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| {{Template:CharboxUS | | {{CharBoxUSAGA |
| |Name = Roy | | |
| |Image = [[File:US Roy Artwork.png]] | | |Name = Roy |
| |Portrait = | | |Image = [[File:Roy.jpg|200px]] |
| |Gender = Male | | |JapaneseName = ロイ |
| |Race = Human | | |romaji = Roi |
| |Age = 16 | | |Japva = Suyama Akio |
| |Height = N/A | | |Engva = Greg Ayers |
| |Weight = N/A | | |Joins = Judy, Ruby |
| |Appearances = {{L|Unlimited Saga}} | | |Gender = Male |
| | |Age = 16 |
| }} | | }} |
| {{J|Roy|ロイ|Roi}} is a playable character from {{L|Unlimited Saga}}. He's a chubby brother to [[Judy (Unlimited Saga)|Judy]] and [[Marie]]. He is a somewhat clumsy person, letting his appetite get the best of him at times. He joins in Judy and Ruby's routes.
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| He is voiced in Japanese by Suyama Akito and in English by Greg Ayers.
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| ==Appearances==
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| *[[Ruby|Ruby's Scenario: ]]Playable Character, he joins upon entering [[The Flying Island]].
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| *[[Judy|Judy's Scenario:]] Playable Character, joins fairly early in the game.
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| ==Story==
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| In [[Judy|Judy's scenario]], Judy finds Roy fairly quickly and reunites with him. He's member of a gang of bandits, regardless of how many characters are present and introduced, they only get one cutscene and no real speaking lines.
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| In [http://saga.wikia.com/wiki/Ruby Ruby's] quest, she finds Roy adrift in the ocean when she goes to [http://saga.wikia.com/wiki/The_Flying_Island Avalon] as he sank his ship and had been swimming around ever since. Possibly a connection to [[Judy|Judy's scenario]], except there the ship does not sink.
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| ==Battle==
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| Despite his appearance Roy has no weight (!) and is thusly classed as a Light Melee user. Coupled with his high [http://saga.wikia.com/wiki/LP LP], Roy makes for a very good Melee user and will keep his Light Melee abilities regardless of what armour you give him. However, due to a low Strength stat and his missing weight he won't be able to deal large amounts of damage without beefing either/both up a little.
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| ===Initial Growth Panel===
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| <br />
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| <center><table cellpadding=0 cellspacing=0><tr><td>
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| {|style=width="50%" align="center" cellpadding="15" cellspacing="3"
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| !style="width:75px; background-color:lime; -moz-border-radius:15px;"|[[Growth_Panel#Support_Panels|Eavesdrop ]] L1
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| !style="width:75px; background-color:lime; -moz-border-radius:15px;"|[[Growth_Panel#Support_Panels|Locksmith ]] L1
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| |}
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| </td></tr><tr><td>
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| {|style=width="50%" align="center" cellpadding="15" cellspacing="3"
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| !style="width:75px; background-color:pink; -moz-border-radius:15px;"|[[Growth_Panel#Defense_type_Panels|Iron Body]] L3
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| !style="width:75px; background-color:blue; -moz-border-radius:15px;"|[[Growth_Panel#Defense_type_Panels|Iron Body]] L2
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| !style="width:75px; background-color:lime; -moz-border-radius:15px;"|[[Growth_Panel#Defense_type_Panels|Iron Body]] L1
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| |}
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| </td></tr><tr><td>
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| {|style=width="50%" align="center" cellpadding="15" cellspacing="3"
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| !style="width:75px; background-color:grey; -moz-border-radius:15px;"|
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| !style="width:75px; background-color:grey; -moz-border-radius:15px;"|<br /><br />
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| |}
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| </td></tr></table></center>
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|
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| ===Initial equipment===
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| {| border="1" cellpadding="1" cellspacing="1" style="width: 360px;"
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| | style="text-align: center; width: 80px;"|Weapon
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| | style="text-align: center; width: 150px;"| ----
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| |-
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| | style="text-align: center; width: 80px;"|Weapon
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| | style="text-align: center; width: 150px;"| ----
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| |-
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| | style="text-align: center; width: 80px;"|Accessory
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| | style="text-align: center; width: 150px;"| Bestial Armlet: Opal, 50 DUR
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| |-
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| | style="text-align: center; width: 80px;"|Accessory
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| | style="text-align: center; width: 150px;"| -----
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| |-
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| | style="text-align: center; width: 80px;"|Headgear
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| | style="text-align: center; width: 150px;"| -----
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| |-
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| | style="text-align: center; width: 80px;"|Body
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| | style="text-align: center; width: 150px;"| Leather Suit: Fur, 9 DEF
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| |-
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| | style="text-align: center; width: 80px;"|Leggings
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| | style="text-align: center; width: 150px;"| Boots: Fur, 2 DEF
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| |}
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|
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| ===Making parameters===
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| {| border="1" cellpadding="1" cellspacing="1"
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| | style="text-align: center; width: 100px;"|Strength
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| | style="text-align: center; width: 50px;"|2
