Rise)''
|Lowers HP defense of beasts/birds/wildlings/giants
*''Pellet - Mass spell''
|-
|'''Boulder'''
|[[File:Boulder.jpg|100px]]
|Single target damage
|-
|'''Sleep'''
|[[File:Sleep.jpg|100px]]
|Single target Sleep effect
|-
|'''Build-Up'''
|[[File:Buildup.jpg|100px]]
|Increases ally's Strength and Endurance
|-
|'''Anti-Fear'''
|[[File:Antifear.jpg|100px]]
|Heals fear/confusion/berserk
|-
|'''Animal Charmer'''
|[[File:Animalcharmer.jpg|100px]]
|Weakens beast/wildling/bird enemies
|-
|'''Aegis Shield'''
|[[File:Aegisshield.jpg|100px]]
|Occasionally blocks elemental & physical attacks
|-
|''Fear''
|[[File:Fear.jpg|100px]]
|Single target Fear/Confusion effect
|-
|''Power Rise''
|[[File:Powerrise.jpg|100px]]
|Increases ally's Strength
|-
|''Mega Power Rise''
|[[File:Megapowerrise.jpg|100px]]
|Same as Power Rise, but lasts longer
|-
|''Pellet''
|[[File:Pellet.jpg|100px]]
|Mass damage to all enemies
|}
 
==Wood Arts==
==Wood Arts==
Wood Arts are used primarily defensive spells offering increased HP recovery, defence or resistance to attacks.
Wood Arts are used primarily defensive spells offering increased HP recovery, defence or resistance to attacks.
{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Detect Plantoids - Lower HP defence of plants and insects. Locate plants & insects on the field map.
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Wood Veil - Wood element up
|width="1%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Image</font>'''
*Overgrowth - Increases number of "Wood" panels in magic reel
|width="35%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Description</font>'''
*Life Boost - Increase HP recovery rate
|-
*Recycle - Increase primary weapon durability
|'''Wood Veil'''
*Missile Guard - Block Pierce attacks
|
*Meditation - Raise Spirit & Magic
|Raises user's Wood Element level
*Thunderbringer - Offensive Wood spell
|-
*''Green Requiem - Blackout effect''
|'''Detect Plantoids'''
*''Forest Shield - Block physical attacks''
|
*''Restoration - Fully restores HP & removes mental status effect''
|Lowers HP defense of Plantoids/Insects
*''Holy Lightning''
|-
|'''Overgrowth'''
|
|Increases the power of wood spells
|-
|'''Life Boost'''
|
|Increases HP recovery rate
|-
|'''Recycle'''
|
|Recovers durability of equiped equipment
|-
|'''Missile Guard'''
|
|Occasionally blocks Pierce attacks
|-
|'''Meditation'''
|
|Raises Spirit and Magic
|-
|'''Thunderbringer'''
|
|Lightning damage to one target
|-
|''Green Requiem''
|
|Blackout effect
|-
|''Forest Shield''
|
|Occasionally blocks Physical attacks
|-
|''Restoration''
|
|Restores HP and removes mental status effects
|-
|''Holy Lightning''
|
|Massive lightning damage to one target
|}
==Metal Arts==
==Metal Arts==
A mix of support and offense spells.
A mix of support and offense spells.
{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Detect Gold - Lower HP defence of mimics. Locate gold on the field map
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Metal Veil - Metal element up
|width="1%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Image</font>'''
*Magic Lock - Paralysis to Mimics
|width="35%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Description</font>'''
*Shock - Mass spell
|-
*Armor Blessing - Raise armour defence
|'''Metal Veil'''
*Weapon Blessing - Raise weapon strength
|
*Supersonic - Mass spell, Numb effect
|Raises user's Metal Element level
*Mind Lock - Block non-element attacks
|-
*''Detect Treasure - Locate treasure chests/items on the field map''
|'''Detect Gold'''
*''Sharpness - Raise bladed weapon strength''
|
*''Gold Thumb - Petrify effect''
|Lowers HP defense of mimics
*''Siren - Mass spell''
|-
|'''Magic Lock'''
|
|Paralysis to Mimics
|-
|'''Armor Blessing'''
|
|Raises armour defense
|-
|'''Weapon Blessing'''
|
|Raises weapon strength
|-
|'''Mind Lock'''
|
|Occasionally blocks non-elemental attacks
|-
|'''Shock'''
|
|Light Damage to all enemies
|-
|'''Supersonic'''
|
|Mass Light damage to all enemies + Numb effect
|-
|''Detect Treasure ''
|
|Detect treasure chests/items on field map
|-
|''Sharpness''
|
|Raise attack power of the weapon (blades only)
|-
|''Gold Thumb''
|
|Petrify effect
|-
|''Siren''
|
|Massive Light damage to all enemies
|}
==Forbidden Arts==
==Forbidden Arts==
Forbidden Arts can only be learnt from a Magic Tablet, and are not available via a Familiar nor magical equipment. For this reasons Forbidden spells are extremely deadly, dealing both high damage and crippling status effects to enemies. These Arts are also unique as characters do not have an elemental level for them, hence there's also no Veil Spell. There also is a lack of a shield spell or any kind of Magic Blender spells.
Forbidden Arts can only be learnt from a Magic Tablet, and are not available via a Familiar. For this reasons Forbidden spells are extremely deadly, dealing both high damage and crippling status effects to enemies.
{|width="55%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Detect Blood - Reduces enemy Life Protection
|width="19%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Seal of the Abyss - Paralysis effect
|width="1%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Image</font>'''
*Degeneration - Poison effect
|width="35%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Description</font>'''
*Weakness - Lower enemy strength and endurance
|-
*Spell Magnet - Caster becomes target of enemy spells.
|'''Detect Blood'''
*Psycho Noise - Mass attack, lowering enemy Spirit, Magic and elements
|
*Blaster - Blackout effect
|Lowers LP defense of enemy (except Plantoids and Undead)
*Ophion - Cannot deal any HP damage, but high chances of LP damage
|-
|'''Seal of the Abyss'''
|
|Single target damage + Paralysis effect
|-
|'''Degeneration'''
|
|Poison Effect
|-
|'''Weakness'''
|
|Lowers Strength and Endurance
|-
|'''Spell Magnet'''
|
|Caster becomes target of enemy spells
|-
|'''Psycho Noise'''
|
|Damage to all enemies + lowers Spirit, Magic and elemental levels
|-
|'''Blaster'''
|
|Blackout effect
|-
|'''Ophion'''
|
|High chance of LP damage
|}
 
 




For a list of physical attacks see: [http://saga.wikia.com/wiki/Unlimited_Saga_Arts List of Arts]
See also [http://saga.wikia.com/wiki/Unlimited_Saga_Arts List of Arts]
[[Category:Lists]]

Please note that all contributions to SaGa Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see SaGa Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of a hidden category: