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|Role                        = Jammer
|Role                        = Jammer
|AOE                          = No
|AOE                          = No
|Sprite                      = Sharr
|Game                        = Romancing SaGa 3
|Game                        = Romancing SaGa 3
|Skill 1 Name EN              = Foot payment
|Skill 1 Name JP              = 足払い
|Skill 1 Name JP              = 足払い
|Skill 1 Name Romaji          =
|Passive 1 Name EN            = Morai augmentation Ⅱ (arm strength)
|Passive 1 Name JP            = 闘気増強Ⅱ(腕力)
|Passive 1 Name Romaji        =
|Power 1                      = D
|BP 1                        = 3
|Attribute 1                  = -
|Skill 1 Description EN      = 【Effect】Attack / near / attack enemy single body (spear) with a spear
Stun the object (in probability / ineffective for suspended enemies)
|Skill 1 Description JP      = 【効果】攻撃/近/敵単体(突)槍で攻撃する
対象をスタンさせる(確率中/浮遊している敵には無効)
|Skill 1 Description Romaji  =
|Passive 1 Description EN    = When attacking / rarely the arm strength rises (Large)
|Passive 1 Description JP    = 攻撃した時/まれに腕力が上昇する(大)
|Passive 1 Description Romaji =
|Skill 2 Name EN              = Flame Whip
|Skill 2 Name JP              = フレイムウィップ
|Skill 2 Name JP              = フレイムウィップ
|Skill 3 Name JP              = 無双三段
|Skill 2 Name Romaji          =  
|Power 1                      = -
|Passive 2 Name EN            = Capability weak Ⅲ (quickness)
|BP 1                        = 3
|Passive 2 Name JP            = 能力弱体Ⅲ(素早さ)
|Attribute 1                  = {{RsreA|突}}
|Passive 2 Name Romaji        =  
|Power 2                      = C
|Power 2                      = C
|BP 2                        = 7
|BP 2                        = 7
|Attribute 2                  = {{RsreA|熱}}
|Attribute 2                  = {{J|Hit||}}
|Power 3                      = SS
|Skill 2 Description EN       = 【Effect】Attack / Far / Attacks by single enemy (thermal) firing
|BP 3                        = 12
Make a target (in probability)
|Attribute 3                  = {{RsreA|突}}
|Skill 2 Description JP      = 【効果】攻撃/遠/敵単体(熱)火術で攻撃する
|Skill 1 Description JP       = 【効果】
攻撃//敵単体()槍で攻撃する
対象をスタンさせる(確率中/浮遊している敵には無効)
|Skill 2 Description JP      = 【効果】
攻撃/遠/敵単体(熱)火術で攻撃する
対象をマヒさせる(確率中)
対象をマヒさせる(確率中)
|Skill 3 Description JP      = 【効果】
|Skill 2 Description Romaji  =  
攻撃/近/敵単体(突)槍で攻撃する
|Passive 2 Description EN     = When attacking / rarely, the quickness of the subject decreases (large)
|Passive 1 Name JP            = 闘気増強(腕力)
|Passive 2 Name JP            = 能力弱体(素早さ)
|Passive 3 Name JP            = 勇健の守りIV
|Passive 4 Name JP            =
|Passive 1 Description JP     = 攻撃した時/まれに腕力が上昇する()
|Passive 2 Description JP    = 攻撃した時/まれに、対象の素早さが減少する(大)
|Passive 2 Description JP    = 攻撃した時/まれに、対象の素早さが減少する(大)
|Passive 3 Description JP    = HPが満タンの時、被ダメージを軽減する(大)
|Passive 2 Description Romaji =  
|Passive 4 Description JP    =
|Style Bonus 1 JP            = アビリティ解放1
|Style Bonus 2 JP            = 腕力+1
|Style Bonus 3 JP            = マスターレベル経験値+1
|Style Bonus 4 JP            = 腕力+2
|Style Bonus 5 JP            = 腕力+3
|Style Bonus 6 JP            = アビリティ解放2
|Style Bonus 7 JP            = マスターレベル経験値+1
|Style Bonus 8 JP            = 素早さ+3
|Style Bonus 9 JP            = 全能力値+2
|Style Bonus 10 JP            = マスターレベル経験値+1
|Style Bonus 11 JP            = アビリティ解放3
|Style Bonus 12 JP            = マスターレベル経験値+1
|Style Bonus 13 JP            = 素早さ+4
|Style Bonus 14 JP            = マスターレベル経験値+1
|Style Bonus 15 JP            = 素早さ+5
|Style Bonus 16 JP            = 全能力値+3
|Profile Description JP      = 銀の手が無くとも、朱鳥の術を使うことは出来る。だが、二つが揃えば、俺はかつての力を完全に取り戻す。
|Skill 1 Name EN              = Tripped
|Skill 2 Name EN              = Flame Whip
|Skill 3 Name EN              = Musou 3 steps
|Skill 3 Name EN              = Musou 3 steps
|Skill 1 Description EN      = 【effect】
|Skill 3 Name JP              = 無双三段