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| | style="text-align: center; width: 100px;"|Fire
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| | style="text-align: center; width: 50px;"|3
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| |-
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| | style="text-align: center; width: 100px;"|Skill
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| | style="text-align: center; width: 50px;"|3
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| | style="text-align: center; width: 100px;"|Earth
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| | style="text-align: center; width: 50px;"|1
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| |-
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| | style="text-align: center; width: 100px;"|Spirit
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| | style="text-align: center; width: 50px;"|5
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| | style="text-align: center; width: 100px;"|Metal
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| | style="text-align: center; width: 50px;"|2
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| |-
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| | style="text-align: center; width: 100px;"|Magic
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| | style="text-align: center; width: 50px;"|3
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| | style="text-align: center; width: 100px;"|Water
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| | style="text-align: center; width: 50px;"|2
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| |-
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| | style="text-align: center; width: 100px;"|Endurance
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| | style="text-align: center; width: 50px;"|2
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| | style="text-align: center; width: 100px;"|Wood
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| | style="text-align: center; width: 50px;"|2
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| |}
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| ===Initial parameters===
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| {| border="1" cellpadding="1" cellspacing="1"
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| | style="text-align: center; width: 100px;"|Strength
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| | style="text-align: center; width: 50px;"|9
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| | style="text-align: center; width: 100px;"|Fire
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| | style="text-align: center; width: 50px;"|8
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| |-
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| | style="text-align: center; width: 100px;"|Skill
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| | style="text-align: center; width: 50px;"|18
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| | style="text-align: center; width: 100px;"|Earth
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| | style="text-align: center; width: 50px;"|9
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| |-
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| | style="text-align: center; width: 100px;"|Spirit
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| | style="text-align: center; width: 50px;"|11
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| | style="text-align: center; width: 100px;"|Metal
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| | style="text-align: center; width: 50px;"|4
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| |-
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| | style="text-align: center; width: 100px;"|Magic
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| | style="text-align: center; width: 50px;"|11
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| | style="text-align: center; width: 100px;"|Water
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| | style="text-align: center; width: 50px;"|3
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| |-
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| | style="text-align: center; width: 100px;"|Endurance
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| | style="text-align: center; width: 50px;"|34
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| | style="text-align: center; width: 100px;"|Wood
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| | style="text-align: center; width: 50px;"|2
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| |-
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| | style="vertical-align: top; text-align: center;"|Hit Points
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| | style="vertical-align: top; text-align: center;"|180
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| | style="vertical-align: top; text-align: center;"|Weight
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| | style="vertical-align: top; text-align: center;"|Zero
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| |}
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| ===Constant parameters===
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| {| border="1" cellpadding="1" cellspacing="1"
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| | style="text-align: center; width: 100px;"|HP Recovery
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| | style="text-align: center; width: 50px;"|D
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| |-
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| | style="text-align: center; width: 100px;"|Life Points
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| | style="text-align: center; width: 50px;"|20
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| |}
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| ==Battle Quotes==
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| For all the lines to listen to, go here:<br />http://www.youtube.com/watch?v=adyjmHf-Bn8#t=9m06s
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| ==Gallery==
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| <gallery>
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| File:Roy.jpg|Artwork.
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| </gallery>
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| ==Trivia==
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| * As what is believed to be a programmers joke, Roy actually has the lowest weight of any character in the game: '''zero'''.
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| ==Navigation==
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| {{USNav}}
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| [[Category:Unlimited Saga characters]] | | [[Category:Unlimited Saga characters]] |
| [[Category:Characters]]
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| [[Category:Male characters]]
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| [[Category:Humans]]
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| [[Category:Playable characters]]
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