Attack / near / attack enemy single body (spear) with a spear
|Skill 3 Name Romaji          =  
Stun the object (in probability / ineffective for suspended enemies)
|Skill 2 Description EN      = 【effect】
Attack / Far / Attacks by single enemy (thermal) firing
Make a target (in probability)
|Skill 3 Description EN      = [Effect]
Attack / near / attack enemy single body (spur) attack with a spear
|Passive 1 Name EN            = Enhancement of battle (arm strength)
|Passive 2 Name EN            = Weak ability (quickness)
|Passive 3 Name EN            = Protection of Health IV
|Passive 3 Name EN            = Protection of Health IV
|Passive 4 Name EN           = N/A
|Passive 3 Name JP           = 勇健の守りIV
|Passive 1 Description EN     = When attacking / rarely the arm strength rises (Large)
|Passive 3 Name Romaji        =
|Passive 2 Description EN    = When attacking / rarely, the quickness of the subject decreases (large)
|Power 3                      = SS
|BP 3                        = 12
|Attribute 3                  = -
|Skill 3 Description EN       = [Effect] Attack / near / attack enemy single body (spur) attack with a spear
|Skill 3 Description JP      = 【効果】攻撃/近/敵単体()槍で攻撃する
|Skill 3 Description Romaji  =
|Passive 3 Description EN    = When HP is full, it reduces damaged damage (Large)
|Passive 3 Description EN    = When HP is full, it reduces damaged damage (Large)
|Passive 4 Description EN     = N/A
|Passive 3 Description JP     = HPが満タンの時、被ダメージを軽減する(大)
|Style Bonus 1 EN            = Ability release 1
|Passive 3 Description Romaji =  
|Style Bonus 2 EN            = Skill + 1
|Style Bonus 3 EN            = Master level Experience value + 1
|Style Bonus 4 EN            = Skill + 2
|Style Bonus 5 EN            = Skill + 3
|Style Bonus 6 EN            = Ability release 2
|Style Bonus 7 EN            = Master level Experience value + 1
|Style Bonus 8 EN            = Quickness + 3
|Style Bonus 9 EN            = Total ability value + 2
|Style Bonus 10 EN            = Master level Experience value + 1
|Style Bonus 11 EN            = Ability release 3
|Style Bonus 12 EN            = Master level Experience value + 1
|Style Bonus 13 EN            = Quickness + 4
|Style Bonus 14 EN            = Master level Experience value + 1
|Style Bonus 15 EN            = Quickness + 5
|Style Bonus 16 EN            = Total ability value + 3
|Profile Description EN      = Even if there is no hand of silver, you can use the art of tuscany. But, if the two come together, I regain the power of the past.
|Profile Description EN      = Even if there is no hand of silver, you can use the art of tuscany. But, if the two come together, I regain the power of the past.
|Skill 1 Name Romaji          =
|Profile Description JP      = 銀の手が無くとも、朱鳥の術を使うことは出来る。だが、二つが揃えば、俺はかつての力を完全に取り戻す。
|Skill 2 Name Romaji          =
|Skill 3 Name Romaji          =
|Skill 1 Description Romaji  =
|Skill 2 Description Romaji  =
|Skill 3 Description Romaji  =
|Passive 1 Name Romaji        =
|Passive 2 Name Romaji        =
|Passive 3 Name Romaji        =
|Passive 4 Name Romaji        =
|Passive 1 Description Romaji =
|Passive 2 Description Romaji =
|Passive 3 Description Romaji =
|Passive 4 Description Romaji =
|Style Bonus 1 Romaji        =
|Style Bonus 2 Romaji        =
|Style Bonus 3 Romaji        =
|Style Bonus 4 Romaji        =
|Style Bonus 5 Romaji        =
|Style Bonus 6 Romaji        =
|Style Bonus 7 Romaji        =
|Style Bonus 8 Romaji        =
|Style Bonus 9 Romaji        =
|Style Bonus 10 Romaji        =
|Style Bonus 11 Romaji        =
|Style Bonus 12 Romaji        =
|Style Bonus 13 Romaji        =
|Style Bonus 14 Romaji        =
|Style Bonus 15 Romaji        =
|Style Bonus 16 Romaji        =  
|Profile Description Romaji  =  
|Profile Description Romaji  =  
|User Notes                  =  
|User Notes                  =  
}}
}}

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